There are so many hook heroes in League of Legends, and Thresh is the only one whose attributes have grown. For hook heroes, the divine hook is T0 strength, and those who cannot play ten hooks and nine empty ones are like sewers. As a long-range hero with a hook, Thresh has a high appearance rate in the national server brawl. So how do you play Thresh so that you can hit hundreds of hooks? Just look down and you’ll find out.
There is no balance adjustment in Thresh Brawl, so compared to some hook heroes with debuffs, Thresh's tankiness is still good.
Moreover, Thresh's passive has been strengthened in Brawl. Compared with Summoner's Rift, the soul loss in Brawl is double.
Thresh picks up a soul and adds 1 point of armor and spell power.
The explosion rate of souls: Heroes and large minions will drop 1 soul at a fixed rate, and the drop rate of ordinary minions is 33%.
In other words, in a big battle, a line without a gun carriage can drop an average of 4 souls.
Let’s look at the changes in Jia Xiu, the Thousand Changer in version 13.1.
The added double resistance has changed from 15% of the total double resistance to 20% of additional double resistance. This is undoubtedly a great enhancement for heroes like Thresh who have a resistance growth mechanism.
I would like to ask which physical damage hero of Thresh with 200 or 300 armor in the mid-term would not have a headache?
As for the increased AP bonus of Thresh QE in version 13.4, you ask me if I can play AP Thresh? If your own lineup allows you to play now, I'll be quite happy.
Thresh Brawl Rune Sharing
Secondary Rune: Triumph + Resilience
Rune analysis: The Thousand Changers are frank enough, and there is no need for Aftershock and double resistance. After all, sometimes hooking people may not necessarily lead to Q, but it will waste the Aftershock attribute. To put it bluntly, Thresh Belt Aftershock is not versatile enough.
The source of life is very useful in the passerby game to restore blood to teammates. It is recommended to bring blasting when opening black.
Adjust to increase dual resistance, and Thresh in the front row can bring the wind of revival.
Excessive growth increases blood volume, adapting to Jia Xiu, the ever-changing person.
Triumph improves the ability to recover blood in team battles, and Thresh has no shortage of blue when it comes to tears.
Resilience improves teamfight fault tolerance.
Note that the second and third lines of the small rune all point to magic resistance.
Add points: main Q and deputy E, which is bigger.
Equipment analysis: Jia Xiu, the Thousand Changer, has analyzed Thresh's increase in damage above. The 80 points of basic damage absorbed can also improve Thresh's early combat capabilities. It's just that the price increase to 3200 is a bit difficult for auxiliaries, so don't die too often in the early stage.
Doomsday Winter is now available again after its price has been reduced to increase its health. It also has the skill Haste which is very suitable for Thresh.
Outlaws provide Thresh with the ability to self-mitigate damage.
Anti-armor provides heavy damage.
Force of Nature provides magic resistance and movement speed bonuses needed by hook heroes.
Introduction to gameplay
Hook heroes have always had a common problem in Brawl: it is difficult to play without lane rights.
Therefore, when choosing Thresh, your lineup must have a hero who can push the lane quickly. Otherwise, he will be pressed under the tower all the time without being able to draw a hook or collect souls physically, which will greatly limit Thresh's ability.
The skills are universal for hook heroes, and those who dare to choose hook heroes are believed to be confident and proficient players, so the skills other than Thresh's hook will be introduced below.
1. The E skill's basic attack damage is very high when it is full of energy, so you must have A person in the skill CD gap. E has a long charging time, so try not to waste damage on A soldiers.
2. After getting out of the Thousand Changers, try to use EQ combos to hook people if possible. In this way, using the E skill to slow down can effectively increase the hit rate of Q.
3. QRE. After hooking the crispy skin, use the drag of Q to drag the enemy to R to cause a lot of damage, and then swing the E skill back. The instant crispy skin is very useful.
4. After the team battle starts, Thresh should position himself as close to his own output as possible, so that the enemy closest to the C position can be controlled by sending Q immediately. If a teammate moves too aggressively and gets kicked forward, Thresh will use W to pull him back.
5. The advantage of Thresh, the Thousand Changer, is that it has increased tankiness and can start a group first without fear of being killed. Therefore, Thresh can attack and defend after using the Thousand Changer. If the team needs to start a team fight, it can be forced to open. If teammates need protection, there is no rush to take the initiative, leaving WE to counterattack and protect.