If you ask who is the most surprising hero in the buff changes of the 12.16 version of Brawl, I think most people will vote for the Barbarian King. 12.16 In an environment where the buffs of powerful warriors were weakened, only the Barbarian King's sword was hungry and thirsty, and was buffed by the designer to rank second on the winning rate list of the national server!
Becoming a new buff monster will naturally lead to new gameplay. Let’s take a look at how to play the 12.16 version of Barbarian King.
[Hero Analysis]
Barbarian King's Brawl has a perverted buff of "damage output +15%, damage received -15%, healing effect +40%" !
How perverted is this buff?
After a simple calculation, at level 5 Q with zero anger and zero magic power, pressing Q once will return 100 blood points, and pressing Q with full anger will return 400+ blood.
You must know that the current reusable potion can return 100 blood in 12 seconds.
It just so happens that the basic CD of Barbarian King's Q skill is also 12 seconds, which means that Barbarian King has zero anger and using Q is equivalent to taking a bottle of medicine!
And don’t forget, you can enjoy buff bonuses from the immortal healing effect, the blood recovery from triumph, the blood recovery from taking medicine packs, and the milk from teammates.
Coupled with the weakening of serious injuries in the previous version, it is not difficult to understand why the Barbarian King's winning rate has skyrocketed.
【Rune】
Barbarian Brawl Rune Sharing
Main runes: Grasp of Immortality + Source of Life + Regulation + Resurrection
Secondary runes: Triumph/Perseverance + Resilience
Rune analysis: If you have a super buff in hand and there is no shortage of damage, choosing the Resolute system as your main system will yield greater benefits.
The Immortal combines attack and defense, with damage and healing. The Barbarian King has displacement and deceleration. It is easy to chase people and stack the Immortal.
The source of life W can be triggered to provide health recovery for teammates. If Wuhei wants to dismantle the tower quickly, he can use explosions.
Adjust to increase double resistance and improve mid-term tankiness.
Resurrection increases the blood return effect.
Triumph combined with the 140% healing buff greatly improves the Barbarian King's ability to survive in team battles. The output of the Barbarian King can be exchanged for perseverance.
Toughness prevents the Barbarian King from being beaten by too much control.
[Equipment and points addition]
Outfit 1: Sunfire Holy Shield + Ruined + Green Cross + Navori Swift Blade + Endless
Outfit 2: Sunfire Holy Shield + Destruction + Giant Nine + Invigoration + Landon
Summoner skills: Sprint + Snowball
Add points: main Q and deputy E, which is bigger.
Equipment analysis: Sunfire + Destruction, a warrior equipment that has become popular in the last two versions, has both tankiness and damage.
There are two routes for the next three items.
Production 1 is about having a certain level of frankness and being able to chase people and cut them down at the same time.
After taking shape, the Swift Blade reduces the basic skill CD, giving the Barbarian King super high mobility, and is suitable for use when the team lineup lacks output.
Outfit 2 is more team-building. The damage in the mid-term of Ruined is enough, and the third piece of Jujiu can further increase the damage and increase the tankiness.
Invigoration increases the healing effect by 25%, and this piece of magic resistance equipment alone makes the Barbarian King not afraid of AP throwing monsters.
Langton made the Barbarian King not afraid of critical hits and became an ADC.
Introduction to gameplay
Two types of equipment correspond to two ways of playing.
Item 1 with partial output is suitable for black play. Let your teammates choose some heroes with control, then you will have a very enjoyable gameplay.
Production 2 is suitable for the passerby game, and its high frankness brings high fault tolerance. The 15% damage reduction and W reduction of attack power make the opponent's AD hero the ultimate scraper. With the five-second real man's ultimate move, he is as happy as the DPS Barbarian King.
Since the output of the Barbarian King brings perseverance, and the Q skill has the characteristic that the lower the passive health, the higher the attack power, so the five seconds when the residual health is increased will be the highlight moment of the Barbarian King.
Therefore, if the output barbarian snowball hits the enemy, it can fly directly into the field and cut the crispy skin.
With sprint + E and W to slow down, you won't have to worry about not being able to stick to the crispy skin.
When the output Barbarian King enters the field, he only needs to chase the crispy ones and slash them, and as long as he doesn't make a mistake and hit other units, at least one for one, and if done properly, one for two is common.
As for the meat-suited Barbarian King, the gameplay is also very simple.
In team battles, you can start with A in the front row to stack stacks of Sunfire.
When the C position comes up to output the Barbarian King, the Barbarian King sprints + E + W and rushes to the C position's face to chase A. When the ultimate move is about to end, E moves out of the enemy's output range to ensure his own survival.
In short, the meat-dressed barbarian king pays attention to one word - oil. Use your powerful mobility and excellent recovery ability to torture your opponent and make him so sick that he can't sleep all night.
What do you think of Barbarian King's abnormal buff? Welcome to communicate~!