Everyone has their own insights and skills regarding professional use. There is no best strategy, only the experience that suits you best. I am also sharing my personal experience here for all the masters and newcomers to learn from.
Sirius is one of the advanced professions after Blade Dancer changes profession.
1. The character can summon the thunder beast "Sellers", and the man and wolf can fight together. It is a profession with strong copy capabilities;
2. The skill itself has thunder attributes, so the enhancement of thunder attributes will greatly benefit Sirius. Every 10 points of thunder attribute enhancement can increase the damage of all Sirius skills by 3%;
3. Most skills need to be coordinated with the release of the Thunder Beast, and the positions of the character and the Thunder Beast need to be well controlled to achieve the desired effect;
4. Sirius has a large number of AOE damage skills and a strong ability to gather monsters. Different from the monster gathering ability of Time and Space, after the gathering of monsters in Time and Space, the skill burst damage will kill the mobs in seconds. Sirius's gathering monster skills have very high damage. Powerful, usually the ones that gather together are corpses, so Sirius doesn’t have to deliberately gather monsters;
5. Sirius's skills are mainly piercing, which means that Sirius's skills are all multi-stage damage, and it is rare that a skill will instantly cause the mob to lose N blood. Therefore, Sirius is a profession with strong continuous output ability.
At the same time, there is no perfect profession, and Sirius also has many disadvantages:
1. The character has relatively low blood volume and very little hegemony; therefore, when downloading a dungeon, you cannot resist the boss as hard as Fist Brake and Zhan Kuang, but most of the main skills need to be released at close range;
2. There are few skills to break the hegemonic body. Sirius only has one skill that can interrupt the boss, which is Lightning Fang. After testing, Sirius's 50-level skill cannot break the hegemonic body;
3. When releasing skills, you must always pay attention to the position of the wolf. Sirius is known to be a stupid wolf, so if you want to play Sirius well, you must control it, but it is so stupid, which makes people very depressed.
To sum up, Sirius is a semi-long-range mage with very powerful range AOE and good damage. He has the charm of a battle mage.
First, the general chapter
Sprint is a passive skill. You can sprint by pressing shift. You are invincible while the action lasts. The higher the skill level, the faster the built-in CD. It is convenient for positioning, hiding skills, and running away. Needless to say, it must be topped up regardless of PVE or PVP.
Sprint and roll forward, a passive skill. You can continue to press shift while sprinting to roll. You can pass through people when rolling forward, but you can't sprint. Everyone should pay attention to this~~ It must be topped up regardless of PVE or PVP.
These two skills are basic proficiency and emergency escape. Basic proficiency increases the damage of normal attacks. Sirius is a mage, so there is no need to point it. Escape, when the character is hurt, press the Q key to retreat quickly. It is a PVE skill, a PVP disabled skill that can be used or not. I have not used it.
I think Sirius has other better ways to save lives in PVE, such as lightning, thunder pursuit, wolf riding, etc. This skill is not required. Of course, if you are not confident in your operation and positioning, you can choose to click 1 point.
In the Wind Dance Star chapter, the Sirius Mage cannot use the skills of the Wind Dance Star, so there is no need to click on this system.
Then there is the Hunting Blade Star chapter, we will still use this series:
Shuriken, active skill, after using the skill, throw 3 shurikens in the distance. After the skill reaches level 2, you can throw 3 additional shurikens and use them in the air. Point level 2 for PVP, but not for PVE. If your Sirius wants to fight in PVP, then this skill must be level 2. It is very useful for attacking first, chasing down, and pressing up, etc., but of course it is useless in PVE.
Instant kill, active skill, quickly approach the enemy and deliver a powerful blow. Regardless of PVE or PVP, click 1 point. Using this skill will cause a longer displacement, but this skill does not come with invincibility or dominance, so it is easy to be interrupted. It can be used for running, positioning, etc., and it can also be used for output in PVE. Because Sirius has relatively few displacement skills, PVP is mainly used for running.
Lightning Ball, an active skill, releases a lightning ball to attack the enemy. It is somewhat similar to the Rasengan, with low damage and low growth. The special effect is that it can attract surrounding enemies (the range is very small). For the first 50 levels, you can use level 8 or 9 for the early stage. Output, after 50 wash points, don't click decisively, the system will give you level 1.
