J2ME Practical Tutorial This material includes: electronic courseware, book source code, exercise source code; including example development of mobile phone minesweeper, mobile bank, Lianliankan, address book, etc.
With the popularity of mobile phones and the rapid development of mobile wireless value-added services, the demand for mobile game and wireless application development continues to increase, causing more program developers to begin to pay attention to and use the J2ME development platform. More and more schools will use J2ME As one of the professional training directions for students.
The content of the whole book is relatively simple, and examples are used throughout each chapter, which is conducive to students' learning and understanding. The content of this book includes an introduction to J2ME, installation and configuration of J2ME development environment, MIDP program development, high-level user interface and event processing, low-level user interface and event processing, introduction to mobile game project development, mobile game development and case analysis, data storage, wireless Web development and mobile banking examples, etc.
This book is not limited to the development of J2ME stand-alone games, but combines the learning and development of J2ME with the entire mobile network, such as introducing the development of mobile network applications such as online games, mobile TV, and mobile banking. This book is suitable for teaching J2ME-related courses in communication engineering, electronic information engineering, network engineering, computer software and other majors in ordinary undergraduate colleges and universities. It can also be used as a teaching book in some higher vocational colleges and training schools.
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