There are many types of gameplay in Fantasy Westward Journey, and different gameplays are suitable for different people. But no matter what kind of gameplay, what everyone is most concerned about is the rewards and difficulty. Today Jiguang will share with you some "treasure" gameplay. Although few people play these gameplays, the rewards are really good and the difficulty is "heavenly". Let's go and take a look!
Between 12 noon and 9 pm every day, some bandits will be randomly refreshed in the community. The difficulty of these bandits is very low, but the money is really high. Taking 175 as an example, killing a bandit can get 4W experience and 1.3W fantasy coins.
Of course, 1.3W of money may not be enough to compare with catching ghosts. However, considering that this gameplay does not require double three, it does not consume three realms. After swiping a group of accounts, you can get 6.5W game coins, which is much better than sealing the demon. It is recommended that you always set the keyword "sneaky", and once the channel information flashes, fly directly to it.
There are only two daily activities on Saturday that everyone is familiar with, namely the Metta Ghost Crossing in the morning and the ringing of bells in the afternoon. In fact, there is another way to play on Saturday with very generous rewards, which is the Treasure Mountain community event.
Solo players can basically get pearls and gems as long as they participate in the event. If you are lucky, you can also get a lot of level 100 pearls. In terms of rewards, you can press the Compassionate Soul Crossing Ghost on the ground and rub it. However, this gameplay is not easy to hang up, and it is not as convenient as having mercy on ghosts. Friends, you can choose on your own!
For most 5-open players, the most perfect mission must contain these three conditions. One is simplicity, the other is few operations, and the third is rich rewards. There is a gameplay that not only satisfies the above three conditions at the same time, but also does not use the three realms. It can be said to be the gospel of the five-party party. This gameplay is [Ancient Ferocious Beast]!
Taking 175 as an example, one battle can earn about 1,000 game coins, and the probability of giving props is also very high. The battle difficulty is 1 star, and the battle basically ends in 1-2 rounds. Friends who enter the new area should pay special attention to it. In the early stage, when the speed of catching ghosts is very slow, [Ancient Ferocious Beast] can get tens of thousands of game coins (5 numbers) in one battle. Considering that the ratio in the new area is very low, this gameplay It can be called a "cash cow" with five points!
If your hardware is not good enough to catch ghosts, but you want to participate in team activities to gain experience and money? In this case, the [School Field Drill] gameplay on Tuesday and Thursday nights is perfect for you. This gameplay is to form a team of five to spawn monsters. The team formation process is random. Even if you go into battle naked and defend the whole process, your teammates will not do anything to you.
There is no loss if you die in this gameplay, and you don’t need to add blood in the whole process. Because most of the monsters are from the legal system, the durability consumption is almost zero. The battle is simple, there is no consumption, there is no discrimination among players, no hardware is required, and the rewards are pretty good. This gameplay is simply tailor-made for newcomers.
Take 175 as an example. In [School Field Exercise], you can get 17W experience and 9000 fantasy coins in one battle, and there are also points that can be drawn in a lottery.
If you want to choose the fairest gameplay in Fantasy Westward Journey, then Orpheus Pipa is definitely a strong contender for the championship! This gameplay has no restrictions on levels or sects. Level 175 and level 50 can participate together. The hardware difficulty is also "heaven-level". The only words missing from the monster's head are "I only have one drop of blood."
Because this gameplay requires operations, it is not suitable for five-player players, but is only suitable for single-player players. As for rewards, experience and money are average, but the chance of giving props is quite high. After finishing the entire dungeon, you can probably get 2-3 props, mostly boxes, lotus roots, and gems. The best reward this Aurora has ever received is saplings. I heard that you can also get five treasures and inner elixirs.
Generally speaking, there are many ways to play in Fantasy Westward Journey. No matter what level of player you are, you can find something that suits you. Isn't this the charm of fantasy?