red and blue prophecy
Current version of real god
Let’s take a look at the current rankings first. In the top ten there are 6 red and blue prophecies, a clearing shooter, two action mages, and a green and purple big brother set. This shows the gold content of the red and blue prophecies.
I put together a set with the mentality of giving it a try, and ended up winning three games in a row without any pressure. It was really strong, so I took a look at the rankings, and sure enough, it was true.
1. Why are red and blue prophecies so powerful?
First of all, Red-Blue Prophecy is an aggro deck.
Secondly, except for green and blue, there is a lack of direct tipping in the front and middle to clear the field.
There are two lines in this game, and the defense will be scattered, making it easy to attack and difficult to defend. So there are a lot of fast breaks.
Rune card drawing complements this aspect of the game, which is a double-edged sword. The wanton attack of fast break may sometimes be the basis for the enemy's comeback.
But what happens if you combine aggro and oracle draw into one?
It's like having the sharpest spear and the strongest shield combined into one.
The prophecy mechanism can play cards for free, and the unit cards played at the same time can attack in their own turn, and the rhythm is first-rate. Not to mention direct damage spells that cost a lot to play directly. Even if the units are wiped out due to their weak unit quality in the mid-to-late stage, the opponent will have to slap him in the face if they want to attack. As long as they are not killed at once, there is a chance that they will draw out the sharpshooter and electric shock to make a comeback in the opponent's turn.
For a fast break, it's great to play free cards and attack on the ground. This is why other aggro can't play prophecy aggro, and exchanging blood for prophecy makes too much money.
2. What are you afraid of with red and blue prophecies? How to fight red and blue prophecies?
In all the card games I play, aggro is afraid of removal decks, late-game decks with strong defense or blood recovery.
At the same time, because of the characteristics of prophecy, I am also afraid that the opponent will not attack the player, and I am even more afraid of raising monsters while not attacking. These are the four people other than red and blue in the top ten of the rankings.
3. How to play the red and blue prophecies and how to deal with some enemies
The best of fast-break attacks: in the early stage, you can shoot monsters without any brains and ride on the face, and in the mid-term, you can use no brains to throw direct damage and kill them.
The opponent can completely switch lines to attack by taunting and sucking blood. If the opponent wants to recover blood through the vampire monster, he must attack the player, which instead allows the prophecy to come into play.
When encountering a shooter, if you have enough mage relief, if you have good card luck and can hold the bloodline in the early stage, or if you have enough green, purple, yellow, and purple brothers to recover in the mid-term, just run away.
4.Main structure
You will find that the top six decks in the rankings are all different, which shows that the construction of Red and Blue Prophecy is very flexible and can be changed according to your own preferences.
The picture below shows the main component cards I compiled. None of these cards are required. Make your own choice.
code here
SPABoVADmthrgeALnVhwcPkNoecIcJjHjSdMgo
Because this game wants to export the deck code, the deck must have 40 of them, so I removed the cards I didn’t have and added three one-cost little devils.
So poor (crying loudly)
5. Some single cards that can be selected
Direct injury
You can slap your face without having to slap it (weird), almost a must-have, highly recommended
Direct damage is unstable, but when you don't know who to replace the opposite unit, just let it come. Highly recommended
Direct injury and check, highly recommended
Two points hurt. At the same time, you can slap yourself in the face to trigger the prophecy. Highly recommended.
Direct injuries that can be stacked. Use this card if you have it.
buff class
The barrier can give the crispy creatures the ability to exchange blood, and it is also a rhythm. You can also create a barrier for yourself, which is very useful. Highly recommended
The buff is delayed and unstable, but it is quite tempting and not highly recommended.
It is equivalent to charging when there are other units that can attack. Generally recommended
Equipment (it is not recommended to bring equipment)
Used to cross the wall. Highly recommended
The enchantment is the same as above, recommended
An option to consider, the cost is too high, not recommended
Kryptonian or European
Neutral cards can be inserted into any deck. Charge, grow and unlimited resources. However, returning to the card library resulted in instability. Maybe he can charge and kill in his second or third appearance. Generally recommended.
More considerations
Checks and damage. It's equal to free prostitution. Highly recommended
Take her just for the charge. Sometimes it may be used to kill the little girl the opponent is hiding. Not very recommended
Summon two 5/3 penetrations, hitting the face with 4 points. Powerful beheading. But the cost is really high, and if the fast attack is not fast, it means failure. Not recommended.
Targeted card selection
1 Civil War
It has limitations, so be careful when using it to replace offline monsters. Generally recommended.
Can hit them all. Generally recommended.
It is also a prophecy card, which can only clear one front but does more damage. Highly recommended.
2 against big brother
Timing is very important. Quite a powerful speed limiter.
Please choose these cards carefully. Bringing too many non-prophetic cards will affect your prophecy efficiency.
