There will be many Honkai Impact Railway netizens who still don’t know the recommended strategy for extracting Rakshasa character card pools for Honkai Impact Railway. Now let the editor of Source Code introduce the "Suggested Strategy for Extracting Rakshasa Character Card Pools for Honkai Impact Railway". Friends who have these questions, let's take a look, I hope it can help you.
Let’s get to the conclusion first, be your own money-saving assistant! Help pioneers who do not have time to carefully study the subsequent content to quickly grasp card pool information and extraction suggestions.
1. Overall card pool: The main target of the character card pool in this issue is Rakshasa. 4-star characters all have a certain role, but the demand is not high. There are no characters with high general use or huge star soul improvement. You can decide whether to draw based on subsequent analysis. That’s it.
2. Rakshasa: For the Blazers who don’t have Bai Jie and want to conquer Chaos Memories more easily, they must draw Rakshasa; the Blazers with Bai Jie can freely choose whether to draw Rakshasa according to their krypton gold strength and lineup needs, such as Xi’er The combination of + Silver Wolf + Uncle Yang can draw Rakshasa to complete the Quantum Imaginary Team; the Blazers, who have Bai Jie and are more cost-effective, do not recommend drawing Rakshasa. Both Bai Lu and Jie Ge have the ability to protect the entire team alone. In most cases If you are not inferior to Rakshasa, you can leave Star Qiong to a more worthy main player or assistant; for Star Soul, 0 souls are sufficient. Subsequent Star Souls will increase Rakshasa's turning power and improve functionality, but the price/performance ratio is not high.
3. Sky Control: The conditions for use and training of Sky Control are very demanding. Although the value is not low, it consumes a lot of combat skill points. The subsequent Star Soul has no ability to alleviate this problem, which poses a problem for her future employment. And since version 1.2 will give Yu Kong as a gift, there is no need to worry too much about whether it is necessary to forcefully draw Yu Kong to supplement the illustration book. The core star souls of Yukong are 2 souls and 6 souls. It is not easy to extract them from scratch. Therefore, it is recommended to decide based on the extraction situation of the Rakshasa card pool. There is no need to forcefully replenish the star souls.
4. Pella: For the pioneers who are preparing to draw Rakshasa, there is no need to forcefully draw Pella; for players who do not draw Rakshasa, it is highly recommended to draw a Pella to deal with this Chaos, which is very difficult to deal with. Transformer; in terms of star soul, 0 souls are enough, 1 and 2 souls improve the functionality, and the subsequent 4 and 6 souls respectively strengthen the ice team's auxiliary ability and its own output ability. It is not very important in the current environment, so ensure the functionality first. sex.
5. Qingque: It is recommended for the Blazers who have not drawn Xi'er and lack the main C to practice Qingque. The upper limit of Qingque is the highest among the 4-star main C. Although the actual performance is unstable, it is not suitable for players who do not have Xi'er. , the cost-effectiveness of training a Quantum C is pretty good; in terms of star souls, Qingque’s 2 souls optimize the charging cycle, 4 souls increase Qingque’s burst limit, and 6 souls optimize the combat skill point cycle. These are all relatively important star souls. It is recommended. Just fill up the next key star soul according to your own situation. Don't force it to be full. If Rakshasa is a character you don't want to draw, you will lose more than you gain.
The first limited 5-star abundance character is here.
Since Chaos Memories requires two teams, for the Blazers who have not reached Bailu or Jeppard, they need to practice March 7 if they want to conquer Chaos. However, March 7 is not very cost-effective in the later stage. It requires combat skill points and its group protection ability is average, so many pioneers do not spend resources to practice it.
In this case, even if Rakshasa doesn't want to draw, he still has to draw in order to ensure that he has the ability to conquer Chaos Memories as soon as possible. Therefore, in this guide, we will not discuss the necessity of extracting Rakshasa for this type of players, but will analyze the advantages and disadvantages of Rakshasa for everyone, and help the pioneers with enough survival positions to decide whether they need to supplement Rakshasa.
The Rakshasa combat skill provides single-target recovery and removes 1 negative effect for the character who receives the recovery. The effect of this skill is basically the same as that of Natasha's combat skill. But in comparison, Rakshasa combat skills provide an additional pre-stored healing effect. When any single target's health value is lower than 50%, a combat skill that does not consume combat skill points will be automatically cast on the target once every 3 rounds.
For characters like Natasha Bailu, the frequency of combat skills is not very high. In most cases, only basic attacks are needed. Combat skills are required when teammates have low blood volume; while Rakshasa uses it once every 3 rounds. Pre-stored treatment further reduces the frequency of combat skills required. In most cases, only basic attacks are required, which can effectively save combat skill points for teammates.
The ultimate move does not provide milk supply. It is a functional skill. It removes 1 buff effect on all enemies and causes damage to all enemies.
The purely functional ultimate means that Rakshasa cannot use the ultimate to jump into the queue for emergency relief, and combat skills can only provide single-target emergency recovery, so Rakshasa is almost unable to deal with multiple waves of continuous group outbreaks. Abandoning the ultimate move and joining the queue to restore health, what you get is to remove 1 buff effect for all enemies and reduce group toughness. There are gains and losses. Generally speaking, it strengthens its performance in dealing with buff monsters or imaginary environments, but it does not deal with regular high-pressure environments. The single Rakshasa survival position may be difficult to resist.
