Extraction code: zwkj
Metal Slug 6 is a shooting game, a commemorative work for the 10th anniversary of the Metal Slug series, launched by SNK PLAYMORE in February 2006. In addition to retaining the four familiar characters from the series, Marco, Tarma, Fio, and Eri, this game also adds the popular characters Ralph and Clark from the King of Fighters series. The story of this game is connected after Metal Slug 3, so it can be said to be a sequel to Metal Slug 3. Each has its own ability settings, so you can choose a character based on each character's ability. If you like it, come and download it!
Weapon attack power/description, based on Hard difficulty, doubles the amount of ammunition on Easy difficulty. The following is the name, ammunition load, attack power/score, and description.
Pistol: Handgun: Unlimited rounds, 1/100 points, the most primitive weapon, the best for earning points. The size of the fat person increases.
Knife/Axe/T-Stick: Knife/Tonfar: Unlimited shots, only effective against non-mechanical units, 3/500 points, a better point-earning weapon than a pistol.
Grenade: Grenade: Initial value: 10 rounds, 10/100 points, smoke 2 times/0.1/100 points each time, and only effective for non-mechanical units.
Molotov cocktail: Firebomb: +10 grenades, about 2-4/200 points (extended burning), about 5-8/100 points (direct explosion), the power is difficult to calculate, and it is characterized by being effective against enemies in a large area. When it hits a tank or something like that, it explodes directly and causes smoke-like spread damage.
C gun: Enemy-chaser: 10 rounds, 3/100 points, 1 smoke/1/100 points and only effective for non-mechanical units, score 100 points. Automatic tracking missiles can automatically track and attack targets, but sometimes they are not very obedient.
D gun: Dropshot: 10 rounds, 3/100 points, smoke 0.1/100 points, pinball shells, effective in some special terrains, and can also smoke points.
F gun: Flameshot: 10 shots, the maximum damage can reach 25, and the score can reach 1000. No points will be added after 1 second after the flame is released, but it can still cause damage. Big F's attack range increases and its attack power increases.
G Gun: Super-Grenade: 10 rounds, 10/100 points, smoke 5/100 points and only effective against non-mechanical units. A powerful howitzer with a fast rate of fire.
H gun: Heavy Machinegun: 100 rounds, 1/100 points, the most common weapon, and a tool for earning points together with the pistol, its characteristic is that it can shoot across the screen. Big H bullets increase in size and attack power.
I gun: Iron Lizards: 10 rounds, 3/100 points, smoke three times/1/100 points and only effective for non-mechanical units. The first two smokes have a small range, and the third smoke has a large range. The direct translation is Iron Lizard, which can charge forward along the surface to attack enemies, but is not very good against air.
L gun: Lasergun: 100 rounds, 4 rounds at a time, 500 damage per 4 rounds and 1000 points. You can earn more points by using burst fire. The power of the L gun cannot be underestimated. Big L bullets increase in size and attack power. In the 6th generation, you can also shoot in full screen, and it is a true 360° full screen. (But there are stiffness)
R gun: Rocket Launcher: 10 rounds, 3/100 points, smoke three times/1/100 points and only effective for non-mechanical units. The first two smoke ranges are small, and the third smoke range is large. It can "kill" enemies in a wide range, and you don't have to worry too much about aiming, because it can deflect towards the enemy during the launch process, and the deflection angle can exceed 30 degrees. Big R bullets increase in size and attack power.
S Gun: Shotgun: 10 rounds, 20/100 points, shotgun, powerful and short range, can penetrate obstacles. Big S bullets increase in size and attack power. The 6th generation S canceled the flash effect.
2H: 2-machinegun: 200 rounds, 4 rounds at a time, 2 bullets per round, damage per bullet is 1, and score 100 points per bullet.
