During this Tuesday’s maintenance, Fantasy has adjusted the leveling mode of the summoned beasts. It is currently being tested on the test server and is expected to be released on all servers next week. In the new summoned beast leveling mode, when the current level of the summoned beast is not within ±20 levels of the scene's full experience level, the summoned beast will no longer gain experience after the battle.
At the same time, the fairy store started selling moonflower dew with a price tag of 8W.
This adjustment directly eliminated one of the side businesses of the scene number, further reducing the profit margin of the scene number.
So what impact will this adjustment have on the dream economy?
First, scene numbers may see a wave of listings in the short term.
A group of scene numbers with already very low profit margins will be eliminated.
The price of this type of account is expected to fall slightly.
Secondly, the prices of various level 30 demon refining embryos may be slightly increased.
After cutting off the scene number, you can catch special babies and train level 30 babies at the same time.
In the future, if players want to obtain level 30 babies, the cost will be higher regardless of the remaining methods.
The impact of the increase in leveling costs will inevitably be an increase in the market price of level 30 demon refining embryos.
Third, concealed weapons will become major consumables in the future and are expected to be circulated on a larger scale.
In the past, low-level hidden weapons had basically no other way to consume them, except for a small number of tower sweepers in Daughter Village.
Now the summoned beast leveling mode has been greatly changed. From now on, the Big Wild Goose Pagoda will become the core scene for scene embryos to level up their babies.
In this scene, Daughter Village, which uses hidden weapons, casts spells quickly and does not consume mana. It has unparalleled advantages over other sects.
It can be seen that in the future, the Big Wild Goose Pagoda will have a large number of daughter villages leading teams to spawn monsters for babies to level up, and the consumption of hidden weapons will be very huge.
The hidden weapons that players will obtain through ghost-catching and other games in the future can be considered marketable.
Rounding off, this wave of changes is equivalent to increasing the income from catching ghosts.
Fourth, a large number of fantasy coins will be recycled by the system, which may drive up the price of gold.
Although the Big Wild Goose Pagoda is a perfect setting for baby leveling.
But a girl's village can wipe out an entire layer of monsters in 10 minutes. That is the current full capacity of the Big Wild Goose Pagoda, which is a team of 6.
As long as the number of monsters refreshed in the Big Wild Goose Pagoda remains unchanged, the number of babies that can be upgraded to level 30 through the Big Wild Goose Pagoda in the future is limited.
Then other demon-refining embryos who need to upgrade can either resort to the next best thing and go to the hidden mine scene to level up. Or just open the box and eat moonflower dew.
Opening a box or buying Moonflower Dew from the Fairy Shop will cause the system to recycle Dream Coins.
Driven by the demon refining gameplay, a large number of fantasy coins will be recycled through these two methods, and gold prices in various districts are expected to rise.
The above 4 items are just a small and intuitive impact of the new summoned beast leveling mode on the fantasy economy.
For more effects, we can "let the bullets fly for a while" and see again.
If any players have any opinions, you can also share them.