• 1.1 Lightning
As the cornerstone skill of the wizard, lightning not only has high damage but also has a wide range, and can be used in both the early and late stages.
• 1.2 Lightning Trap
This skill is particularly critical when facing flying enemies, as it can effectively prevent air attacks and ensure safety.
• 1.3 Salamander Tail vs Firestorm
• Salamander Tail : higher priority, non-locking design allows players to flexibly control the attack position and adjust it even if the target moves.
• Firestorm : Lock-on attacks can cause errors, so Salamander Tail is more useful when dealing with moving targets.
• 2.1 Lightning and Earthquake
As the main force for general monster clearing and boss battles, these two skills are always indispensable.
• 2.2 Condensed Flame & Meteor Fire Shower
• Condensing Flame : Powerful damage, no need to accurately target the weak point, but you need to follow up quickly with basic attacks, otherwise you may miss the opportunity.
• Meteor Rain : It has terrain requirements and is suitable for open areas. It does not work well in caves or under shelters. For specific tasks, consider substituting Tornado for greater efficiency.
• 3.1 Earthquake and Golem Fighting
For enemies with strong physical defenses like golems, the physical damage of the earthquake spell becomes the first choice, combined with its short chanting time.
• 3.2 Tornado Selection
In the cave mission, considering the limitations of meteor showers, tornadoes can provide higher killing efficiency due to no obstruction restrictions.
Through these careful configurations, the wizard character will show strong adaptability and flexibility in the world of Dragon's Dogma 2. Keep practicing and adjusting to find the fighting style that suits you best!