Collapse Star Railroad is a game with an ups and downs plot. Players need to control their characters to fight against different enemies. Some players have encountered problems in the game such as the analysis guide for Lingko's skills and employment environment in the Collapsed Sky Dome Railway. This problem is actually relatively easy to solve. In order to allow everyone to solve the problem smoothly and improve their combat effectiveness, the editor of Source Code Network is here A detailed guide has been compiled.
Ling is a 4-star Quantum Harvest. Not only does she have the traditional healing ability of Harvest, she can also provide group control, life reduction, and increased taunt value for destroying/preserving teammates. Lingke, who has a high star soul, can also provide a single target with negative immunity/attack abduction/resistance abduction.
Ling can be used as a four-star fertility with both the ability to protect people and functionality. She can be employed with 0 souls, and has complete abilities with 2 souls. A high-star soul will further improve the functionality. It is easy to obtain in the current up pool, which is very suitable for players who currently lack survival positions. For the two main Cs of destruction, Blade/Klara, Ling is a good survival position teammate. If there is no five-star upper level, it is recommended to cultivate them.
Key points of the mechanism:
1) The continuous healing effect of the talent cannot be superimposed, and the duration will be refreshed by repeated triggers.
(If Lingko uses combat skills and finishing moves on Clara within one round, Clara still only has 1 continuous healing effect)
2) The continuous healing effect of the talent is resolved before the character takes action.
Skill evaluation:
1) Ling Ke’s important skill is Ling’s only source of sustainable treatment. It is recommended to upgrade her level.
(Emergency/instant healing will be provided in combat skills/finishing moves)
2) The talent only has continuous healing and no additional functions. Functions such as life retardation and control are in combat skills and finishing moves.
Key points of the mechanism:
1) The life-increasing effect lock panel of [Survival Reaction] is calculated based on Lingke’s health before using combat skills, and does not change with the change of Lingke’s health. (For example, Ling can inflict [Survival Response] on her teammate, and then receive excessive treatment from Bai Lu, which increases the upper limit of life. At this time, the life-increasing effect of [Survival Response] on the blade does not change)
2) [Survival Reaction] will increase the taunt value of destroying/protecting teammates (+500%). (For example, Blade's taunt value is 125, assuming the total taunt value of three teammates is 300. Ling can equip Blade with [Survival Response], Blade's taunt value becomes 125*(1+500%)=750, and the probability of being hit changes from 125/425 = 29.4% increased to 750/1050 = 71.4%, which is 2.4 times that of the beginning).
3) 2 Star Soul Effect: [Survival Response] can resist 1 negative effect. (For example, originally the gold man can control his teammates, but the teammates have 2-star Soul Spirits that can be exempted from control by [Survival Reaction], then the gold man cannot control his teammates.)
Skill evaluation:
1) The core of Lingko’s functionality. Lingko’s functionality all relies on [survival response]. If you are looking for life multiplication, it is recommended to upgrade the level.
2) [Survival Response] provides teammates with a maximum life bonus. While improving survivability, it also has a negative effect on the life multiplier C (blade).
3) [Survival Response] can greatly increase the probability of destroying/protecting teammates (taunt value +500%),
Very suitable for destruction characters that need to be hit (without Duck's Blade, Clara): Taunt value +500% can double the probability of a character with a taunt value of 125 being hit (if no other buffs are taken), as long as the taunt value increases the coverage If the rate is sufficient, it will have high benefits for characters related to injuries and attacks.
(Of course, it should be noted that the benefit from the increased taunt value during the period covered by Clara's ultimate move is not very high, so the expected benefit in the team of Clara's main c is not that ideal.)
Not suitable for the squishy destruction character (Yin Yue): [Survival Reaction] will increase the probability that Yin Yue will be attacked and die suddenly in one round (actually, Lingke should not take combat skill points in the Yin Yue team).
4) Unlike Natasha, Lingke's combat skills do not have a control release function. Even if it is a 2 soul spirit, its combat skills must be released in advance to avoid one negative effect on teammates.
5) Trap: The auxiliary effect of [Survival Response] is the icing on the cake, not the main function.
In addition to providing treatment, Lingke's combat skill is equivalent to a skill that converts combat skill point resources into buff effects. In terms of numerical value, [Survival Response] does not improve teammates as much as the synchronized characters. Moreover, [Survival Response] only lasts for two rounds. In Blade's team, Blade's [Survival Response] skill will be used up in one round (unless the speed is Blade > Lingko > Duck E).
