Baldur's Gate 3 is a game that many netizens are playing, and many problems have arisen while playing. For example, I don't know much about the recommended guide for powerful remote builds in Baldur's Gate 3, so where can I find information about this? What about analysis? You might as well take a look at the guide content brought by the editor below, I hope it will be helpful to everyone.
The level 12 build is 2 battles, 6 sword dancers, 3 spells and 1 spell.
Start as a warrior, have a lot of proficiency in weapons and armor, can wear medium and heavy armor, and can also use a heavy crossbow. Combat style points to archery.
Then the level 6 Sword Dance Bard provides 2 dozen and 4 double shots, many spell slots, level 4 feat point marksman, and a casual fighting style. Spells can be learned to talk to the dead, talk to animals, etc.
A level 3 warlock can learn paired spells and instant spells. The paired spell acceleration spell can be used by himself and another companion. His own actions remain the same, but his teammates have one more action. With a point of quickened spell acceleration, you can use a bonus action to add 1 action.
1 The mage provides the ability to copy scrolls, the acceleration technique is copied here, the gas transformation technique for drilling pipes, and the elemental summoning technique for summoning babies. At this time, there are two 5-level spell slots. You can recruit the elements before the battle, and then change the spell to acceleration, and the baby will still be there.
Adding a warrior at the last level can take a flood of actions, combined with instant acceleration, it can achieve 3 actions in one round, 6 doubles, and 4 double shots of the poet, achieving 10 arrows in one round alone, with a 5-ring baby standing next to it. . If you use the multi-target arrows in the bag, etc., the clearing is ridiculous.
You can also give up the action wave and add a level 1 warlock or mage. The warlock can get one more specialty, and the mage can get one more spell recording slot. It should be possible to use sixth-level spells to directly summon the elemental executive.
In terms of equipment, you mainly rely on long-range attacks, either heavy crossbows or bows. In Chapter 3, it is recommended to use command to steal the Iron Guard's giant crossbow.
With the addition of this set, you can rely on him in daily interactions, he is also strong in combat, and he is proficient in tricking locks, drilling pipes, and adding buffs. Relying on multi-functional arrows in battle, they can kill all kinds of monsters instantly, and can even protect babies from damage and block the way.
When fully equipped, the defense is also high, and it can wear heavy armor and shield, but it has less health.
If you are not at level 12, give priority to 1 warrior and 6 sword dancers, and then equip the tactics according to your own team. The 2nd spell and 1st spell have paired acceleration and summoning, the 2nd spell has Tide of Action, and the 3rd spell has instant cast.