In the Baldur's Gate 3 game, the long-term BUFF skills of the "Baldur's Gate 3" camp are an element that players need to collect. Only by collecting them all can the entire mission be completed. Players who want to complete the collection quickly can complete the task as quickly as possible according to the full collection guide, which is an important collection element.
Although the overtime focus in the EA version has been changed, focus will be broken as soon as a teammate leaves the team.
However, Baldur 3 also has many long-lasting BUFFs that do not require concentration and are very practical. Let’s introduce them now:
(You don’t have to be a mage, many professions have these three tricks)
The movement speed is +3M. At the beginning, the movement speed of most characters is 9M, so it is increased by 33%, which is simple and practical.
If you can't wear armor or have particularly useful clothes to wear, magic armor can help you adjust your AC to 13.
(For example, if 18 Dexterity wears clothes with +2 Dexterity, AC becomes 10+3+5=18, which is no worse than ordinary heavy armor)
Note 1: The whole body must not be equipped with light, medium or heavy armor to be effective. If you accidentally wear magic armor, it will disappear directly.
Note 2: It cannot be stacked with the unarmored defense of barbarians and monks.
With this, you don’t have to choose a race for dark vision, just choose the one you like to play.
(Although there are relatively few races without dark vision)
Each additional level adds +5 to the maximum health limit for all, up to a maximum of +25 at 6 levels.
Note that you have to pull all the members within the range before the bonus can be added. The summons can also be added if you have summoned them first.
The divine skill among the divine skills, all types of damage resistance, +1AC, +1 saving throw.
There is no limit, only one person can be released, all members can be released, all are valid.
The only disadvantage is that the tool man will lose health, and if the tool man dies, it will be ineffective.
Therefore, the tool priest's life field is open to 16 bodies. The specialty must be strong first (+2 blood per level), and then the attributes +2 bodies.
If our members lose a lot of blood after the battle, remember to return to the camp and let the tool priest make up for it.
After using the above two moves, if there are still 3-level spell slots, you can use them for this move, but it's okay if you don't use them.
Immune to the most annoying paralysis and restraint (hold the body), and will not slow down in difficult terrain.
Starting with kitchen knives, we have them for 4 people.
Just put it on the tool maker himself, after all, he is the one who takes the most damage.
(The picture above shows a person who survived after withstanding a fireball, tool figure Xin)
+12 life limit, immunity to disease, poison panic, advantage on all Wisdom saving throws.
There is only one 6-ring ultimate move, and it’s him.
Then in Chapter 2, if you solve a little mystery at the monastery, you can get all the BUFFs easily.
The brilliance of the Lord of the Dawn, attacks add 1D4 radiant damage
Remember to go and get it for free after each long rest.
The above is all the information on the recommended guide for long-term buff skills in the camp in "Baldur's Gate 3". If I can't help you, then the editor is here to apologize. You can also search for other strategies for this game on the homepage of this website to see if any can help you.