This article will bring you the content of how to fight Morgan's horse sacrifice in "FGO". How to fight Morgan's horse sacrifice in FGO? FGO will launch the national server event Morgan Festival in November 2023. So let’s light up the fifth day of the event’s performance level. How to fight the angry flames? What special mechanism does the BOSS horse have? Friends who are interested, please take a look, I hope it can help you.
The enemy is a bow-level horse with 4 health bars: 501130/603097/702577/1000022
Horse Neighing can convert burn damage into a blood recovery effect. Inflicts burn status on yourself when attacking, and inflicts burn status on enemies when attacked.
And it can be strengthened by the number of burns: 3 or more will increase the critical strike power, 5 or more will increase the damage to burned enemies, 8 or more will increase one's own critical hit rate, 10 or more will grant oneself ignore defense, 15 will grant oneself penetration,
20 will increase one's own attack power, and more than 30 will grant oneself a 2-bar increase in charge per round. After the Noble Phantasm removes one's own burns, it will give oneself dizziness for one round, and its own burn gain will be invalid.
Every 3 rounds, if the enemy has more than 5 burns, it will absorb all the enemy's burns and increase its own HP recovery.
Each round there is a chance to remove 2 burns from yourself and increase the charge by 1 grid.
Break1 gives the enemy a burning state, giving 3 burns to all enemies (including the back row), and 3 burns to yourself.
Break2 gives the enemy a burning state, and gives all enemies (including the back row) a state where the attack power is reduced according to the number of burns.
Break3 gives the enemy a burning state, removes all burns on himself, and gets 1 70,000 blood battle continuation for each burn, up to 10.
The main difficulty in this level is to deal with the burn effect. The more burns the enemy will receive, the higher the damage. At the same time, the number of battles after the break will be greater, so it is more important to remove the burn effects on both sides as much as possible.
Ma Xi has the characteristics of divinity, chaos, maleness, loved ones, etc., so our output can be controlled by special attacks such as Gun Fox, Ke Sister, Bu Sister, Golden Gun Yu, Kuang Nobunaga, etc. Of course, it is simply restrained output. Similar to Orchid, Grand Duke, and Galatea are also available. Galatea has a debuff, so it is quite suitable for this level.
Bring the corresponding auxiliary and plug-ins. Gong Nanding is a good choice here. The Noble Phantasm can remove the enemy's burn effect. Bring a gem or a gift such as an imaginary number to activate it. In the second or third round When the Noble Phantasm is activated, it will also weaken our side.
The other thing is that you can use C's Noble Phantasm to relieve our burns in the middle. In the non-blue card system, you can also fill up the emblems of weak cures or relieve the burn status.
The plug-in can bring taunting gifts to facilitate the end. In addition to Nanding, servants like Xu Fu and Medical God also have weak solutions.
If you want to play a long-term game, everyone should also wear the burn removal emblem. At the same time, you need to pay attention to the fact that Ma Xibao has a rear defense release. If the enemy focuses fire on a certain servant, the number of troops may be reduced.
T1: Give all the skills of Huayuan to Yaolan, Yaolan 1, C stay 23 to Yaolan, Yaolan Noble Phantasm + any card + Yaolan blue card to play NP
T2: Miss He gives all skills to Yao Lan, Yao Lan’s Noble Phantasm + Miss He’s Noble Phantasm
T3: C is 1, Gong Nanding gives 23 to Yao Lan, Yao Lan’s Noble Phantasm + Gong Nanding’s Noble Phantasm + C is Noble Phantasm
T4: C is stupid for Oberon, Oval Dragon 13 is given to Demon Orchid, clothes increase attack, Demon Orchid’s Noble Phantasm