Entering the 12.13 version, in addition to the new heroes, the most dazzling ones are undoubtedly the three heroes after the minor redesign. Among them, after the wheel mother was redesigned, she made a comeback despite the -15% output debuff of the Brawl, and her strength reached the T0 level. But after a day of fun, it was immediately weakened by the hot patch. Although it has been weakened, its strength is still there. Let’s see how the redesigned Wheel Mom plays.
Wheel Mama Brawl has the debuff of "damage output -15%, damage received +5%" .
Wheel Mom’s skills have not changed much after the redesign, so I’ll highlight the key points for you.
The base damage of the Q skill becomes lower and the bonus becomes lower, but the critical hit rate can increase the damage of the Q skill.
The purpose of this change by the designer is to emphasize the armor-piercing gameplay and bring the critical strike style back into the mainstream gameplay.
Within 4 seconds after the W skill is turned on, all basic attacks will be ejected, and can be ejected twice to the same target! But each basic attack can bounce up to 8 times.
The changes to W further suppress the armor-piercing style.
In addition, after the E skill's spell shield is triggered, it only restores HP but not mana, and the armor-piercing style is really about to decline.
The changes to the ultimate move are very suitable for big brawls. Participating in the kill can refresh the duration. The third-level ultimate lasts for 12 seconds, which is longer than the basic duration of sprinting!
The lineup of Mom with Wheels has a sprint per person, which is really a bit outrageous.
Moreover, while the ultimate move lasts, basic skill CD will be reduced by basic attack, which will be a "loss" if you don't use critical strike style.
The hot patch on 7.15 weakens the basic damage of the Q skill and increases the mana cost and CD of the W skill. It has little impact on the critical strike flow, but it is a heavy blow to the armor-piercing flow, completely declaring the armor-piercing flow GG!
Wheel Mama Smash Bros. runes sharing
Secondary runes: Eyeball Collector + Treasure Hunter
Rune analysis: Wheel Mom has short hands and needs fatal rhythm to increase the attack distance, and the more A you can hit while W is on, the better, so fatal rhythm is the best choice.
Q100 at full level consumes mana, while W75 consumes mana. In addition, the E skill does not restore mana but instead restores blood. If you don't use Calm and Calm, your leisure mana will not be enough.
The bloodline provides blood-sucking ability, and combined with the E skill to restore blood, the fault tolerance rate is greatly improved.
A critical strike increases the damage to heroes with residual health. After all, W can be bounced repeatedly and can easily hit heroes with residual health.
Eye Collector increases output.
Critical strike equipment is very expensive, so click Treasure Hunter to speed up the formation of equipment.
[Equipment and points addition]
Add points: main Q and secondary W, which is bigger.
Equipment analysis: Kraken increases output and provides the attack speed attribute that Wheel Mom needs most, making up for the shortcoming that Wheel Mom has no percentage damage skills and cannot hit tanks.
The team lacks the ability to continuously output the second green cross. In other cases, the collector can be considered to increase damage or the mana-absorbing knife can provide mana recovery and endurance.
Endless is the core equipment of crit AD, and it has full AOE damage in team battles.
Dominic Lord's Salute increases the ability to play in the front row.
The blood-drinking sword provides battery life.
Introduction to gameplay
Armor-piercing style gameplay has always been popular in Super Smash Bros. Now that the critical hit style has returned, many people may not be used to it. After all, they can no longer be used as a stupid Q.
In addition, the wheel mother has short hands, which undoubtedly puts forward requirements for personal operation.
In general, whether it is passive enhancement, the Q skill is released faster, the W skill is ejected multiple times, the E skill triggers the shield to replenish blood, and the ultimate move is extended, the changes of the wheel mother make it have combat capabilities in the early, middle and late stages.
The skill mechanism of Wheel Mom itself is not complicated and it is easy to get started. As long as you often play ADC, you will quickly become familiar with the feel of A and deal tons of damage in team battles.
2. W skill can reset the basic attack, don’t forget the AW skill.
3. When W is activated, tower A will also cause ricochet to minions and heroes, so when the enemy hero is defending the tower and does not want to resist the tower, do not activate W first.
4. Passive acceleration can be triggered after the E skill is triggered. However, the CD of E skill has become longer, so use it with caution in team battles.
Wheel Mom's combo: AQAWAAA.
Since Wheel Mom has short hands and there is no way to bypass the back in big brawls, Wheel Mom will use W to output to the front row in team battles. She can also use the ejection mechanism to easily damage the crispy ones in the back row.
If your team is the starting lineup, open up and lead your teammates to charge together.
If the opponent starts a group attack fiercely, then save the big move of Wheel Mother and wait for the opponent to rush up before using the big pull. As long as the W skill is there, there will be no shortage of output in team battles!
What do you think of the remake of Wheel Mom? Welcome to communicate~!