#YESTERDAYSMOKE Grenade: The throwing distance is about 15 meters (the maximum distance can be seen on the same screen). After the grenade is dropped, there are red dots that are easy to be found and avoided by the enemy. The damage changes with the type of grenade, usually below 2000, and the ammunition costs 20 Silver is a group on the left and right. There is a fuse for 5 seconds, and you must throw it when the time is up.
Rifle grenade: The throwing distance is about 24 meters (the maximum distance is outside the screen and cannot be observed by the enemy). There is no red dot after landing and it detonates in one second. It can be moved during the throwing. The damage is equivalent to that of a mortar at 2850 points. The ammunition cost is only 40%. Shoot half of the cannon, about 20 silver. The fuze-free time can be as long as it takes.
Mortar: The throwing distance is 41 meters (cannot be seen at all from the opposite side). It explodes when it hits the ground. The damage is 2850 points. The ammunition costs about 40 silver per set.
Therefore, when the explosive grenade is the first choice, the distance of the grenade is too short and the explosive is too expensive. It cannot move when shooting and cannot be hidden in the grass. Even if it is put away, it is difficult to fight back and it is easy to die suddenly. Rifle grenades are far enough away to covertly and cause high damage. You can shoot concealed in the grass. You can move when shooting grenades. You can switch modes when the enemy is in front of you and have good counterattack capabilities.
Ah ha ha ha!
The traditional game of following the trend of you and me.
Another completely stitched monster with no personality.
I can’t say that the painting style is the same, I can only say that the two computers copied it at the same time!
Ah ha ha ha, I really have you
People who have launched the server are already holding their children, and you have just started to follow the trend.
Pay attention and don’t get lost: Feng Yu talks about basketball
So none of you care about that robot?
I'm the only one feeling sad looking at the wreckage all over the ground
Once you pass the boulder that covers the screen, you can't go back...
There are also control room passwords, birthday cards, and world maps. I thought about many possibilities, but I didn’t expect it to be like this...
Off topic: Rats are pretty cute hahahahahahahahahahahahahahaha
There have been "Hot Bloodline", "Burning Will" and "The Road to the Strong" before. Will "Dream Pointer", an adaptation of the same IP with different gameplay in the One Piece universe, stand out or be unpredictable?
The first door doll box
In fact, the routines are the same. The good ending is to understand all the clues and go with the male protagonist. The normal ending is to ignore the male protagonist and go out by yourself. The failed ending is to fail to identify the male protagonist, or not believe him, and you are trapped inside.
The second door is the same as Lost Space. The ending increases the level of analysis of clues. There are two endings: analyzing all the clues and leaving one key clue unanalysed.
Mainly pay more attention to the completeness of clues
If you have any specific questions, please leave a message.
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1.19 In view of the fact that there are still a lot of problems, the key clue selection for each ending has been supplemented.
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Please do not reply to the activity link in the 1.20 guide post. You can go to the post with the link specifically.
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1.21 added the guide for the first 3 sections of the third door secret room variety show (see reply), the personal line is unlocked at level 38 and is waiting for supplement.
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1.22 Supplementary secret room variety show personal line ending strategy
Some supplementary clues are on the floor. You can click View Only Author to view them.
Li Zeyan really loves me
This is one of the battle forms. We welcome your suggestions. We are still in the early stages of development and urgently need your feedback!
*About the visual performance during the battle: It’s not that the art Lao Yang is not good at it, it’s the planning brothers who prioritize the realization of the battle mechanism! (Yes, Lao Yang didn’t force me to write this sentence.) The current picture performance is still in the early development stage. You will see many temporary resources. I hope you can forgive me. We will continue to enrich and optimize it in the future!
*About the battle format: The current personal battle format and the beast tide battle format we saw last week are all individual manifestations of many battle mechanisms. There are huge differences in strength in different realms of the world of immortality, and the battlefield layout and strategies are also changing rapidly. We are with you all Like fellow immortals, I hope to do my best to interpret the battle of cultivating immortals in everyone’s hearts. Therefore, we will take everyone’s suggestions seriously and analyze and digest them!
*About the combat mechanism: The operating feel and the use of the move mechanism in combat are the experiences we are pursuing. Just like the sword in the video accelerates, moves and dodges, or uses magic weapons to control and restrict, or uses spiritual power to activate moves to output damage, we hope that the combat mechanism can be enough to continue to be played, in the eyes of high-level fairy friends. Here, bells and whistles at low levels have no meaning; but in battles at the same level or with a small gap, using proficiency to break through your own limits should have unlimited possibilities!
More discussions can be carried out in the discussion thread!
https://www.taptap.cn/topic/22059845
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