Z gun: Zantetsu sword: a new weapon in the 6th generation, 10 shots, 3 attacks, 10/100 points of damage per time. It can cut through anything, including bullets, and can also penetrate obstacles. [Note: It cannot actually be called a gun. There is a character named Zantetsu in a certain SNK game, which means cutting iron, so the full name of Z means cutting iron sword]
Cannon: Cannon: Initial value: 10 rounds, 20/100 points, smoke 5/100 points, and only effective for non-mechanical units. Cannonballs thrown flatly have a limited range.
Marco
The initial equipment, the attack power of the pistol is twice that of others, and the attack power of H in EASY mode is also increased, making it an easy-to-play novice character.
Tarma
After riding a super weapon, the attack power of machine guns and cannons is 1.5 times. In addition, the durability of super weapons and the supply of cannons are increased to 2 times. It can also perform automatic bursts of super weapons and direction fixation (Vulcan Fix). It is the most advantageous character in places with super weapons, especially in the final BOSS battle.
Eri
The initial number of grenades held and the number of grenades supplied are doubled. When throwing grenades, you can use the direction keys to adjust the direction of throwing grenades. Since Alloy 6 does not reduce the supply of grenades, eri is the most violent character, the best choice for speedrunning and defeating the stage, and is also the best representative of powerful characters.
Fio
On the first appearance and after death, in addition to the pistol, there is an H (FIO's initial weapon in EASY mode is the big H), and the bullet supply is 1.5 times.
Ralf
Fighting has a fast attack speed and a slow movement speed, and can block an enemy attack (but moves more slowly after that). It can carry out melee combat attacks against any enemy, and can unleash its special attack, the machine gun punch. But unlike other characters, other characters have advantages and no disadvantages, but RALF has a fatal disadvantage. The number of ammunition for all weapons is only 1/2 of the normal, and the amount of BOMB picked up is only 1/2 of the normal. , which is fatal for 6 whose ammunition supply has been greatly reduced. Therefore, it is the worst to get started and the most stressful to pass. It is a character that is extremely unsuitable for novices to play.
Clark
Using his special throwing skill SAB (Command Throw in KOF), he can kill some enemies in one hit (including red Venusians, but no points). And there will be extra bonus points after consecutive successful SAB. There is a period of invincibility after SAB. By making good use of the one-hit kill and invincibility characteristics, you can easily deal with any chaotic scenes in later levels. It is the strongest greedy character, and similar to TARMA, it is the strongest character in limited situations.
1. Some modifications made on the basis of the classic Metal Slug game make players more experienced and directly experience the passionate battle.
2. The exquisite retro graphics and rich game elements are still full of the characteristics of the Metal Slug game, and the gameplay is also perfectly inherited and very familiar.
3. All the plots and weapons have been modified to make it easier and more convenient for domestic players to understand the game. It is easy to understand and says goodbye to language barriers.
Mission 1-2
After rescuing the first hostage, you will get the I-gun, which you need to put away (if you don’t want to take the upper branch later, you don’t need to put it away). There are several fish at the location shown in the picture. Ahead is the branch point of this level. There is a helicopter and 21 Morden soldiers here. You can wait until the helicopter flies to the explosive package, and then destroy the explosive package to kill it instantly. The direction of the arrow is the upward branch. After going up the branch, shoot with I on the small slope below the big slope, and several gold coins will appear. Just be careful not to fall to death on the way up.
Mission 1-3A (upstream branch)
At the beginning of this branch (where there are many hostages and bats), there are 4 Morden soldiers. If all the bats are destroyed before rescuing any hostage and destroying any Morden soldier, none of the hostages can be rescued (can be released) , 100 Morden soldiers will appear.
Click to enter: Strategy
Directorsound cannot be initialized when starting the game. This prompt indicates that the hardware acceleration setting of the current computer sound card is incorrect.
1. There is an option in the BIOS to disable the onboard sound card device.
2. It can also be disabled in the system, Control Panel>System>Hardware>Device Manager>(Disable Sound Card).
3. Update the sound card driver (if you don’t know how to replace it, please download the driver and update it automatically)