日本語
<!-- http://www.downcodes.com --> <!-- bbs http://bbs.downcodes.com --> <!-- 如下代コードを <body> 領域中に追加 --> <DIV ID=controlDiv> <OBJECT ID="DAControl" STYLE="位置:絶対; 左:20%; 上:0; 幅:500; 高さ:500" CLASSID="CLSID:B6FFC24C-7E13-11D0-9B47- 00C04FC2F51D"> </OBJECT> </DIV> <SCRIPT LANGUAGE="JScript"> <!-- m = DAControl.MeterLibrary; numGeos = 5;速度 = m.Div(m.LocalTime, m.DANumber(2.5));色相 = m.Abs(m.Sin(m.Div(speed,m.DANumber(2)))); offX = m.Mul(m.DANumber(.04),m.Sin(速度)); offY = m.Mul(m.DANumber(.04),m.Sin(速度)); rotX = m.Mul(速度, m.DANumber(2)); rotY = m.Mul(速度, m.DANumber(2)); rotZ = m.Mul(速度, m.DANumber(2)); lrotX = m.Mul(m.DANumber(.02),speed); lrotY = m.Mul(m.DANumber(.02),speed); lrotZ = m.Mul(m.DANumber(.02),speed);スケール = m.DANumber(1); //颜色变化half = m.DANumber(0.5); clr = m.colorHslAnim(色相, 半分, 半分); xfID = m.IdentityTransform2; xfsc = m.Scale2UniformAnim(スケール); xflr = m.Compose3(m.Compose3(m.Rotate3Anim(m.xVector3,lrotX), m.Rotate3Anim(m.yVector3,lrotY) ), m.Rotate3Anim(m.zVector3,lrotZ) ).ParallelTransform2(); xflt = m.Translate2Anim(offX, offY); xfwt = m.Compose3(m.Compose3(m.Rotate3Anim(m.xVector3,rotX), m.Rotate3Anim(m.yVector3,rotY) ), m.Rotate3Anim(m.zVector3,rotZ) ).ParallelTransform2(); xf = m.Compose2(xfwt, m.Compose2(xflt, m.Compose2( xflr, xfsc ) ) ); rect = m.RectAnim(m.DANumber(.015),m.DANumber(.015)); recImg = m.SolidColorImage(clr).Clip(m.FillMatte(rect)); FinalImg = m.EmptyImage; for(i=0; i<numGeos; i++) { wait = xfID.Duration(i*.3); newImg = recImg.Transform(m.Sequence(wait,xf)); FinalImg = m.Overlay(newImg,finalImg); } // 开始アニメーション DAControl.Image = FinalImg; DAControl.Start(); --> </SCRIPT>