The sudden launch of Da Qiao's specialized equipment was indeed surprising. It was directly installed on the official server before it was even ready. The most important thing is that this equipment has not been adjusted several times in the trial server. However, once it is installed, Da Qiao will have a new way of playing. From a pure auxiliary hero, he has become a mage in the middle. However, please do not over-interpret it. There are also two factions in the middle, one is the archmage, and the other is the archmage. The other is a tool man, and Da Qiao's skill mechanism is obviously the latter.
Once the positioning of the hero is clarified, the ideas for playing and outfitting can be clearer. Da Qiao is still a tool in the middle. His second skill will give him or a teammate a round-trip ticket. His ultimate move has a long CD and cannot be used. Conventional skills are used, so Da Qiao only has one conventional output skill, which is naturally less output than other mages. Therefore, when playing as a magic core, the skill vacuum period is too long.
The knock-up effect of skill 1 has changed from the original knock-back effect of the enemy to both sides of the skill to an up-and-down knock-up effect, thus making it easier to maximize the subsequent continuous damage.
When the second skill takes effect, someone in the magic circle can be teleported home instantly, but if there is no one, a mark of touching the return to the city will be generated. However, there is an action of reading the bar during the return to the city, which can be interrupted by control skills.
The CD when Da Qiao uses the second skill takes effect from the magic circle, or the mark does not start reading until eight seconds after the mark exists. Therefore, if the second skill is used but no one teleports, the next CD will take a very long time.
If you touch the mark by mistake, you can click the cancel button immediately, so you can use this method to end the mark in advance and speed up the process of secondary use.
All specialized equipment have to pay a certain price to obtain special attributes, and the price for Da Qiao is to delete three skills, but there is no need to meet any conditions.
The first-level specialization equipment costs 300 gold coins, so you can just buy it when you go out. The high-level specialization equipment only has 200 magic power, 2% cooldown and 500 maximum health points. These attributes are not worth 1,700 gold coins, and the price/performance ratio is very low, so it is recommended to put it in The equipment comes out last.
The equipment is based on the hero's gameplay. CD must be the most important attribute, so the cooldown of specialized equipment + boots of calm + mask of pain + breath of ice is 35%, and the inscription plus 5 mercy is exactly 40% .
Skill 1 has continuous damage, so Mask of Pain and Breath of Ice are necessary. It focuses on consumptive damage. Prophecy of Time increases tankiness. Don’t think that skill 2 can return to the city without fear of being consumed. The skin is too brittle and you will stand still. It may be defeated before the magic circle is generated, so it is very important.
The Clothes of Breaking the Cocoon increases tankiness and damage. She is a tool, but she is a long-range output. Too many meat equipment will be less cost-effective, so the Clothes of Breaking the Cocoon is very suitable. Finally, after the advanced specialization equipment is released, this set of equipment His blood volume is over 9800, he is a powerful hero with ten thousand blood, he is tanky, and his damage is also good.
It takes 800 magic power to reach the farthest range of skill 1. This set of equipment is enough.
When you go out, use skill 1 towards the enemy line. The two soldiers behind you can easily clear it with a basic attack. You need two 1s behind you, so don’t stand too far forward. Just use skill 1 to hit the enemy line, because you Coupled with basic attacks, the last skill is to close the knife, and stepping out will only increase the risk.
There are many scenarios for using the second skill. For example, place one on the edge of the battlefield before the war, and teammates with residual health will take the initiative to return to the city. Because there is no need to waste time, the fault tolerance rate is extremely high, or when attacking high ground, place one first and use it if it feels bad. When it returns to the city, drop one before fighting. If it is in danger, go directly back to the city, or when exploring the front row.
However, because the imprint has a small forward swing when returning to the city, it is lower risk than directly stepping on the magic circle to return to the city, so it may not be as useful as expected in actual combat.
Da Qiao is a tool player, so he should not be online all the time. He should go in the middle to better support the disadvantaged side. After clearing the troops, depending on which side is disadvantaged, giving him a second skill can also reduce the risk of the disadvantaged side being blown up.
Although there is no group summoning ability, but in exchange for more powerful group control, you will find that the ultimate move will often knock up multiple targets in a game, because the coverage area is too wide, and the enemies are continuously slowed down in it. The continuous damage and high-frequency control of skill 1 will be very uncomfortable for the opponent.
The round-trip effect of the second skill can also increase the strength of a single target, especially in the later stage of headwinds. Da Qiao can even go out alone to lead the line, return to the city and come back again. It is not impossible to catch him by surprise.
Summary: The ultra-wide range of control, ultra-high frequency of small controls and deceleration means that although Da Qiao lacks output skills, his role is no less than that of any tool player. He is still very optimistic about this gameplay in the future.