An overview of the Ark of Destiny's Eye of Ella dungeon mechanism is recommended to everyone. Once downloaded, the editor saw that many players were troubled by this content and complained that no accurate analysis was found, which made the game experience very poor. In order to prevent this When this situation occurs, the editor will bring you relevant strategy tips as soon as you download it. Don’t miss it if you need it!
The "Olech's Well" that fell into the abyss, the space filled with chaos, echoed with uncontrollable roars and crazy jeers. "Eye of Ella" is the first dungeon in the abyss dungeon "Olech's Well". Here, adventurers will encounter "Chikela who has lost his self-control" who exudes rage and is good at using weird tricks. The two leaders of "Lost Seto".
As the latest abyss dungeon dungeon in the fully open version, "Eye of Ella" has a normal mode with an equipment level of 1340, and a hard mode with an equipment level of 1370. Adventurers need to note that the normal mode and the hard mode share the same number of battles and have roughly the same core mechanism. The difference is that the monster damage and blood volume in the hard mode are higher than in the normal mode, and you can obtain first-pass rewards. Adventurers can choose which mode to challenge based on their equipment level and improvement plan. Below, Mokoko will explain the core mechanism in detail.
"Eye of Ella" normal mode - entry requires equipment level 1340
"Eye of Ella" Hard Mode - Entry requires equipment level 1370
Chikela who lost her self-control
In the first stage of the boss battle, you need to pay attention to the purple incapacitating progress bar below the health of "Chikela". Skill attacks with paralysis effects will reduce it until it is cleared. "Chikela" will enter a paralyzed state and gain 1 at the same time. The level of "self-damage" state increases the attack power, and when it reaches level 3, it enters a violent state. Adventurers can use his grab skill mechanic to prevent Chikela from entering a berserk state.
When "Chikela" moves forward to grab an adventurer and a yellow incapacitating progress bar appears on the bottom of his feet, use the paralysis skill or "Tornado Grenade" to reset the progress bar to zero. While rescuing teammates, the leader's life will be reduced by 1 layer. In the "self-harm" state, it should be noted that this method can only be effective when the "self-harm" layer is between 1 and 2. When "self-harm" is superimposed to 3 layers, "Chikela" will not be incapacitated. Instead, he directly entered a berserk state and wiped out the entire team.
When Chikela goes berserk, she grabs the adventurer and inflicts fatal damage.
Lost Seto
When fighting "Lost Seto", when his health drops to between 15% and 20%, all adventurers together with "Lost Seto" will enter a psychedelic circus world. In this exclusive field, the mechanisms that require special attention in the second-stage boss battle are concentrated here: "Lost Seto" hammers the ground to immobilize everyone. Adventurers need to complete the QTE mechanism and hit the correct buttons in order according to the prompts. It can release the immobilization and avoid the subsequent range damage; when "Lost Seto" is illuminated by the spotlight and stands on the circus ball, a large number of concentric warning circles will appear on the field, and then the circus ball will fall, causing continuous damage. . Adventurers need to move flexibly and dodge in the gaps in concentric circles; when "Lilu" sends a reminder that circus balls appear, adventurers need to clear these circus balls scattered throughout the field as soon as possible, otherwise there will be a range explosion. Damage, or drain the adventurer's magic value, which greatly hinders output.
Avoid circus ball attacks in the gaps between concentric circles
After Lilu issued a reminder, several circus balls appeared on the field.
Finally, when "Lost Seto" appears again with a rainbow-colored rotating halo, it will return to the original site and release a large-scale circular light. Adventurers remember to maintain a certain position with it when returning, and wait until the light dissipates. near.