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TwitchLib は、さまざまな Twitch サービスとの対話を可能にする強力な C# ライブラリです。現在サポートされているサービスは、チャットとウィスパー、API (v5(非推奨)、helix、文書化されていない、サードパーティ)、PubSub イベント システム、および Twitch 拡張機能です。以下は、TwitchLib を構成するコアコンポーネントの説明です。
Discord で直接ご相談ください。 https://discord.gg/8NXaEyV
ライブラリの完全なドキュメントについては、ここで doxygen ドキュメントを参照してください。
以下は、TwitchLib の各コア コンポーネントを利用する方法の基本的な例です。これらは C# の例です。注: Twitchlib.API は現在、Visual Basic をサポートしていません。更新: Visual Basic の修正を PR しましたが、それを使用する人によるテストが必要です。
using System ;
using TwitchLib . Client ;
using TwitchLib . Client . Enums ;
using TwitchLib . Client . Events ;
using TwitchLib . Client . Extensions ;
using TwitchLib . Client . Models ;
using TwitchLib . Communication . Clients ;
using TwitchLib . Communication . Models ;
namespace TestConsole
{
class Program
{
static void Main ( string [ ] args )
{
Bot bot = new Bot ( ) ;
Console . ReadLine ( ) ;
}
}
class Bot
{
TwitchClient client ;
public Bot ( )
{
ConnectionCredentials credentials = new ConnectionCredentials ( " twitch_username " , " access_token " ) ;
var clientOptions = new ClientOptions
{
MessagesAllowedInPeriod = 750 ,
ThrottlingPeriod = TimeSpan . FromSeconds ( 30 )
} ;
WebSocketClient customClient = new WebSocketClient ( clientOptions ) ;
client = new TwitchClient ( customClient ) ;
client . Initialize ( credentials , " channel " ) ;
client . OnLog += Client_OnLog ;
client . OnJoinedChannel += Client_OnJoinedChannel ;
client . OnMessageReceived += Client_OnMessageReceived ;
client . OnWhisperReceived += Client_OnWhisperReceived ;
client . OnNewSubscriber += Client_OnNewSubscriber ;
client . OnConnected += Client_OnConnected ;
client . Connect ( ) ;
}
private void Client_OnLog ( object sender , OnLogArgs e )
{
Console . WriteLine ( $" { e . DateTime . ToString ( ) } : { e . BotUsername } - { e . Data } " ) ;
}
private void Client_OnConnected ( object sender , OnConnectedArgs e )
{
Console . WriteLine ( $" Connected to { e . AutoJoinChannel } " ) ;
}
private void Client_OnJoinedChannel ( object sender , OnJoinedChannelArgs e )
{
Console . WriteLine ( " Hey guys! I am a bot connected via TwitchLib! " ) ;
client . SendMessage ( e . Channel , " Hey guys! I am a bot connected via TwitchLib! " ) ;
}
private void Client_OnMessageReceived ( object sender , OnMessageReceivedArgs e )
{
if ( e . ChatMessage . Message . Contains ( " badword " ) )
client . TimeoutUser ( e . ChatMessage . Channel , e . ChatMessage . Username , TimeSpan . FromMinutes ( 30 ) , " Bad word! 30 minute timeout! " ) ;
}
private void Client_OnWhisperReceived ( object sender , OnWhisperReceivedArgs e )
{
if ( e . WhisperMessage . Username == " my_friend " )
client . SendWhisper ( e . WhisperMessage . Username , " Hey! Whispers are so cool!! " ) ;
}
private void Client_OnNewSubscriber ( object sender , OnNewSubscriberArgs e )
{
if ( e . Subscriber . SubscriptionPlan == SubscriptionPlan . Prime )
client . SendMessage ( e . Channel , $" Welcome { e . Subscriber . DisplayName } to the substers! You just earned 500 points! So kind of you to use your Twitch Prime on this channel! " ) ;
else
client . SendMessage ( e . Channel , $" Welcome { e . Subscriber . DisplayName } to the substers! You just earned 500 points! " ) ;
}
}
}
Imports System
Imports TwitchLib.Client
Imports TwitchLib.Client.Enums
Imports TwitchLib.Client.Events
Imports TwitchLib.Client.Extensions
Imports TwitchLib.Client.Models
Module Module1
Sub Main()
Dim bot As New Bot()
Console.ReadLine()
End Sub
Friend Class Bot
Private client As TwitchClient
Public Sub New ()
Dim credentials As New ConnectionCredentials( "twitch_username" , "Token" )
client = New TwitchClient()
client.Initialize(credentials, "Channel" )
AddHandler client.OnJoinedChannel, AddressOf onJoinedChannel
AddHandler client.OnMessageReceived, AddressOf onMessageReceived
AddHandler client.OnWhisperReceived, AddressOf onWhisperReceived
AddHandler client.OnNewSubscriber, AddressOf onNewSubscriber
AddHandler client.OnConnected, AddressOf Client_OnConnected
