Why?
Ice + Healing = Invincible
Select the healing relic to become invincible
Bubble gun>Shotgun>Pistol>Electric gun
The bubble gun is invincible, just choose the number of bullets, range, reload speed, bullet offset, sacrifice, two kinds of dodge, various health recovery, projectile 1, and other bullet sizes (try not to add weapon damage, Affects hit trigger)
For skills, choose fireball. For other skills, you can consider using all projectiles. The disadvantage is that if you choose too many projectile bonuses, you will get stuck. For advanced ones, choose blood recovery, experience gain, and freezing. Other options are optional.
I always choose Magnet for missions, then hang up for the whole process. I just come back after a few minutes to select skills. When I get almost completely stuck at 80 or 90 minutes, I just give up. Apart from the boss, no other monsters can be seen, and everything outside the screen is dead.
The principles of shotguns are similar. Just don’t choose too many bullets. If you choose too many, the damage will not be enough. This is also where it is inferior to the bubble gun.
No matter which weapon you choose, choose Sacrifice early. Don’t dodge when you encounter the beam. With dodge and blood recovery, you won’t die. Skill points will reach thousands in no time.
After playing for nearly a week and trying various professions, I finally found my footing as an offensive and defensive veteran. It not only has a rapid economic formation, but also can infinitely superimpose attack and defense attributes.
Let’s talk about the selection of skills. In the early stage, Laolai must click on the skills of the talent to open the white bar. Other talents can be added later. After clicking on the white bar to open the follow-up, it is simple.
Start: There is only one fireball skill at the beginning. If the talent and funds are already available, you can choose two skills in the early stage. In the early stage, it is best to use the light beam of the fireball to stabilize the output first. For the later skills, try to make money while standing. Personally, I think it is better to use it while running. It’s not necessary. You can choose to stand and make money with all four skills in the later stage as a way to prepare for the second level skills.
Skill selection in the later stage: The next step is the key point. After the second level, the golden egg hen and the loan are given priority, and the death is summoned to give money. Because the loan is given priority, the silver coins obtained in the later stage can only be repaid the loan first, and the card is economical. Once you have these two skills, you must ensure that they are always together. Otherwise, once the combined magical power fails, congratulations, you can only repay the loan slowly, especially if you owe A, you have unfinished loans. , there is no economic upgrade of skills.
Skill selection: Take the second-level skills as an example. Later, you can choose your own upgrade skills.
Golden egg, loan, white stripe, debt A? 2, banker, 6 in total.
The golden rooster and the loan form the capital magical power, the white strips and the debt A form the Sarilang magical power, the banker and the Yin Chao Yu magical power are not necessary, they just add blood sucking and increase the upper limit of blood volume. With the existence of the debt A, there is basically no blood loss. , especially the amount owed to A is ?2.
Detailed explanation of skill attributes:
The magic power of capital formed by the golden rooster and the loan means that you don’t have to repay the loan.
White Stripe Slash and Arrears A form the magical power of Sarilang. This combination is the core offensive and defensive skill. Arrears A lets you take out a loan to buy a temporary shield, and you will always be in debt. Bai Tiao Zhan calculates your damage based on your number of silver dollars and liabilities, but since you have the magical power of capital, you don’t have to repay the loan. The silver dollars can keep increasing, your debt will keep increasing, and Bai Tiao Zhan’s damage will also keep increasing, with no upper limit.
Why should I choose banker skills? For the attributes, the attributes are random, but the more the better. In the later stage, I have a debt of 10,000. The fifth-level skill will help me reduce my debt by 10%, and then multiply it by 0.3 and add it to the random attributes. The attributes will be increased by 300 at a time. The attributes are What's the use? Each of the four attributes adds defense HP, critical strike speed, pickup range, etc.
Ending: Finally, let’s talk about the upper limit of attributes.
The upper limit of drop rate is 80%
The upper limit of the pickup range is 1000%
The upper limit of critical hit rate is 90%
The upper limit of critical hit damage has never been reached. The highest personal critical hit damage is more than 900. When unboxing the BOSS, try to choose to increase the critical hit damage by 50%. Others are optional. As shown in the figure, the damage of the later stage of White Stripe Slash is 170,000 with one sword, and White Stripe Slash The cooling only takes 1 second and is not affected by other cooling.
After the attributes are superimposed in the later period, it will be difficult for monsters to hit you even to remove temporary armor, and your damage will only continue to increase. This is the way of playing for a lame offensive and defensive player.
