Sometimes I wonder what the game world of Temple Run represents and what it brings to us, regardless of company operations, recharges, and various factors in reality. This article explains the beginning and development of the entire story from a God's perspective, that is, what may happen in the future. If you disagree with anything, you can raise it. We apologize for your understanding.
If we want to understand the true meaning of escape, we must put ourselves in the shoes of the escape character and feel it.
The original meaning of escape is that we are in a life-or-death situation at the moment, running on an endless road with the hope of survival. The road never ends, which means we are always in danger. No matter how far we run, how high our scores are, how rich our money and wealth are, they are worthless when faced with the dangers that are constantly approaching behind us. Mechanics, rolling stones, flames, and waterfalls can kill us at any time; domes, snow, jungles, and deserts, but we never look back every time. Perhaps, the protagonists have always been adventurers who live toward death; perhaps, they are just pure greed and forced by life; even more powerful people just come to visit and experience the fun of playing monkey.
The original meaning of escape has long been submerged in the torrent of mankind's ever-changing science and technology. In this increasingly powerful temple world, monsters gradually become a vulnerable group. General, giant hammer, apostle, which one can't kill monsters easily? God of Wealth, Chang'e, and Santa Claus, which one is not full of wealth and comfortable with food and clothing? But they didn't. For the strong, escape is just a joke, a game. Watching the poor monster running around tirelessly to protect a "cheap" little god statue gives you the pleasure of playing monkey, nothing more. People have even developed so-called "challenges" that torture monsters bit by bit with small, non-fatal fireballs until the monster collapses in despair. In the temple, there are no statues of gods. This place has been transformed into an arena for strong men to compete. Everyone is chasing after each other, each showing his or her own magical powers, and the eighteen kinds of martial arts are dazzling. The intensity is far greater than a simple "escape". Those strong men also carried statues of gods snatched from temples around the world. Those statues may have been stained with the blood of monsters.
What did the temple bring us? From the excitement of adventure to the simple fun of playing monkey? Or the greed that snatches idols from monsters in temples all over the world, or the indifference that tortures monsters with fireballs? We don't have one answer. But what is certain is that the true meaning of escape is not static. According to historical records, a long time ago people discovered a temple full of props. Mist, watermelon rinds, fairy ropes and acceleration circles attracted early adventurers to challenge it. Some people say that this was the prototype of the later arena, and perhaps from this point on, the meaning of escape began to change. There is also a record in historical data that there is an archipelago far away overseas with countless gold mines on it. Just as people were digging for gold on the island, the entire archipelago suddenly sank into the depths of the ocean. Later people never found the archipelago again. Those strong and wealthy people obviously don't need temples anymore. Perhaps what makes them stay are the sad memories and feelings that they can't let go of.
Now, the arena system has been invaded by unknown forces, and even the strong are unable to contend with it. People are panicking, and the future of the temple does not look so optimistic. Some people left with deep regret and resentment. But some people can't let go and still guard the increasingly unstable temple world. Desperate situations test the human heart. There are always people who can recall their original intention to escape and dare to shout to the sky. Only by letting heaven know our determination can we quell the chaos and usher in light. There will always be someone to take care of all this.
#gameplantingplan【seven years of peach fragrance】Does anyone play with the 7th anniversary server? The zone was opened last week and no CP has been found yet.
Zhou Yanran
Alignment: evil
Positioning: Increase group damage
Introduction to Xia Ke:
The great disciple of the Emei Sect has a beautiful appearance and extremely beautiful appearance. When the Emei sect took over as the head of the Emei sect, something went wrong and the sect encountered major changes. The sect's pressure forced Zhou Yanran to take risks and choose to practice quick magic skills. In one fell swoop, he thwarted other sects' attempts to fish in troubled waters and annex Emei, and successfully saved his life. A sect.
general:
Skills:
#discovergoodgame#gamedaily
I'm fine with that. It's best to find a girl to go with.
?Today a new game topped the TapTap reservation list
??Xingjing
??Beautiful girl shooting open world
?The modeling looks fairly “two-dimensional”
?The shooting feel seems to be good in the actual machine
?Looking forward to the next fun open world mobile game
?I’ve made an appointment for you, come on!
?Yes, there are also TapTap reservation activities
(See the comment area for details)
?You can make a reservation and play as you please.
I wish you are full of European energy in front of the screen, and you will be qualified for the soul test!
Game flow: selling things, fighting, and the cycle repeats.
Selling something:
1. Daily acquisition and chamber of commerce tasks must be done.
2. There are two types of customers. Customers with exclamation marks will sell items to you. They are the main source of high-end products. You must buy them if you earn blood.
3. Send employees to collect, once every 1 minute. If the employees do not come back when the battle starts, they will not be able to participate in the battle.
4. Recruit employees. The highest employee entry I have seen so far is blue.
5. Employee management, upgrading employees requires spending skill books to reach a certain level.
6. Reputation. In the later stage, there will be a probability of giving money based on reputation every day. 1 yuan for 10 reputations is useless.
fighting:
1. You must click on the screen to collect experience and upgrade
2. There are 3 shield guards in the front row, because the shield guards have cards: adjacent shield damage -20%
3. The shooter in the middle row, throw rocks in the back row, because throwing rocks has a card: Range 1
4. In the current version, the output of the shooter is higher than that of the pitcher, because the shooter has penetrating arrows, continuous AOE damage fire traps, and cards: 20% probability of shooting 10 arrows
5. The points at the bottom are not used in vain.
Improvement suggestions:
1. The game is stuck because there are too many data records on the selling page... Exit and re-enter and it will stop being stuck immediately.
2. The income from recruiting ads is too low. It is recommended to change the ads to 100% for blue entries, otherwise only fools will watch them.
3. The server has not been repaired yet? Why does my survival ranking list show 0 days?
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