Lightning Ball·Shock, a passive skill. During the release of the lightning ball, press Q to knock the monster away. The lightning ball is not even clicked, and this passive will not be clicked. Of course, you can also click it for entertainment in the early stage. After washing the points, it will be Go into the cold palace.
Thunder Flash is an active skill. The character will fall in front after jumping and cause damage to nearby enemies. It is the same as lightning ball. Just click 7 or 8 points in the early stage to output. If you don't click it after washing the points, the system will give you one point. In PVE, this skill can be directly removed from the shortcut bar. In PVP, this skill can be inserted into combos. Of course, it is also possible not to be inserted, and the damage is basically ignored.
EX·Lightning Ball, the active skill, which is what everyone calls EX1, has 1 point regardless of PVE or PVP. The saving grace is that the EX skill is invincible when used.
Thunder Flash, an active skill, the character uses a weapon to stab forward, similar to Raikiri, but does not need to charge up, and is in a dominating state when using the skill. Both PVE and PVP are full. One of the most powerful skills, and also one of the main output skills. It has a fast CD, high damage, and a powerful body. It also has displacement and cannot break the powerful body. The skill is divided into 6 times of damage, the first 3 times are panel damage, and the last 3 times are back hit damage!
Special skill: Electron Death, passive skill, which is what everyone calls the right-click skill. The character is invincible in the animation of this skill. No matter whether it is PVE or PVP, you don't need to click it. The system only gives you 1 point. PVP Sirius will not trigger special skills.
Sirius Crazy Rush, the active skill, is also what everyone said, funny than the wolf. Command the Thunder Beast to attack the units in front and restore part of the Thunder Beast's health at the same time. Both PVE and PVP are full. Some people may be controversial about this skill. I suggest everyone to use it fully. This skill is the best skill for controlling thunder beasts. Although the damage growth is not high, upgrading the skill will reduce the CD. Although the CD is not reduced much, it can be 1 second faster. Control the wolf and you may be able to turn the corner.
Summoning Sirius, the active skill, is to summon the Thunder Beast. Upgrading the skill will not reduce the CD, but will increase the HP and defense of the Thunder Beast. 1 PVE point, full PVP point. In PVE, it is difficult for your wolf to die, but in PVP it is different. PVP will weaken the wolf's health, and people who are good at playing PVP will give priority to your wolf. If you use this skill to the fullest, your wolf will be very durable. After fighting, PVP must be full.
Sirius roars, the active skill, which is what everyone calls discharge. Sirius releases thunder at its own position and attacks surrounding enemies. It can cause long-term stiffness to the enemies it attacks and restore a lot of HP to the wolf. Both PVE and PVP are full. One of the most powerful skills, and also one of the main output skills. The higher the skill level, the faster the CD, high damage, and small-scale AOE.
Thunder Talisman, an active skill, was previously called Thunder God Talisman. The attack will be shared among the attacking units. The more targets, the lower the damage. The damage to a single target is very high. The attack is divided into 3 animations. The first 2 times are for the character to release the electric talisman. With tracking, the damage is very low. The third time is a lightning attack, which can float the target and does high damage. Both PVE and PVP are full. One of the most powerful skills and one of the main output skills is Sirius's true long-range skill, and it does not require the cooperation of the Thunder Beast to release it.
Thunder Chase, an active skill, instantly moves behind the unit attacked by the Thunder Beast. If the Thunder Beast does not attack the unit, it will teleport to the Thunder Beast and attack the units around the landing point. When released, it is in a hegemonic state; at the same time, when the skill is not on CD, the character can press the E key when attacked to instantly return to the Thunder Beast. Both PVE and PVP are full. One of the most powerful skills and one of the main output skills. The attack must be a back attack, so the damage is 1.5 times that of the panel!
Sirius·Lightning Ball, a passive skill, the Thunder Beast will automatically release the lightning ball. Although the damage is not much, it is better than the control, and there is no need for character control. It can be full regardless of PVE or PVP.
Sirius·Displacement, passive skill, when using forward attack, press Q and the character will move behind the target, and the Ultralisk will appear at the position before the character attacks. Neither PVE nor PVP. There is no skill of practical use, but after you reach the basic proficiency level, this skill will have unexpected effects in the arena. You can use this skill to fight unlimited bosses, easily leveling up to 15 levels. Other than that, though, it's of little use.