Therefore, [Survival Response] cannot be regarded as full coverage. It all depends on how many combat skill points are left by teammates for Lingke; the auxiliary effect cannot be used without thinking, otherwise the team's combat skill point cycle will easily cause problems.
(In fact, in the team of Blade + Duck + Lingko + Pella, Lingko can indeed use combat skills to assist Blade most of the time (or even the entire game), because the high-speed Pella can always attack points, and these combat skill points are unmanned. If it is used, it will be used by Lingke to provide a life abduct).
Key points of the mechanism:
1) Lingke's finishing move can only remove negative effects for teammates present.
The understanding of "Present" is that teammates captured by Swaro's robotic arm cannot enjoy this effect.
2) Lingke's finishing move is to remove negative effects, not control effects.
(For example, if a teammate has both imprisonment and weathering, the finishing move may remove the weathering instead of the imprisonment.)
In fact, if the negative effects on teammates do not have priority such as Domination/Rage, then Lingko's finishing move will remove the latest negative effects.
Skill evaluation:
1) Lingko's finishing skills provide a large amount of emergency treatment (and provide continuous healing status to the whole team), and the emergency treatment multiplier is slightly smaller than Natasha's finishing skills of the same level.
2) Lingke’s finishing skills will remove negative effects for our character group. Therefore, Ling is a strong survival position facing the control environment and dot environment. At the same time, Ling Ke’s resistance is also needed to reduce the probability of being controlled. If he is controlled, he will not be able to use his ultimate move.
3) Ling Keji [Extreme Survival] can make the healing effect of the talent last for 1 more round. At this time, if Lingke can achieve three moves and one move (need to carry a charging rope), then Lingke's teammates will receive a continuous healing effect covering the entire process (assuming a flat speed).
Skill evaluation:
1) Lingke’s secret skill is a status secret skill. After using it, you can enter the field with an attack secret skill;
2) Ensures the coverage of Lingko’s talent’s continuous treatment during battle.
Lingke's trail nodes can provide a total of 10% effect resistance, 22.5% defense power and 28% health.
Improved the stability of Lingko's charging cycle.
If the goal of Lingko's combat skill is to destroy her life, [Survival Reaction] being hit twice and herself being hit once can allow Lingko to use the charging rope to perform EAA three moves and one.
Lingke's control resistance is improved and the probability of being controlled is reduced.
However, 35% control resistance is still insufficient, and some effect resistance needs to be built up through relics/resistance light cones and other means.
The treatment effect is extended for one round, ensuring the coverage of the talent's continuous treatment.
It should be noted here that this trajectory node can only extend the duration of treatment, not the duration of [Survival Response]. [Survival Reaction] itself only lasts for two rounds (including its functions such as life regeneration and taunt increase). In actual combat, you need to pay attention to the buff renewal.
In general, the three additional abilities are very useful, and it is recommended to select them all.
Lingke's Star Soul 1/3/5 all increase the healing amount/value, so they are omitted here.
Star Soul 2-Portable Stove Noon:
Lingke's Star Soul 2 [Portable Stove Noon] allows [Survival Response] to be immune to negative effects once, but combat skills still cannot directly remove negative effects and need to be cast in advance; after actual testing, any attack that attempts to impose negative effects will First consume this negative effect buff (the character's effect resistance is not determined).
Star Soul 4-Twilight of Camping Fire:
Lingko's Star Soul 4 [Twilight of the Campfire] adds a 1-turn attack power increase buff to [Survival Response].
Under normal training level, Lingko (quick charge, health value 5k+) provides approximately 150+ attack power.
The buff duration (1 round) and buff value are far inferior to those of traditional Tongyun (Tingyun, Yukong, Esta), so it is not recommended and should not be used as a pure buff, because the buff benefit per combat skill point is far greater. Not as homogeneous characters.
Star Soul 6-The Dawn of Surveying Drawings:
Lingko's Star Soul 6 [Dawn of the Mapping Paper] greatly increases the life multiplier of [Survival Response], and adds 30% effect resistance. Lingko's ability as a life crutch has been greatly improved (5k blood, full-soul Lingko's [Survival Reaction] with level 12 combat skills can provide 900+ maximum health points), making Lingko more suitable as a teammate of Blade.
