Some people say that you only need to have good skills to play Bengtie. This game is indeed not difficult, but if you are not a kryptonian, you still need to use your brain a little when facing this kind of level. For example, the reasonable distribution of skill points is whether you can One of the factors that defeats the upper.
In combat, the ability to cause damage is what gets the most attention, followed by other factors such as speed. But don’t underestimate skill points. Reasonable management can make combat more effective with half the effort. Under normal circumstances, most characters' combat skills consume one skill point. Although normal attacks are not as effective as combat skills, they can usually restore one skill point and are tactical attacks. The following are some tips for managing skill points, I hope they will be helpful to newcomers.
Almost all characters require skill points to release combat skills (some do not), but some characters rely heavily on them. For example, Bronia's buff only lasts for one round, while a C position like Jing Yuan needs to use combat skills to strengthen the "God Lord" every round. Although it is possible to combine such characters together without any thought, unless there are environmental special effects, you will soon find that the skill points are not enough, which will directly lead to a sharp decline in combat efficiency.
Some people would say that Brogna's special weapon + stack speed can solve this problem, but what if there is no special weapon? Why can't the speed be increased temporarily? So the best way is to combine characters with high bean consumption and some characters with support skills that last for a long number of turns, such as Jing Yuan + Ting Yun. For example, Xi'er can perfectly cooperate with Bronya (even without specialization). Because of Xi'er's own characteristics, Xi'er can have the opportunity to attack multiple times, which alleviates the problem of consuming skill points at the same time. This type of combination requires players to read the character introductions and think carefully.
Some characters' basic attacks not only cause damage, but also have special effects, so they don't need to use combat skills frequently. For example, the Fire Lord does not need to frequently use combat skills unless he encounters a boss with extremely high single-target bursts. Basic attacks can also generate shields, and can also cause fire damage in a range. Damage repair + toughness reduction are very useful.
The other type is the blade, whose combat skills do not cause damage, and can make the basic attack have a strengthening effect for three rounds, which means that only one skill point needs to be consumed for three rounds. This mechanism makes it possible to add a high-bean-consuming C position to the team, which enhances the offensiveness. I believe that characters with similar mechanisms will appear in the future to enrich the tactical system.
For the wet nurse's job, the 2-piece set of "Cloudless Passenger" is enough, but the 4-piece set can improve combat efficiency because it generates an extra skill point at the beginning of the battle. Generally, it is 3 energy points at the beginning of the battle, but the four-piece set effect can have 4 energy points. Although this effect is not continuous, it is very important for the first mover.
However, players also need to realize that for some rich characters, such as Rakshasa, equipping Passenger 2 + Quick Gunner 2 can provide higher overall benefits in the entire battle.
When you find out that the boss is about to launch a big move, but the nanny does not have enough skill points to restore the health of the character with residual health, you should feel very powerless (unless you have a big move, you can only wait for death). In most cases, players can predict the boss's attack to a certain extent. When you find that the boss or a strong enemy is charging a big move, in addition to interrupting it with weak points such as breaking it or freezing it, keep the skill points or nanny's It is important to respond with a backhand to your ultimate move.
Therefore, newcomers should pay attention to the order of actions in the current round and ensure that the wet nurse has skill points available. Especially when the battle situation is urgent, the player can not use skill points for the auxiliary character who acted before the wet nurse, but only use basic attacks to make the transition. . Especially in levels such as "Garden of Oblivion", players must ensure that no character is knocked down in order to get full rewards.
It is a principle to avoid combining characters that require high skill points, but civilian players sometimes have no choice. At this time, special attention needs to be paid to the number of rounds the buff or debuff of the auxiliary character lasts. Just like Esta or Tingyun's buff, players need to pay attention to the status of the effect at any time. If they forget, they can check it at any time. Another situation is when using a character like March Seven, even if the shield is not broken, it will disappear after the duration. Many novice players will ignore this situation and fail to replenish the shield in time, causing the character to be hit. Kill, so developing the status of paying attention to buffs or debuffs at any time is also one of the steps in managing skill points.
The ultimate move is definitely one of the most important things in combat, but in addition to rapid charging and amplification, how to use normal attacks or combat skills to charge appropriately is very critical. You must know that basic attacks can generate 20 energy, and combat skills can generate 30 energy, and the charging limit of each character is different. Therefore, for characters who rely on ultimate skills, in order to recharge quickly, they should give priority to using combat skills (consuming skill points) when the energy is low. When it's about to be full, choose common skills to save skill points. As for the charging status, you can check it at any time during the battle.
For example, Jing Yuan has accumulated 9-10 levels of "God Lord", and his energy is still 30 short at this time. Should he use combat skills? Of course not, general skills can not only save combat skills, but also will not have much impact on the damage of the divine king. For another example, Tingyun's charge is still short of 25, and the blessing buff has not ended yet, but the main C urgently needs to amplify the ultimate move of Breaking the Toughness to stop the boss. Of course, Tingyun must use combat skills, although 5 points of energy have been overflowed. , and "wasted" combat skill points, but it is strategically reasonable.
To sum up, how to control the consumption of skill points requires combat experience. In addition to the above tips, players should have their own experience after accumulating actual combat experience. How to consume them reasonably when facing different battle situations. Skill points. Again, unless you are a kryptonian, only by using skill points rationally can you have a chance to overcome the lower level and the upper level and get full rewards.
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