Sirius Galloping, a passive skill, the Thunder Beast gets a 50% movement speed bonus, no PVE points, but full PVP points. PVE does not require the wolf to run fast, but in PVP the wolf must run fast so that it can catch up with people, avoid being stuck, and control the wolf's position. PVP wolves must not run too slowly.
Sirius·Lightning Fang, active skill, the Thunder Beast rushes forward, bites enemies along the way, jumps into the air, and then smashes into the ground. Both PVE and PVP are full. Sirius's only hegemon-breaking skill has good damage and strong control ability, but it is difficult to control. Especially in PVP, you need to pay attention to the wolf's aspect and need more practice.
Sirius·Thunder Cyclone, the active skill is a small whirlwind. People and wolves spin together into a whirlwind, attacking surrounding units. When releasing the skill, it is in a hegemonic state and cannot destroy the enemy's hegemony. One of Sirius's signature skills, both in PVE and PVP. PVE gathers monsters to the god level, PVP can save the wolf and take the initiative.
Sirius·Charge Field, a passive skill, the Thunder Beast will automatically release a thunder attack on the target, which can cause the target to freeze for a short period of time. It has a built-in CD of 7 seconds, and it can be full regardless of PVE or PVP. The same goes for Sirius·Lightning Ball.
EX·Sirius·Thunder Cyclone, active skill, which is what everyone calls EX2, extreme field control, the best control in the whole profession, the total control time is 12 seconds, no matter PVE or PVP, click 1 point. After using this skill, it’s time to use all your strength. Although it is a very domineering skill, 1 point is enough. It can only be used at most 2 times in the whole map. There is no need to invest too much.
Sirius·Swift Attack, a passive skill, the Thunder Beast gains a 50% attack speed bonus, regardless of PVE or PVP. After testing, there is no obvious difference if this skill is activated or not, and Sirius does not expect wolves to bite people to death.
Sirius·Super Electromagnetic Field, active skill, commonly known as Wolf Riding. The character will ride on the back of the Thunder Beast for 8 seconds. During this period, the character will be in a hegemonic state. All damage suffered will be borne by the Thunder Beast, and the movement speed will increase. The wolf dies or When the skill time is over, the character will leave the Ultralisk, which can be understood as invincible. During the duration of the skill, clicking the left mouse button will release an electromagnetic field to attack surrounding units. It should be noted that in PVP, this skill lasts only about 3 seconds, and it will leave the Ultralisk after being attacked once. So in PVP, you can point 1 point. In PVE, if you have remaining skill points, you can point this skill, which can reduce the CD time. At the same time, if this skill is fully hit, the damage will be very good.
Million Volt, an active skill, the character charges for about 1 second, and then draws a circular thunder in front of him. The thunder gradually moves closer to the center, and then explodes. The skill range is very large, the damage is very high, and the skill growth is also very high. If you have full PVE points, you will get 1 PVP point. Because it takes 1 second to accumulate power, when playing PVE, you must pay attention to the timing of release and do not be interrupted by mobs. This skill is devastating to mobs without overlord bodies, but to monsters with overlord bodies, the damage will be Lower it a little bit. The application of this skill in PVP is very low, because the skill needs to be charged. The only time to release this skill is when the opponent falls to the ground. But if the opponent falls to the ground, you can get up invincibly and easily avoid this skill. This 1V1 skill is very profitable. Low, which means you can secretly use a black gun in team battles.
Sirius·Lightning Elf, a passive skill, the Thunder Beast will automatically release 2 lightning elves to the target. The elves last for 8 seconds. The skill has a built-in CD of 10 seconds. It can make the target hard for a very short time, regardless of PVE or PVP. The same goes for Sirius·Lightning Ball.
Sirius·Thunder Flurry, an active skill, the character transforms into lightning and performs a piercing attack forward, and then Sirius will continue to attack forward. The higher the skill level, the more times Sirius will attack. The release distance of this skill is very far. Like the Thunder Talisman, the more targets there are, the lower the damage. The damage to a single target is staggering. In 1V1, this skill can be said to be the most perfect starting skill. Both PVE and PVP are full.
