拼图小游戏,school习阶段。很多不足,改进了一下
사진:
J_Puzzle.java
가져오기 java.awt.BorderLayout;가져오기 java.awt.Component;가져오기 java.awt.Container;가져오기 java.awt.Dimension;가져오기 java.awt.Font;가져오기 java.awt.Graphics;가져오기 java.awt.GridBagConstraints;가져오기 java.awt.GridBagLayout;가져오기 java.awt.Image;가져오기 java.awt.Point;가져오기 java.awt.event.ActionEvent;가져오기 java.awt.event.ActionListener;가져오기 java.awt.Toolkit;가져오기 java.io.File;가져오기 java.io.IOException;가져오기 java.util.Random; 가져오기 javax.imageio.ImageIO;가져오기 javax.swing.ImageIcon;가져오기 javax.swing.JButton;가져오기 javax.swing.JFrame;가져오기 javax.swing.JMenu;가져오기 javax.swing.JMenuBar;가져오기 javax.swing.JMenuItem;가져오기 javax.swing.JOptionPane;가져오기 javax.swing.JPanel;가져오기 javax.swing.KeyStroke;class J_JPanel은 JPanel을 확장합니다{ /** * */ private static final long serialVersionUID = 1L; 이미지 m_image; int showpicture=0; @SuppressWarnings("정적 액세스") public J_JPanel()throws IOException { J_Puzzle a = new J_Puzzle(); if(a.changetime==-1) showpicture = 1; File f = new File("样图"+showpicture+".jpg"); m_image = ImageIO.read(f); } public void PaintComponent(Graphics g) { g.drawImage(m_image, 0, 0, 360, 360, this); } }public 클래스 J_Puzzle은 JFrame을 확장하여 ActionListener를 구현합니다.{ /** * */ private static final long serialVersionUID = 1L; int i,j; 정적 정수 변경 시간 = 0; 컨테이너 c = getContentPane(); JButton b[] = 새로운 JButton[16]; ImageIcon ic[][] = 새로운 ImageIcon[2][15]; public J_Puzzle()에서 IOException이 발생합니다. { super("拼图小游戏"); 문자열 pic_name[] = 새 문자열[15]; for(i = 0;i < 2;i ++) for(j = 0;j < 15;j ++) { pic_name[j] = String.valueOf(j+1+i*15)+".jpg "; ic[i][j] = new ImageIcon(pic_name[j]); } JMenuBar mBar = new JMenuBar(); setJMenuBar(mBar); 정수 k = 0; JMenu []m = {new JMenu("菜单(M)"),new JMenu("帮助(H)")}; char mC[][] = {{'M','H'},{'S','X','C','Z'},{'E','T'}}; JMenuItem mItem[][] = {{new JMenuItem("开始(S)"),new JMenuItem("중(X)"),new JMenuItem("背景更换(C)"),new JMenuItem("退출( Z)")},{신규 JMenuItem("查看样图(E)"),new JMenuItem("关于(T)")}}; for(i = 0;i < 2;i ++) { mBar.add(m[i]); m[i].setMnemonic(mC[0][i]); if(i==0)k = 0; 그렇지 않으면 k = 1; for(j = 0;j < 4-ik;j ++) { m[i].add(mItem[i][j]); mItem[i][j].setMnemonic(mC[i+1][j]); mItem[i][j].setAccelerator(KeyStroke.getKeyStroke("ctrl"+mC[i+1][j])); mItem[i][j].addActionListener(new ActionListener(){ public void actionPerformed(ActionEvent e) { JMenuItem mItem = (JMenuItem)e.getSource(); if(mItem.getText().equalsIgnoreCase("중(X) )")||mItem.getText().equalsIgnoreCase("开始(S)")) { int 위치[][] = {{17,13},{17,103},{17,193},{17,283},{107,13},{107,103},{107,193},{107,283} ,{197,13},{197,103},{197,193},{197,283},{287,13},{287,103},{287,193},{287,283}}; int rd_number[] = new int[16]; = 난수(); for(i = 1;i < 16;i ++) b[i].setLocation(location[rd_number[i-1]-1][0],location[rd_number[i-1]-1][1]) } else if(mItem. getText().equalsIgnoreCase("背景更换(C)")) { Changetime++ for(i = 0;i < 15;i ++) { b[i+1].setIcon(null); b[i+1].setIcon(ic[changetime][i]) } if(changetime==1) 