1. Skill cooldown and damage increase
1. Entry 1: Skill cooldown reduction - 15% (except awakening skills)
This option is suitable for characters who pursue smooth combos, especially for genres that require frequent use of skills, such as explosive mages or melee professions. It can significantly shorten the combat rhythm.
2. Entry 2/3: Skill damage +5% and cooldown recovery speed +15%
If you focus on single damage output or want to maintain skill life, these two entries are very useful. When choosing, consider your skill release frequency and cooldown time management. Level 60 skills may be more critical because they are more frequent in daily grinding.
2. Additional attribute enhancement
3. Entry 4: Attack enhancement +444.6%
For professions that require high physical or magical damage, such as sword masters, elementalists, etc., this entry can directly increase the basic attack power and enhance your output ability.
FAQ:
1. Q: Does the choice of the perfect entry for Witch Belt just depend on personal preference?
A: Not entirely. You need to combine your professional characteristics and tactical needs to balance damage output and skill casting efficiency.
2. Q: Which one is better, the succubus belt or the witch belt?
A: The Succubus Belt may have other benefits, depending on which one is more suitable for your professional characteristics. If skill cooldowns and damage increases are core, the Witch's Belt may be the first choice.
3. Q: Which version is suitable for strengthening the entry of Witch Belt?
A: After the Wushenni version is launched, based on career updates and dungeon design, entries that can maximize the advantages of the current version should be selected.