Talent is the core skill of Rakshasa. When Rakshasa uses combat skills or ultimate moves, he will gain 1 layer of "White Flower Moment". When reaching the 2nd layer, he will develop a barrier that lasts for 2 rounds. When the barrier exists, any enemy will be attacked. It will restore a moderate amount of life to the attacking target. After unlocking the trajectory, it will also restore a small amount of life to other teammates. It is the core healing skill of Rakshasa.
This skill is more beneficial to high-speed characters. Characters who can move at high speed can trigger the Rakshasa talent more frequently to restore blood for themselves and the whole team. And the recovery is more offensive. Different from the traditional abundant milk such as being beaten, the Rakshasa talent provides a more flexible and active recovery for the main C.
If you want to extend the duration of Rakshasa's talent, you can't build up speed. However, in order to ensure that the passive effects of Rakshasa's combat skills are refreshed quickly, it is recommended to wear speed shoes to move more frequently. However, Rakshasa can indeed choose to wear attack shoes to slow down the speed, weaken the frequency of combat skills and ultimate moves, and ensure that Rakshasa's talent milk utilization is maximized.
Rakshasa has a lot of ideas for team building. As for the survival position, all teams can fill it. In the current version, it performs very well with main players such as Xi'er and Jingyuan.
1.Xie'er+Silver Wolf+Walter+Rakshasa
The Quantum Imaginary Number Team, which was proposed before Silver Wolf was implemented, has many monsters with quantum and imaginary number weaknesses, especially elite monsters. Silver Wolf can flexibly apply quantum or imaginary number weaknesses to monsters to adapt to different environments. At the same time, Silver Wolf + Uncle Yang complement each other. Uncle Yang further extends the buff time of Silver Wolf and forms a double C team with Xi'er, which is very flexible. Rakshasa's talent is also compatible with Xi'er's hyperactive character mechanism, and the trigger frequency is extremely high. Generally speaking, it is a high-precision lineup that is highly compatible and seamless.
2. Jing Yuan + Ting Yun + Esta + Rakshasa
Rakshasa is more suitable for high-speed and hyperactive teammates. Jingyuan does not meet this condition. However, in actual combat, Jingyuan is easy to lose output after being controlled, and Tingyun is also very easy to be taken away by two sets of bursts. At this time, he relies heavily on Luosha. Brake's emergency passive provides relief or treatment. Esta provides acceleration and attack buffs to the entire team, and at the same time detains Jingyuan, Tingyun, and Luosha, and the acceleration allows Jingyuan and Tingyun to get more shooting opportunities. Generally speaking, it is a very reasonable team arrangement idea. . If the pressure to survive is high, you can consider replacing Esta with Brother Jie or the Fire Lord.
I won’t go into details about other team formations. In most cases, the combination of Rakshasa and other team ideas depends on the weaknesses and monsters. If you need to deal with control-type or gain-type bosses, you can consider carrying a Rakshasa.
In terms of assembly, I will briefly talk about the conclusion in this guide. Later, in the assembly guide for all-character light cones and relics, I will give you a detailed analysis of the trade-offs between different light cones and relics.
Light cone: 5-star response is the best coffin, followed by seasonal differences; 4-star one is not particularly suitable, and the best choice is equal exchange. Other light cones are not recommended. If you really can’t spare a light cone, you can consider using this one. The time is just right, the post-operative conversation or the same mood is more than 4.
Relics: 4 Passers-by in the outer circle, 2 Immortal Boats in the inner circle. Basically, other equipment will not be changed. The main entry will be different according to the play style and light cone selection. The more common main entry combination is "Treatment-Speed-Attack" -Return to energy”;
However, if the light cone does not have the echo of the coffin or if the post-operative dialogue is above level 4, you can consider bringing an attack rope, because at this time, the energy recovery rope also needs to be hit once by a single target to complete the 3-action cycle of 1 combat skill and 2 basic attacks. Otherwise, you need 1 combat skill and 3 basic attacks. With an attack rope, you can directly complete the cycle with 2 combat skills and 2 basic attacks. If you are hit once, you can cycle with 1 combat skill and 3 basic attacks, which is a stable 4-action cycle.
Slow Rakshasa can consider using attack shoes to further enhance the amount of milk in a single shot and extend the duration of a single enchantment. However, whether this equipment idea is feasible still depends on the environment.
The main adverbs focus on attack and speed, followed by resistance.
Extraction suggestions:
1. For pioneers who don’t have Bai Jie and want to conquer Chaos Memories more easily, Rakshasa is a must;
2. The Blazers with Bai Jie can freely choose whether to draw Rakshasa according to their own krypton gold intensity and lineup needs. For example, with the combination of Xi'er + Silver Wolf + Uncle Yang, they can draw Rakshasa to complete the Quantum Imaginary Team;
3. Blazers who have Bai Jie and are more cost-effective do not recommend drafting Rakshasa. Both Bai Lu and Jie Ge have the ability to protect the team alone. In most cases, they will not lose to Rakshasa. You can leave Xingqiong to a more worthy main player or C. auxiliary;
4. As for the star soul, 0 souls are enough. The subsequent star soul will increase the turning power of Rakshasa and improve the functionality, but the price/performance ratio is not high.
Recommendation for drawing: ★★★☆☆ (can be considered for drawing)
Since Yu Kong will be given as a gift by clearing the Court of Oblivion in version 1.2, there is actually no need to worry about whether it is necessary to force Yu Kong to open the illustrated book, and because Yu Kong is an uninstalled character, it is not convenient to analyze the star soul aspect. content.