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According to reliable reports, Zyra will be launched in version 4.4.
(Passive skill) Thorn Garden
Zyra will generate seeds around her every (13-9) seconds that last for 30 seconds. She can have 8 planted seeds at the same time. If an enemy hero steps on the seed, the seed will die. Zyra will not spawn seeds while hiding in grass. These seeds can be used through her other abilities.
(Q skill) Deadly Thorns
Zyra causes dense vines to spread and explode into spikes, dealing (60/95/130/165/200 +60% AP) magic damage. If this skill is cast near a seed, the seed will grow into a thorn spitter, dealing (20-100 +15% AP) magic damage for 8 seconds. The Thornsitter has an attack range of 575.
(W skill) Wild Growth
Zyra plants a seed that lasts for 60 seconds. These seeds, when stepped on by an enemy hero, will provide true vision of that hero for 2 seconds, but will still be destroyed. This skill has 2 levels of charging, and the charging time is 20 seconds. Killing an enemy reduces the recharge time by 20%. Participating in killing heroes, large monsters, and killing large minions will in turn shorten the recharging time by 100%. Seed recharge rate: 20/18/16/14/12 Mana cost: 1 seed
(E skill) Entangling Roots
Zyra releases vines forward, imprisoning for (1/1.25/1.5/1.75/2) seconds and causing (60/105/150/195/240 +50% AP) magic damage. If this skill is near a seed, the seed will grow into a vine whipper, dealing (20-100 +15% AP) magic damage for 8 seconds. Vine Lashers have 400 attack range, and their attacks apply a 25% slow for 2 seconds. Slows from multiple Vine Lashers can stack up to 2 times.
(R skill) Strangling Root
Zyra summons the fury of nature, growing a twisted forest that deals (180/265/350 +70% AP) magic damage. After 2 seconds, the vines will whip upward, knocking the enemy away for 1 second. Zyra's plants in the jungle will be enraged, reset their duration, gain 50% health, and cause 50% additional damage when attacking.
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