There are only 5 chip grids, which is very awkward. You can change the chip configuration and continue the challenge by returning to the base screen midway. Please make good use of difficult levels.
If it’s too long to read, here’s a summary: Invincible direction grid (level 1 or 3), increased number of battery drops (level 2 or 3), number of mints sputtering enemies (level 1), these three chips It is the most cost-effective. The evaluation bar increases the speed (level 2 or 3) and is used to save lives in rhythm master mode. The damage increase (level 3) is used to challenge without injury. Collectibles will remind you to stay there until you collect them all. Everything else is useless.
Tips for collecting objects: If you start with one item, they will occupy one space for a long time before collecting them all. They can be discarded after collecting them all.
Remove the adsorption ability of items: except for self-inflicted cheating chips that are meaningless.
Increase the distance of adsorbed items: useless, you won’t lose any meat if you take two steps.
Display the enemy's blood volume: Obtaining it very late requires collecting all chips. It is useful for controlling blood in secret missions and killing challenges, but it is useless at ordinary times.
Increase the amount of gears you can get: If you are short of money, you can use it. If you want to use it, just level 2 or above. Level 1 is of little significance.
Consume 1 bar of qi to restore a partner's CD: The CD is already very short, and a partner with 1 qi is very cost-effective in cooperative attack, so this is basically meaningless.
The recovery speed of Little Mint is increased: It is recommended to bring it to level 2, because the long-range attack and anti-air capabilities of Little Mint are relatively more useful among similar chips. However, if you can switch to the human sea tactics, non-special battle points are not very necessary. You can consider using it to mix levels when challenging without injury.
The number of people jumping to Little Mint Charge has increased: Level 1 is already very practical. It is one of the practical chips and can be considered permanent. There is no need to go to level two or three except for specific battle points. The BOSS battle is meaningless. At this time, you can push it to the base and replace it.
The stun time of Little Mint's electric shock is increased: the default time is already good, but it is not necessary. You can consider Level 1, which is more cost-effective.
Macaron recovery speed increased: available in a secret level and level 5. Or if you plan to use Macaron-led tactics, it is recommended to use level 2.
Macaron chance of double damage: Same as above. Level 1 or 2 is recommended. It's doubtful whether there is a double damage multiplier without the chip, but it should be.
Macaron attack distance increased: Same as above, non-macaron single-player tactics are not recommended. Level 2 or 3 is recommended.
Kou Guanxi's recovery speed is increased: it can be considered against strong enemies and flaming enemies. If used, level 2 is recommended.
Kou Guanxi's anti-reverse floating time is increased: anti-reverse is a high-end operation, something that can only be used by the Buddha.
Kou Guanxi's stun time against large enemies has been increased: the battle points for strong enemies in high difficulty areas can be considered, but their general applicability is not strong.
Increased combo time: Level 1 can be used to increase the number of combos after drinking a drink. It is useful to increase the number of combos and site evaluations, but it is not helpful for controlling the field. Level 1 is enough and is meaningless with advanced levels.
Directional grid invincibility time: Level 1 is already a very practical chip and can be considered permanent. Super practical chip. If you are facing BOSS or strong enemies in high difficulty, you can consider advanced level. However, the next gear cannot be triggered during the invincibility period, so it is not recommended to use it with the three chips of precision defense, battery and recovery, and directional counterattack and attack.
Directional grid plus attack: Strong is strong, defense becomes attack, but it is a chip used by masters. The attack power is not 0 when the chip is not installed.
The speed at which the rating bar increases: A life-saving thing at the beginning of the Rhythm Master mode, but usually useless, because it is easy to get a high rating for the God of War in the Human Sea. Level 2 is recommended for use, level 3 is not very necessary. In tower mode, you can consider equipment to ensure S rating and ensure remaining time, but it is more cost-effective to increase the battery.
Accurate defense produces recovery props: high difficulty and tower modes increase the chance of survival, you can consider bringing advanced ones. But all the items dropped are small props, and the price/performance ratio is not very high. Rather tasteless. The probability is not 0 when the chip is not installed.
The recovery amount of recovery props is increased: it is recommended to use level 2 or level 3, which can be matched with the chip above. Because the blood-recovery magic skill is not very cost-effective, and the low difficulty level is of little significance.
Precision defense probability of battery generation: Due to the practicality of beverage super-kill, you can give up the health recovery and focus on the battery meter. But all the batteries are small, the price-performance ratio is not very high. Rather tasteless. The probability is not 0 when the chip is not installed.
The number of dropped batteries increases: A very practical and powerful chip that can be matched with the above one. Level 2 or above is recommended.
Increased damage and damage received: If you are unable to defeat a BOSS that is difficult to defeat, you can consider equipping it for a fight to reduce the number of rounds you have to fight with the BOSS and strong enemies. On low difficulty, there is no risk if the enemy's attack power is low and the equipment is level 3, but it may be too fast and some battle points cannot be evaluated as S. Level 3 is required for BOSS battles and level challenges without damage. The use of tower mode depends on your personal level, but if you cannot change it in the middle, it will easily cause sudden death, so you can consider level 1.
This concludes the "Perfect Sound Wave" chip matching guide. If players still don't understand, they can refer to other strategies on our website. I hope this guide can help players solve their problems.