client.Connect()
End Sub
Private Sub Client_OnConnected( ByVal sender As Object , ByVal e As OnConnectedArgs)
Console.WriteLine( $ "Connected to {e.AutoJoinChannel}" )
End Sub
Private Sub onJoinedChannel( ByVal sender As Object , ByVal e As OnJoinedChannelArgs)
Console.WriteLine( "Hey guys! I am a bot connected via TwitchLib!" )
client.SendMessage(e.Channel, "Hey guys! I am a bot connected via TwitchLib!" )
End Sub
Private Sub onMessageReceived( ByVal sender As Object , ByVal e As OnMessageReceivedArgs)
If e.ChatMessage.Message.Contains( "badword" ) Then
client.TimeoutUser(e.ChatMessage.Channel, e.ChatMessage.Username, TimeSpan.FromMinutes( 30 ), "Bad word! 30 minute timeout!" )
End If
End Sub
Private Sub onWhisperReceived( ByVal sender As Object , ByVal e As OnWhisperReceivedArgs)
If e.WhisperMessage.Username = "my_friend" Then
client.SendWhisper(e.WhisperMessage.Username, "Hey! Whispers are so cool!!" )
End If
End Sub
Private Sub onNewSubscriber( ByVal sender As Object , ByVal e As OnNewSubscriberArgs)
If e.Subscriber.SubscriptionPlan = SubscriptionPlan.Prime Then
client.SendMessage(e.Channel, $ "Welcome {e.Subscriber.DisplayName} to the substers! You just earned 500 points! So kind of you to use your Twitch Prime on this channel!" )
Else
client.SendMessage(e.Channel, $ "Welcome {e.Subscriber.DisplayName} to the substers! You just earned 500 points!" )
End If
End Sub
End Class
End Module
TwitchClient イベントと通話の完全なリストについては、ここをクリックしてください。
注: TwitchAPI は現在、オプションの clientid と認証トークンを使用してインスタンス化する必要があるシングルトン クラスです。少なくともクライアント ID と、場合によってはアクセス トークンを提供しないと例外が発生することに注意してください。 v5(非推奨) と Helix は、ほぼ完全に Twitch ユーザー ID で動作します。すべての Twitch API バージョンには、対応するユーザー名/ユーザー ID を取得するメソッドがあります。
using System . Collections . Generic ;
using System . Threading . Tasks ;
using TwitchLib . Api ;
using TwitchLib . Api . Helix . Models . Users ;
using TwitchLib . Api . V5 . Models . Subscriptions ; //v5 Deprecated
namespace Example
{
class Program
{
private static TwitchAPI api ;
private void Main ( )
{
api = new TwitchAPI ( ) ;
api . Settings . ClientId = " client_id " ;
api . Settings . AccessToken = " access_token " ; // App Secret is not an Accesstoken
}
private async Task ExampleCallsAsync ( )
{
//Gets a list of all the subscritions of the specified channel.
var allSubscriptions = await api . Helix . Subscriptions . GetBroadcasterSubscriptionsAsync ( " broadcasterID " , null , 100 , " accesstoken " )
//Get channels a specified user follows.
var userFollows = await api . Helix . Users . GetUsersFollowsAsync ( " user_id " ) ;
//Get Specified Channel Follows
var channelFollowers = await api . Helix . Users . GetUsersFollowsAsync ( fromId : " channel_id " ) ;
//Returns a stream object if online, if channel is offline it will be null/empty.
var streams = await api . Helix . Streams . GetStreamsAsync ( userIds : userIdsList ) ; // Alternative: userLogins: userLoginsList
//Update Channel Title/Game/Language/Delay - Only require 1 option here.
var request = new ModifyChannelInformationRequest ( ) { GameId = " New_Game_Id " , Title = " New stream title " , BroadcasterLanguage = " New_Language " , Delay = New_Delay } ;
await api . Helix . Channels . ModifyChannelInformationAsync ( " broadcaster_Id " , request , " AccessToken " ) ;
}
}
}
Imports System.Collections.Generic
Imports System.Threading.Tasks
Imports TwitchLib.Api
Imports TwitchLib.Api.Models.Helix.Users.GetUsersFollows
Imports TwitchLib.Api.Models.Helix.Users.GetUsers
Imports TwitchLib.Api.Models.v5.Subscriptions // V5 deprecated
Module Module1
Public api As TwitchAPI
Sub Main()
api = New TwitchAPI()
api.Settings.ClientId = "Client_id"
api.Settings.AccessToken = "access_token" // App Secret is not an Accesstoken
streaming().Wait()
getchanfollows().Wait()
getusersubs().Wait()
getnumberofsubs().Wait()
getsubstochannel().Wait()
Console.ReadLine()
End Sub
Private Async Function getusersubs() As Task
'Checks subscription for a specific user and the channel specified.
