Arknights: Endgame is about to start the test mode. Many players are still very interested in this two-dimensional gameplay. So the editor has compiled the specific gameplay guide below. Come and take a look. Look!
Test start time: 11:00 on November 10, 2023
Test platform: PC
Questionnaire address: https://www.bilibili.com/blackboard/activity-M8euKc4SOT.html
Gameplay:
1. Game characters:
2. Combat gameplay:
"The End" uses real-time combat. Four people in the team appear on the screen at the same time. The uncontrolled character will automatically launch basic attacks, but will not automatically use skills.
There will be four icons at the bottom of the screen corresponding to the skills of the four characters. Each character has a "main skill". The white ring on the outer circle is the energy of the ultimate move. When it is full, the position of the original "main skill" will be replaced by the ultimate skill icon. Instead, click to release the ultimate move.
There is also a white "toughness slot" below the enemy's health bar, which can only be weakened by using skills. After the enemy's toughness bar is cleared, it will enter the "BREAK" state and receive higher damage.
Different from relatively fast-paced action games, in the demonstration we can see that when selecting a skill target, it will enter "bullet time" and the game speed will slow down to facilitate player operation.
3. Construction gameplay:
The core goal of the construction gameplay is to collect resources and produce finished products by building large-scale assembly lines.
Our factory is located in the hub area base, where you need to build a production line by yourself, and maximize output efficiency by rationally allocating power and optimizing the production process.
In similar games, you usually have to find an iron ore, build a mining machine to mine the iron ore, build a refiner to smelt the ore into iron ingots, build a casting machine to process the iron ingots into iron plates and iron pipes, and build an assembly machine. Iron plates and other parts are assembled into products such as engines.
Since each production step requires different amounts of materials and production speeds, the most critical thing in this type of game is to design a reasonable production process to ensure that every piece of equipment in a large-scale factory can operate at 100% efficiency. .
4. Explore gameplay:
The actual gameplay video also shows some exploration methods, the most basic of which should be unlocking the "wild portable camp". This camp looks like a teleport point. In the portable camp, items in the backpack can be quickly transferred to the warehouse, unlike in other stand-alone factory construction games, which can only be manually transported back to the base.
There is also an eye-catching "trim" function. This arrangement is actually very similar to the campfire arrangement of Souls games, which means that it is very likely that "The End" has a campfire rest-refreshing enemy mechanism.
The official version of "The End" did not say that the game is an open world. Judging from the map design, it is indeed more similar to "Hako Garden Exploration". The current version of the game's map has a total of five large areas. If you only look at this map, you may There is no concrete idea of their size.
After clicking on a large area, you will switch to a small map. Here you can see that there are quite a few partitions after each area is expanded. If you combine this map with the demo screen, it is estimated that each area has at least several There are hours of explorable content, which is quite large for a "box garden".