As the only three heroes in the League of Legends with ground-binding skills (the other two are Poppy and Alchemy), Snake Girl is very restrained against highly agile heroes. Especially in the current version, warrior heroes with snowballs and displacement skills can come and go freely in the chaos, and the snake girl's ground binding makes them miserable. Coupled with the version change and the price reduction of Snake Girl’s must-have equipment, Super Smash Bros. Snake Girl is very comfortable to play.
Snake has no buffs/debuffs in Brawl.
W is bound to the ground to restrain the powerful warrior heroes in the current chaos.
Not only are warriors such as Sword Girl, Blind Monk, Weapon, and Prince unable to move, but heroes such as Qinggangying and Foyego cannot use their ultimate moves.
Think about how uncomfortable it is to not be able to execute combos. The warriors cannot operate in the chaos and can only be slaughtered by others.
In addition, Snake Girl has the ultimate backhand, so choosing Snake Girl in team battles will win half the battle.
Snake Girl Brawl Rune Sharing
Secondary Rune: Taste of Blood + Greedy Hunter
Rune analysis: Snake Girl's skills are highly efficient in output, and EAEA is quickly stacked with Conquerors, ensuring Snake Girl's continuous output capability and certain battery life in team battles.
Be calm and calm to ensure you have enough mana. QE's short CD can easily be emptied by the mana bar.
Toughness increases the fault tolerance rate of team battles and reduces the output rhythm of the snake girl heroes.
Click on Critical Strike to increase Snake Girl's output ability. When your own side has almost no front row, you can also click on Perseverance to not fall.
Taste of Blood + Greedy Hunter increases Snake Girl's recovery ability.
[Equipment and points addition]
Add points: main E and deputy Q, which is bigger.
Costume analysis: There are many choices for the snake girl’s mythical costumes.
The game is fast-paced and the winner can be determined in the early and middle stages of the game, which can end Landry's suffering. The power advantage of double masks is infinite.
If the lineups of both sides are mainly poke, and there is a tendency to play after 18 minutes, it is recommended to play the Canyon Maker.
Canyon Maker provides health and all-round blood-stealing, allowing Snake to have higher endurance and teamfight fault tolerance, which is significantly better than Landry's Pain in the mid-to-late stage.
Archangel and Ice Staff have both been reduced by 400 yuan in the latest version. These two must-have heroes like Snake are greatly strengthened, saving 800 yuan to speed up the formation of equipment.
Only with the ice staff can it be convenient for QE to chase the enemy.
Follow-up equipment will be produced according to the situation. If the damage is insufficient, you can wear a stick + a hat to increase the output.
He was severely cut and went out of Central Asia to save his life, supplemented by astral driving to increase his movement speed to facilitate the snake girl's pulling.
When the Conqueror Snake Girl's damage is insufficient in the early stage, her skills will be interspersed with basic attacks to compensate for the damage.
QEAEAEA combos cycle until the enemy distances themselves and stops fighting.
The W skill has a longer CD and should be cast according to the actual situation.
After it is equipped, the skill does not need to be interspersed with normal attacks, but QEEE directly. During the process of E, it constantly moves and pulls the enemy, which is "walking E".
In the early stage, even if you go out with tears, Snake Girl Blue is not enough. Don't forcefully use Q to consume the enemy. When the line of troops comes, QE clears the troops first to speed up your own development. Wait until the opponent's front row can't help but rush forward, then throw the skill at them.
It will be faster to push the line after you have certain equipment. Clear the line of troops first and then look for opportunities to start a group or consume the enemy.
After all, the R skill has a slowing effect even if it doesn't petrify people. In addition, the Ice Staff Snake Girl's subsequent QE slows down, so your prey will not be able to escape no matter what.
When you have an advantage, you can hold the ultimate move in your hand and use it as a backhand to ensure victory in team battles.
In team battles, follow the principle of E whoever can E.
Make good use of the acceleration of the Q skill and the deceleration of the E+ice rod to pull the enemy's front row so that he cannot output comfortably and create an output environment for his teammates.
What do you think of Snake Girl? Welcome to communicate~!