During the May Day holiday, LOL once again launched the unlimited firepower mode. Different from the past, this time the unlimited firepower has become a self-selected mode, and many powerful heroes and routines have also changed the current unlimited firepower pattern. So in this issue of the Gamer Guide Let me introduce to you the strength ranking of this unlimited firepower mode.
T0: Anne, Prince, Angel, Xiao Pao
First of all, let’s focus on Annie. Annie’s winning rate is as high as 70%, which is about 9% higher than the other three T0 heroes. The reason is that the redesigned Annie’s E skill can cause rebound damage, which is too bad. When the opponent hit her, Annie lost half of her health. In addition, the unlimited firepower output was almost per capita. As a result, Annie's E skill was almost invincible. Coupled with the bear's forced entry, the opponent had almost no chance of winning.
The prince is still the same as before, as soon as the pure armor-piercing flow comes out, as long as the enemy enters the EQ range, I'm sorry, I will directly carry it away with EQR, and the remaining health will be instantaneous, and the flesh-prone one will be melted by the high-value armor-piercing in a short time. There are basically no good countermeasures, so the winning rate is also around 60%.
Cannon and Angel need some skills and help from teammates. Of course, these two heroes will have a certain amount of room after their equipment is formed, so the winning rate will gradually increase with time.
T0.5: Wheel Mom, Centaur, Robot, Sword Queen
The winning rates of T0.5-level heroes are generally below 60 and above 55. They are heroes with mild supermodels, but they have certain plans to restrain them. Centaur and Sword Lady are relatively mindless choices in this layer. The equipment of centaur and horse is similar to that of a normal jungler. You need to rely on Jia Xiu and Death Dance to achieve a certain level of frankness, and then make up for the armor penetration. In team battles, you can directly rush into the jungle. Entering the windmill is a no-brainer, but the men and horses are very afraid of headwinds, and if their frankness cannot keep up with the entry, they will easily be melted.
Sword Princess needs a little bit of tricks, but not much. The regular three-suck gameplay is enough, and then she will stick to chasing people when she gets Q. As long as there are no T0 heroes on the opposite side, Sword Princess can basically have a big stage.
Robots and wheel moms cannot be simple and brainless. The former requires hook hit rate. With hook hit rate, you can play in any genre you want, and AD can kill them randomly. Wheel Mom is a little afraid of assassins. It is best to rely on some soft assistants to increase survivability. Selecting them alone can sometimes be easily targeted.
T1: Alchemy, Monkey, Xiaofa, Nightmare
The characteristics of these four heroes are similar. The winning rate is around 55%. They are heroes with a normal winning rate. Except for the alchemy that requires some skills, the remaining three are relatively mindless. When a monkey sees someone, he will immediately start EAQR. Xiaofa No matter who comes, let’s compete on a set of skills first. When Nightmare sees those AD or non-displacement mages, he just charges with R and is done.
Bottom: Quisanti, Cat
Don't play it, the winning rate is about 35%, which is a level that cannot be saved by gods. If you encounter teammates who choose these things, the best way is to kill them instantly to avoid going to jail for the whole game. Most players will not be able to play with them if they choose them. , the team relies entirely on 4 versus 5 to win. So I strongly recommend not to choose
Summary: The above is the intensity ranking of unlimited firepower this time. Which heroes do you think are stronger this time or do you think it is easier to use? You can interact with us in the comment area