변경시간 = -1 } else if(mItem.getText; ().equalsIgnoreCase("退출(Z)")) { int a = JOptionPane.showConfirmDialog(null, "您确定退 Out游戏?"); if(a==0) System.exit(0) } else if(mItem.getText().equalsIgnoreCase("查看样图(E)")) { JFrame jj = new JFrame("样图"); jj.setSize(360, 360); jj.setLocation(Toolkit.getDefaultToolkit().getScreenSize().width/3-360, Toolkit.getDefaultToolkit().getScreenSize().height/4); jj.setVisible(true); 컨테이너 c1 = jj.getContentPane(); 시도 { c1.add(new J_JPanel(),BorderLayout.CENTER); } catch (IOException e1) { // TODO 자동 생성된 catch 블록 e1.printStackTrace(); } } if(mItem.getText().equalsIgnoreCase("关于(T)")) { JOptionPane.showMessageDialog(null, "简单拼图小游戏/n제작인:菜鸟"); } } }); } } m[0].insertSeparator(1);m[1].insertSeparator(1); GridBagLayout gr = new GridBagLayout(); c.setLayout(gr); int gx[] = {0,1,2,3}; int gy[] = {0,1,2,3}; 정수 k1; 차원 d = new 차원(90,90); 문자열 s_number; GridBagConstraints gc = new GridBagConstraints(); for(i = 1;i < 5;i ++) { if(i==4)k1=4; 그렇지 않으면 k1=5; for(j = 1;j < k1;j ++) { gc.gridx = gx[j-1]; gc.gridy = gy[i-1]; gc.fill = GridBagConstraints.NONE; s_number = String.valueOf(j+(i-1)*4); b[j+(i-1)*4] = new JButton(s_number,ic[0][j+(i-1)*4-1]); b[j+(i-1)*4].setPreferredSize(d); b[j+(i-1)*4].setFont(new Font("宋体",Font.PLAIN,0)); gr.setConstraints(b[j+(i-1)*4],gc); c.add(b[j+(i-1)*4]); } } for(i = 1;i <16;i ++) b[i].addActionListener(this); } 공개 무효 actionPerformed(ActionEvent e) { int j; JButton b = (JButton)e.getSource(); 포인트 p = b.getLocation(); 포인트 p1 = null; for(j = -1;j < 2;j ++) { if(p.y+j*90>283||p.y+j*90<13) 계속; else { 구성요소 a = c.getComponentAt(px, p.y+j*90); if(a.getHeight()!=90) p1 = new Point(px,p.y+j*90); } } for(j = -1;j < 2;j ++) { if(p.x+j*90>287||p.x+j*90<17) 계속; else { 구성요소 a = c.getComponentAt(p.x+j*90, py); if(a.getHeight()!=90) p1 = new Point(p.x+j*90,py); } } if(p1!=null) b.setLocation(p1.x, p1.y); if(check()==true) JOptionPane.showMessageDialog(null, "恭喜您成功了"); }/*产生随机数*/ public int[] randomnumber() { Random rd = new Random(); int n[] = 새로운 int[15]; for(int i = 0 ;i < 15;i ++) { int temp = rd.nextInt(15)+1; n[i] = 온도; for(int j = 0;j < i;j ++) if(n[j]==temp) { i--; 부서지다; } } n을 반환; } /*判断是否排序成功*/ public boolean check() { 포인트 위치[] = new Point[16]; 부울 보 = 거짓; 정수 개수=0; for(int i = 0;i < 4;i ++) for(int j = 0;j < 4;j ++) location[i*4+j] = new Point(17+j*90, 13+ i*90); for(int i = 0;i < 15;i ++) { if(b[i+1].getLocation().x==location[i].x&&b[i+1].getLocation().y= =위치[i].y) 개수++; if(count==15) bo=true; } 보를 반환; } public static void main(String args[]) throws IOException { J_Puzzle app = new J_Puzzle(); app.setDefaultCloseOperation(EXIT_ON_CLOSE); app.setLocation(Toolkit.getDefaultToolkit().getScreenSize().width/3, Toolkit.getDefaultToolkit().getScreenSize().height/4); app.setSize(400,440); app.setVisible(true); app.setRessible(false); }}
以上所述就是本文의 전체 부분은 内容了, 希望对大家科习java能够有所帮助입니다.