There may be many Clash Royale students who still don’t know about Clash Royale Deck Recommendations for Newbies in 2023. Now the editor of Sourcecode.com brings you "Clash Royale Deck Recommendations for Newbies in 2023". Children who have these questions should take a look together. I hope can help you.
The strongest deck recommendation for newbies in Clash Royale
1. Zhenhuang Pig Mortar
In the dual-core system deck, the combination of Earthquake + Royal Boar is quite strong, and the frequency of exchanges is not low; the defensive skills are also very prominent, and are basically only used by novice players, which consumes less energy and has high skills!
2. Leather mallet master set
Replace Phantom Assassin from the Pikachu deck and bring in Fisherman. Even if the fisherman has defensive capabilities, he can also hold down enemy units such as Golems on the opposite bridge across two bridges, leaving space for the pickup to output. It can be said to be a stronger deck than Honey!
3. Furnace King Giant Master Set
The Furnace of Flame is a very troublesome unit, especially the opponents in the Furnace at the beginning are very difficult to deal with. Cards such as thunder spells, flying dragon babies, and revenge rolling logs all fall into the category of earning god cards, so you need to know more about them.
Card deck matching ideas:
1. First, you need to evaluate the condition of your cards.
Evaluating your existing cards includes the following two aspects: first, the card type, what the core cards are, what the back row is, what the spells are, etc., are all the first step. The second step is to evaluate the number of cards that can be upgraded, such as which cards can be upgraded to a higher level, and which cards have a small number and cannot be upgraded temporarily. By understanding these two points, you may have an overall understanding of the cards in your card pool.
2. Clarify the location of core cards
Although there are currently some decks that do not actually have a core and are equipped with a super rider or a large pickup, I am still more accustomed to using "pseudo core" or front row to define these two decks, but I still recommend it to novices. Use core cards like Wild Boar, Autistic Barrel or Stone Man.
Usually a deck can have more or less core cards. Usually, up to 2 core cards are enough. They can become 2 main core cards in the same position, such as flying barrels, bone barrels, etc., or 1 secondary core and 1 As for the main core, how to choose the core card specifically depends on your own situation. If you are a novice, it is recommended to choose a simple and crude wild boar self-closing bucket.
3. Distribute the deck based on core cards.
I personally like to configure the deck according to the inherent mode. In layman's terms, it is: a complete deck = core cards → front row of land → back row of land → pull out small units → air force (buildings) → spells.
The cost of the ground front row may be relatively high, such as super riders, skin sisters, elites or even princes, etc., or there may be medium and low-cost female warrior knights, etc. The choices of the ground back row are relatively rich, and you can choose according to your personal situation. Units such as small skeletons, ice cream, ice men, etc. are all very good choices.
If the air force can't do it, it won't be done, and if you change the building, you won't do it. There are generally two spells, at least one of which is very small, such as the small flash of rolling wood, etc., but be careful not to have both of them on the ground, such as rolling wood and earthquake. Personally, I feel that there is a certain amount of repetition when it comes to matching.