The following is the calculation premise of this article:
(1) Characters (Fu Xuan, Ling Ke, Natasha): level 80, skills 6/10/10/10, full branch points;
(2) Light cone: Unless otherwise specified, the five-star light cone is stack 1, and the four-star light cone is stack 5;
(3) Relic Set: Fu Xuan, 2 Iron Guards, 2 Changers + 2 Dragon Bones, Lingke/Natasha, 4 Passengers + 2 Dragon Bones;
(4) Main entry: Fu Xuan Sheng's quick charge, Lingke/Natasha's quick charge;
(5) Adverb entries: 12 health, 6 resistance, 6 speed (42-day graduation standard, used to control variables)
We use the equivalent amount of treatment to teammates to quantitatively evaluate the endurance of Fu Xuan, Ling Ke, and Natasha:
(1) Equivalent treatment amount = actual treatment amount received by teammates/(1-acquired damage)/damage reduction zone/resistance zone.
(2) For Lingko and Natasha, the equivalent treatment amount is the actual treatment amount.
(3) For Fu Xuan (level 10 skill), the equivalent healing amount is the actual healing amount received by teammates / (1-0.65) / (1-0.18). If you carry a light cone [The First Day of the Rest of Life], then Divide by (1-0.12)
Lingke, Natasha, and Fu Xuan's traces are all full, and the cycle is EAA three moves and one move. The comparison of the healing amount is as follows:
Through comparison of equivalent therapeutic amounts, it can be concluded:
(1) The order of overall battery life is Lingko > Natasha > Fu Xuan;
(2) The order of single-on-one healing abilities is Natasha (triggered talent) > Ling Ke > Natasha (untriggered talent) > Fu Xuan.
Generally speaking, Lingke has the strongest endurance; the one-on-one healing capacity of the two Fertile characters is enough to restore a teammate with residual health (except for a blood-ox character like Blade) to full health, while Fu Xuan has no emergency treatment ability at all. , can only rely on the treatment of the ultimate move and the poor viewing formation to obtain a certain equivalent amount of treatment, but the endurance is still not as good as that of the abundant character.
Obviously, we cannot simply use the treatment amount to evaluate the single-band ability of these three survival positions. Imagine a scenario:
In Chaos Memories, an ape god (fertile spirit beast, Changyou) locked onto Xi'er in the team, and his next blow would deal 4,000 blood damage. (The 4000 blood here is just an example, which means the damage that exceeds the blood bar in a single round)
At this time, no emergency treatment from the rich characters can save Xi'er, but Fu Xuan's Qionguan Formation can save Xi'er by sharing the damage.
How to quantitatively understand Fu Xuan's injury resistance?
Fu Xuan's Qiongguan Formation will absorb 65% of the damage dealt by his teammates, and his talent provides 18% damage reduction. Then teammates in the Qiongguan Formation will receive 1 / 35% / 82% ≈ 3.5 times the damage reduction (assuming this is not considered The enemy's vulnerability to our characters), in actual combat can be understood as the equivalent health of teammates is 3.5 times the actual health.
Therefore, Fu Xuan is equivalent to a survival position that greatly increases the team's initial health volume, but has poor endurance compared to the abundant character.
Compared with Lingko/Natasha, Fu Xuan is more suitable for single-band battles with fewer rounds, and has weak long-term combat capabilities.
Lingke's healing capacity and control ability are both higher than Natasha's: the healing volume data has been shown above. In terms of releasing control, Ling can use her finishing skills to release the whole team, and Natasha's combat skills can release control individually;
In terms of functionality, Lingko's [Survival Response] can also increase the maximum life limit and taunt value (destruction) of teammates. 2 souls can provide one control exemption, and 6 souls can provide 30% effect resistance. The functionality in terms of survival is stronger than Natasha. .
So to sum it up, we can think that Lingke's single belt ability is > Natasha.
We use 0 Soul Talisman to benchmark 6 Soul Lingke and Natasha to compare their functionality:
Fu Xuan's poor viewing formation can exempt all teammates from control once, even the group of self-banaling insects [Rage] can be directly exempted from control.
Lingke's finishing move can remove a negative effect on the entire team, but it cannot be released in advance, and it may also remove non-controlling effects such as being weathered.
Natasha's negative effect is one-on-one, and combat skill points must be used.
Fu Xuan can increase the critical hit rate and life limit for the whole team, but Lingke can only abduct alone, and Natasha has no auxiliary abilities at all.
In addition to the anti-blade, Fu Xuan's auxiliary abilities are the best in the current version.