If you have any other suggestions, please feel free to discuss them here.
The last two pictures are the results of post-testing. The damage has exceeded one million. Except for defense and shield recovery, other attributes can no longer be superimposed, so the banker is replaced by the debt A and the debt is superimposed to increase the damage.
The painting style is so cute
c90: You don’t even want to call me artifact
How to fight the Skeleton King? The nanny is so stunned that she can’t add blood, and the circle is getting bigger and bigger.
I believe that everyone has come across this word in different places recently.
【city walk】
So, what exactly is a “city walk”?
City walk refers to city walking or urban strolling. It is a way of urban micro-tourism. During the travel process, we hope to avoid crowds and popular attractions, and go deep into the streets, alleys, situations and spaces of the city without making a guide. , Non-utilitarian, aimless wandering at will, unaffected by the evaluation and guidance of others.
“Turn when the light is red, and go straight when the light is green.”
“Stop making strategies and give yourself surprises”
Reduce the desire for saturated check-in and pursue more casualness. You don’t care where the destination is, let alone design a predetermined route.
The map of sudden wealth, a scene with a "flowery" atmosphere
My understanding is that I have no idea what kind of scenery is around the next corner! Let’s go first!
The charm of randomness, the excitement of exploring the unknown and taking risks, this is why city walk is so popular. You will definitely not be asked to wear a 40,000 coat anyway.
At this point, I believe the dream catcher has noticed the key words!
[Cannot design established routes]
Does it feel familiar?
Let us treat the levels in "Sleepwalking" as a city map. The entrances that appear randomly after passing the level are the content behind each entrance at the corner of the city.
Complete! Whatever! machine!
Yeah, what I want to tell you today is [about the generation of random scenes]
Let me let you dream catchers know how our level scenes are made, and what is the purpose of doing so?
GO GO GO!
Many people will think that our level scene production is done brick by brick by art and planning...
This is indeed [purely handmade], but the efficiency is too low!
In order to be fast, convenient, large-scale and non-repetitive, we use a set of [random level generator] programs to create scenes
There are four basic structures currently in use
Let's show this process with a simple GIF
What does topology mean? Simply put, it can be understood as the connection relationship between level rooms, which is the most important foundation.
After laying the foundation, if you are not satisfied, you can re-randomize to get better results. Then come the generation of distant and close views.
Okay, a complete level map is born, and the next step is to create a single room. Currently, there are three levels of room generation in our game, namely
You can see the room generation process: ① Generate land parcels → ② Generate decorations, etc. → ③ Generate edges
Then there will be more detailed control of each process.
Game scene original painting
What follows is the focus of this article, and it is also the first opportunity for young people to come into contact with quantum mechanics!
Level generation—underlying technology:
WFC (Wave Function Collapse Algorithm): Wave function collapse is a concept in quantum mechanics, but the computer field draws on the idea of this algorithm. It is a method that uses local existing information to randomly extrapolate to the global situation to form a random set of certain states. In "Sleepwalking", it can be understood that we have many basic gameplay area units, which can be a room plot, a small piece of ground, or an empty scene, and then based on the rules of the meat pigeon gameplay, under the restrictions Continuously collapse useless areas while determining effective scenes and gameplay areas to generate ever-changing random levels.
You're sweating now, brother
You can see that the same room has different terrain and furnishings every time you enter it.
Through this random level generator, in "Dreamwalking", every adventure of the Dream Catcher will have a different experience, just like a city walk. It provides good sustainability for everyone and will not play again. After a few times, I feel like I’ve played it all, but there are new experiences and discoveries every time. (Point taken!)
We hope that "Sleepwalking" can also bring you such an experience. Adventure and the unknown are always fun!
Go and experience the fun of adventure and exploration (gif quality is seriously compressed, please refer to the actual machine)
As a meat pigeon game, we know that every dream catcher will have a set of relatively optimal routes and answers. This can indeed help you "clear the level" faster, but we recommend that everyone adopt a "city walk" mentality. Feel the fun of random architecture and enjoy roaming in the dream world!
Best cooking pigeon
The goal of the "Sleepwalking" R&D studio is still to cook the best "meat pigeon"
box as shown
The set of Goblin Shadow Demon already has all A’s
What to choose on 1/16?
Royal Cavalry or Naughty Demon?
Attached is the py code: bcngri