I will share with you 60 classic cases of Android development, including task monitoring, device adaptation, game framework construction, special effects implementation, multi-touch, network protocols, game level settings, etc. Especially friends who are engaged in game development are worth studying. Take it if you like it! 60 classic cases of Android development: Activity life cycle) Button and click listener) ImageButton picture button) EditText text editing) CheckBox and monitoring) RadioButton and monitoring) ProgressBar progress bar) 3-8 (SeekBar drag bar) 3-9 (Tab paging menu) 3-10-1 (ArrayAdapter adaptation of list) 7-14 (AABB gets Body) 3-10-2 (SimpleAdapter adaptation of list) 8-1 (Maze ball 3-11 (Dialog Dialog box) 3-12-5 (Activity jump and operation) 3-12-6 (Horizontal and vertical screen switching processing) 4-3 (View game frame) 4-4 (SurfaceView game frame) 4-7-1 (Basser Curve) 4-7-2 (Canvas canvas) 4-8 (Paint brush) 4-9 (Bitmap bitmap rendering and operation) 4-10 (visible area) 4-11-1 (Animation animation) 4-11 -2-1 (dynamic bitmap) 4-11-2-2 (frame animation) 4-11-2-3 (cut animation) 4-13 (operate the game protagonist) 4-14-1 (rectangular collision) 4-14-2 (Circular collision) 4-14-4 (Multiple rectangular collision) 4-14-5 (Region collision detection) 4-15-1 (MediaPlayer music) 4-15-2 (SoundPool sound effect) 4- 16-1 (SharedPreference for game saving) 4-16-2 (Stream for game saving) 5-1 (Flying shooting game combat) 6-1 (360° smooth game joystick) 6-2 (Multi-touch zoom bitmap ) 6-3 (Touch screen gesture recognition) 6-4 (Acceleration sensor) 6-5 (9patch tool)] 6-6 (Screenshot) 6-8 (Game view and system components) 6-9 (Bluetooth battle game) 6 -10-1 (Socket protocol) 6-10-2 (Http protocol) 6-11 (Localization and internationalization) 7-4 (Box2d physical world) 7-5 Adding a rectangle in the physical world) 7-7 (Add Custom polygon) 7-9 (Add a circle in the physical world) 7-10-1 (Traverse the Body) 7-10-2 (Body's m_userData) 7-11 (Apply force to the Body) 7-12 (Body collision Monitoring) 7-13-1 (distance joint) 7-13-2 (rotating joint) 7-13-4 (pulley joint) 7-13-5-1 (moving the body by moving joints) 7-13-5-2 (Bind two Body actions by moving joints) 7-13-6 (Mouse joint-drag Body) 7-13-3 (Gear joint)
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