Dim subscription As Subscription = Await api.Channels.v5.CheckChannelSubscriptionByUserAsync( "channel_id" , "user_id" )
Console.WriteLine( "User subed: " + subscription.User.Name.ToString)
End Function
Private Async Function streaming() As Task
'shows if the channel is streaming or not (true/false)
Dim isStreaming As Boolean = Await api.Streams.v5.BroadcasterOnlineAsync( "channel_id" )
If isStreaming = True Then
Console.WriteLine( "Streaming" )
Else
Console.WriteLine( "Not Streaming" )
End If
End Function
Private Async Function chanupdate() As Task
'Update Channel Title/Game
'not used this yet
Await api.Channels.v5.UpdateChannelAsync( "channel_id" , "New stream title" , "Stronghold Crusader" )
End Function
Private Async Function getchanfollows() As Task
'Get Specified Channel Follows
Dim channelFollowers = Await api.Channels.v5.GetChannelFollowersAsync( "channel_id" )
Console.WriteLine(channelFollowers.Total.ToString)
End Function
Private Async Function getchanuserfollow() As Task
'Get channels a specified user follows.
Dim userFollows As GetUsersFollowsResponse = Await api.Users.helix.GetUsersFollowsAsync( "user_id" )
Console.WriteLine(userFollows.TotalFollows.ToString)
End Function
Private Async Function getnumberofsubs() As Task
'Get the number of subs to your channel
Dim numberofsubs = Await api.Channels.v5.GetChannelSubscribersAsync( "channel_id" )
Console.WriteLine(numberofsubs.Total.ToString)
End Function
Private Async Function getsubstochannel() As Task
'Gets a list of all the subscritions of the specified channel.
Dim allSubscriptions As List( Of Subscription) = Await api.Channels.v5.GetAllSubscribersAsync( "channel_id" )
Dim num As Integer
For num = 0 To allSubscriptions.Count - 1
Console.WriteLine(allSubscriptions.Item(num).User.Name.ToString)
Next num
End Function
End Module
TwitchAPI 呼び出しの完全なリストについては、ここをクリックしてください
using System ;
using TwitchLib . PubSub ;
using TwitchLib . PubSub . Events ;
namespace TwitchLibPubSubExample
{
class Program
{
private TwitchPubSub client ;
static void Main ( string [ ] args )
{
new Program ( ) . Run ( ) ;
}
private void Run ( )
{
client = new TwitchPubSub ( ) ;
client . OnPubSubServiceConnected += onPubSubServiceConnected ;
client . OnListenResponse += onListenResponse ;
client . OnStreamUp += onStreamUp ;
client . OnStreamDown += onStreamDown ;
client . ListenToVideoPlayback ( " channelUsername " ) ;
client . ListenToBitsEvents ( " channelTwitchID " ) ;
client . Connect ( ) ;
Console . ReadLine ( ) ; // Quick fix to keep program from closing right away. ReadKey could also be used.
}
private void onPubSubServiceConnected ( object sender , EventArgs e )
{
// SendTopics accepts an oauth optionally, which is necessary for some topics
client . SendTopics ( ) ;
}
private void onListenResponse ( object sender , OnListenResponseArgs e )
{
if ( ! e . Successful )
throw new Exception ( $" Failed to listen! Response: { e . Response } " ) ;
}
private void onStreamUp ( object sender , OnStreamUpArgs e )
{
Console . WriteLine ( $" Stream just went up! Play delay: { e . PlayDelay } , server time: { e . ServerTime } " ) ;
}
private void onStreamDown ( object sender , OnStreamDownArgs e )
{
Console . WriteLine ( $" Stream just went down! Server time: { e . ServerTime } " ) ;
}
}
}
TwitchPubSub 機能の完全なリストについては、ここをクリックしてください
ここで拡張機能の README を参照してください。
注: これらのプロジェクトは参照として使用してください。最新であることが保証されているわけではありません。
これらの例の使用に問題がある場合は、問題または Discord でどの例を参照しているかを示してください。
NuGet コンソール経由で NuGet 経由でこのライブラリをインストールするには、次を使用します。
Install-Package TwitchLib