There is a game that is very popular on the Internet recently, and that is Baldur's Gate 3. This game relies on its excellent strength to attract a lot of players. Today, the editor of Source Code.com brings you a solution guide for the single-player build of Baldur's Gate 3: Thief's Lock. I believe this This guide can give you some help.
Evil Thoughts Half-wood Elf Strength 8 Sensitivity 16 Body 14 Wisdom 8 Senses 10 Charm 17 (replenishes the hag's scalp)
1 thief
Specialties: Sleight of Hand, Stealth
Proficiencies: Detection, Deception
2.3 Locks (Old Dominators)
Spells: Curse of Fragility (core), Witchcraft Arrow (electricity), Charm Human (occasionally useful after the plot)
Invocation: Painful Explosion, Demonic Sight
4, 5, 6 thieves (thieves)
Specialty: Marksman
7 to 12 Warlock (Blue Dragon Warlock)
Shield, darkness, acceleration, etc.
Far reach, delayed, instant
Feats: Charisma +2/Dual Wielding
One-on-one battles are no different than group fights. What is important is smooth development and independence. The half-elf rogue card is activated and has a natural movement speed of 1.5m. In the early stage, combined with the excitement head, the smashing ring, etc., it is easy to quickly escape from the battle with double sprint, and can be frightened and pulled repeatedly. On the other hand, it has high agility and proficiency in agility. If it does not move away from the original position after being invisible after being killed by evil thoughts, the person who has been invisible will be saved by agility. Among the conversation skills, basic deception and intimidation are enough, but among the life skills, awareness, dexterity, and concealment are even more necessary (not to mention the specialization, which can be purchased for zero yuan every day). In the later stage, you can also take the initiative to activate magic explosion without special need. The off-hand crossbow can shoot multiple K-heads to become invisible, without consuming any resources.
The two levels of Warlock provide magic blast, fragile curse, painful magic blast, and devil vision. Magic blast is a super long-range, multi-target force field damage. It will not fall into a long-range disadvantage, and will hardly be resisted. Will deal excess damage. In terms of total damage growth, using various damage-attached equipment and skills can eventually reach an average of 1231 hits. Combined with the all-or-nothing easy to damage, accelerating potions, instant spells and other extreme shots of four to five shots (if you consider the helmet of courage), there is no BOSS that cannot be killed instantly, so the attack strength can also be guaranteed. Painful Explosion is the basic damage of Charm, Curse of Fragility is a noble B-type damage, the damage is very considerable, and Devil's Vision, combined with Dark Arrow and Darkness, is a stand-up output (barrier for all long-range directional attacks/spells) and 0 yuan purchase guarantee, in addition, 24 meters of dark vision can match the range of the magic blast.
The warlock's shield, acceleration, instant spells and level 6 charm damage are the key to increased damage, burst and survival.
Level 1~3: A stage that is quickly passed, mainly relying on sneak attacks, kiting, and completing tasks. The stun baton is an immediately accessible piece of equipment.
Levels 4 to 8: Reasonably arrange attack targets, control the number of lightning layers (-1 for hand crossbow shooting, +2 or more for magic blast) and make the final blow invisible. Collect damaging equipment.
At this stage only the focus of the Fragile Curse is maintained.
After level 9: Balance resource allocation according to the battle scenario (hand crossbow has no consumption/acceleration spell has normal consumption/instant spell consumes a lot), and create water appropriately. In Chapter 2 of Shar's Trial (click on the double assassins) or in Chapter 3 of the Circus Statue, you can copy the electric baton to use double lightning.
General: Collect strength potions in the early stage to bring medium toughness boxes (surround yourself to avoid being threatened by melee) and push people (after all, there is no repulsion power); collect various types of arrows, mainly thunder arrows and dark arrows, and pass The Dark Arrow can be fired from the foot before the battle to stay hidden for several rounds without entering the battle, and the Thunder Arrow can push people to kill from high ground.
It has less AOE damage and mainly creates a space for continuous output through kiting/darkness/stealth, etc., so it is more afraid of enemies that also have devil vision. In this case, please kill him first or spend a bonus action and then hide manually.
Exemption issue? The best way for a person to go out is to avoid being beaten less, rather than considering immunity after being beaten.
Slow climbing? Note that we are more like spell shooters than spell casters and do not rely on spell slot output. In fact, before the three-ray and attached damage equipment are available, the damage of the hand crossbow is only slightly inferior (even better than near level 6) of the magic explosion damage, so it does not need to be instantaneous, so it doesn't matter if you don't have a warlock at this time. You can also use speed potion to deal with a few boss battles. Warlock's part-time job is to improve normal and extreme output to deal with BOSS battles.
The maximum damage and spell availability are definitely not as good as those of professions such as magic, animal husbandry, etc., but fortunately, you can play the entire process solo without having to wash up points and airborne.
Battle Mage Set (the weapon attack causes damage and then stacks the spell attack dice buff, effectively making up for the penalty of the magic gloves)/Helm of Courage (multiple bonus actions, recommended for use in the picture)
Rhapsody (passive +3 when going out in the morning)
Magic Gloves/Robes (Injury, Injury!)
Electric Baton/Legendary Staff (Injury, Injury!)
Light Ring/Light Injury Ring (Injury, Injury!)