Of course, those basic components cards don’t need to be fully equipped. You can delete it according to your preference. No cards are required. It is generally recommended that the total number of cards be controlled at around 45. up to you.
PS
As your rank gets higher, your opponents start to stop hitting you in the face. Maybe you should choose more self-harm methods to trigger the prophecy yourself. Self-mutilation may be a negative for other routines, but it is a benefit for prophecy. Even without triggering the prophecy, the rune draw is still valuable for resource-poor aggro.
Enjoy the pleasure of licking blood with the tip of the knife.
I recommend this lineup, I think it's okay. In the early stage, I rely on Bones, in the late stage, I rely on Pipa, and when summoning clones on the opposite side, I rely more on Yellow Wind Monster.
Points worthy of praise
1. The official has indeed added a lot of options in character development to diversify the characters, which is a good thing
For example, the original events have been optimized and new worlds have been added. Before you have practiced for a while, you can choose different worlds to add different effects (I didn’t pay attention to the end time of the test and forgot to take a screenshot)
2. The plot has also been optimized. The first section of the plot also tells the story of the four guardians and us (thank God, it is not a story that has no beginning and end, but it is a bit long) and the main plot. It has also been increased (but I didn’t play the main line much last time. I don’t know how many main lines there were last time, but there are quite a lot this time)
3. What surprises me is that the official is finally willing to make a cute new guide. The little red bird reminds us which skills we can choose. For those who have just started playing, this is very important (this is to spend time with cute people). In the new era, it is more necessary.) One more important thing to add is that with current practice, you can basically complete a character within half an hour because there is a skip animation. I am really grateful for that skip animation.
4. The official has changed the modeling of individual characters, and also added a new professional class that can change clothes, as shown in Figure 1
5…
Bad points need to be improved
1. First, let’s talk about your gameplay that cannot be changed. You can place characters, but you cannot control them -_-||, which is equivalent to me raising an AI (but there is no way, just get used to it)
2. The problem with the main plot gives me the feeling that you must practice this kind of role. If you don’t practice, you will definitely lose. It doesn’t give me the brain to do whatever I want and the feeling of matching the team.
3. There is a problem with the probability of drawing a card. Drawing a card is not bad. I am not sure what you will get when you open the server. Wait for this.
As long as we don’t deduct it, don’t give it away every day (?Д`). It’s still necessary to give it away occasionally to increase player enthusiasm.
4. The problem with the stove
Is it a bit too strong or does it force me to take the main line?
5.……
Overall, overall, this test has made great progress, and the game is much more fun (?▽?)
Your game is pretty good. Once it’s online, I’ll definitely play it. The official team is making a good game. Every update has optimization points like now.
(I rarely do reviews, and the reviews are not good,,?^?,, don’t criticize if you don’t like it, thank you for your cooperation)
What is the difference between micro krypton and big krypton?
#gamediscussion
6K? The remake of "Young Knights" with a review score of 8.3 will be launched on April 5??
This is a turn-based martial arts game, ink-and-wash Chinese style, a combination of Jianghu world, routine but classic that will never go out of style.
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??Leave it idle to protect your liver easily
??Multiple ways to play, such as dungeons, events, and arenas, are rich and not boring.
??Conscience welfare, no hesitation and no krypton
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??It can be played stand-alone or connected to the Internet, whether you are exploring the world alone or enjoying the scenery with friends.
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The game currently has 172,000 downloads, ranking 20th on the martial arts list. The score is not bad compared to martial arts games~
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Friends who like it?????? experience it below the video~
I can't understand the plot, I can only vaguely understand the father and son. The child fell downstairs and can only use a wheelchair.
Could it be that the child failed to redeem himself and his father helped? Is it a father's love or what? I don't understand. I don't understand.
I just played it once and didn’t experience it in detail.
On what happened before playing Dark Zone Breakout
Here I am playing solo. The hero is very good at Awakening. For Baili Cavalry, I can use Deep Awakening. Then I can choose Telepathy, Battle Mage. The third one can be chosen at will.
Note that the exclusive Ling Blessing only needs to be telepathic (the robot is immortal and the damage is huge). If the robot doesn't die and you still get achievements, isn't it just for nothing?
Awaken all points of Tiangong
As for the Secret Scroll, if you don’t have a talisman in the early stage and you still take the Scroll of Doom, the impact will be very small (it’s a robot attack anyway)
If the weapon has a battle mage, of course it will have a high critical hit twin, and there is no need to upgrade the weapon (it is a robot attack anyway)
The robot is strong from beginning to end and does not need to be operated by itself. Just avoid monsters. The robot will kill all monsters by itself. It can basically defeat bosses in seconds. In the later stage, the damage will be even more explosive. There is no single main skill that cannot kill them.
How could someone recruit Lu Bu in the first round of the week and he doesn’t have stars? Isn’t this a kind of luck?
I feel it’s embarrassing to publish this record, this route is only 14.64