Sirius·Combined, passive skill, after the character's 4th normal attack hits the target, Sirius will enter the hegemonic state for 7 seconds, regardless of PVE or PVP. Let’s not talk about the benefits of the thunder beast entering the hegemonic body. Just this triggering condition is too cheating... As far as Sirius’s attack speed, using normal attacks in PVP is basically looking for abuse. In PVE, why bother... Regardless of PVP and PVE, if The target is to dominate the body. When Sirius attacks with normal attacks, he is looking for death. The target is not to dominate the body. Why don’t you use skills... Besides, even if the wolf dominates the body... then what...
Wrath of Thunder Spirit, active skill, is Sirius' 50th ultimate move. The character jumps into the air and can fall to a designated position on the ground, causing huge damage, and will add about 4 thunder balls (it is 4 in my memory) (I don’t rule out that I may remember it wrong). Regardless of PVE or PVP, click 1 point. In PVE, this skill can only be used twice in the whole map. There is no need to increase it (same as EX2), and there is no need to invest too many points in PVP.
The above content is the description of each skill of Sirius and the bonus points for PVE and PVP. Point additions in PVE and PVP are slightly different, but they are basically the same. PVE simply emphasizes damage, while PVP needs to strengthen the survivability of the Thunder Beast, so save millions of volts of SP points and fill up the Summon Sirius. The remaining SP points can be distributed freely.
1. Let’s talk first
Some newcomers are not sure about the attack determination of this skill. In PVE, this skill will drive the Ultralisk to attack the unit closest to the character first, and attack the mobs along the way. When the unit closest to the character is particularly close to the character, the Ultralisk will pass through the nearest mob and attack the next closest mob.
Give an example
When in the following position, using this skill, the target of the wolf attack is mob A. It should be noted that the wolf will not stop in front of mob A, but will continue to sprint for a certain distance, that is to say , the wolf's attack target is mob A, but it will sprint to the location of mob D.
When in this position, the wolf will pass through mob A, sprint to mob C, and attack target mob B.
It is worth noting that when the wolf enters the combat state, the wolf will first release its passive skills on the spot, and then get close to bite people, so after releasing this skill, it cannot be released immediately
Otherwise it will be short.
2. If the skills released by a character independently are called human skills, and the skills released by humans and wolves together are called wolf skills, then after the wolf skill is released, the next wolf skill cannot be released immediately, and there will be a pause of about 1 second. time. Therefore, if Sirius wants to seamlessly connect skills, it is best to intersperse the skills of one or more people behind each wolf's skills.
3. Let’s talk again
Many players complain that this skill cannot be used, or that it can only bite one monster.
This skill is not like
It can sprint a long distance. The sprint distance of this skill is very short. The farthest is to sprint to about 3 positions in front of the character. Usually, after the wolf bites the first monster in front of the character, it will fly directly into the sky. It cannot bite. to all the monsters, so if you want Silly Wolf to bite all the monsters, you need to move the character to coordinate with Silly Wolf. As mentioned above, the wolf will bite the first monster in front of the character, which means that all the monsters behind the character can be bitten! So what we have to do is put the mob between the character and the wolf! For example, the positions in the two pictures below allow the wolf to bite all the monsters.
You may ask what if people and wolves are separated by such a long distance. It is very simple. Use
This skill allows the wolf to target the mob D, and then the character can move around to pull the monster away.
4. A skill usage that everyone may not know
Thunder Pursuit, this skill can still be used even if Seres is not summoned. The character will use this skill once on the spot, accidentally discovered -v-.
3. After talking about the use of skills, let’s talk about the output cycle of the dungeon boss. I won’t go into details about how to fight the monsters in the dungeon. Just move around and use Cyclone or Million Volt to fight AOE.
Although Sirius has only one body-breaking skill, Sirius has an unrivaled EX2, which can control the boss for more than 10 seconds. These 10 seconds are the core time of Sirius' output.
Let me briefly tell you about my skill cycle. The premise is that all skills are not on CD, and there are no other mobs around the boss. If there are any, you can kill them first, otherwise your dumb wolf may attack other targets, and some of your skills will also attack. will be apportioned. PS: The following skill cycle is based on the character level 50 or above.
PVEboss skill cycle:
PVP1V1 skill cycle:
PVP combos do not include 50 ultimate moves because the CD of the ultimate move is too slow. If you have 50 ultimate moves, don't use them directly as the hit rate is too low.
It is recommended that everyone use
Just use 50 for this small combo, so the hit rate is very high.