Recently, I discovered a new gameplay of blind monk that is surfacing, which is good news for some top lane players. I tried many games and found that the current top lane blind monk is very strong. The strength of blind monk It is completely possible to become a T1 and above existence on the top lane.
Many top laners are not very strong in the early stage, which is what everyone hopes to see after the current version update. However, some heroes with high strength break this balance when they reach the top lane. For example, Lee Sin has always been very strong and has rhythm ability. A very strong hero, as long as he gets an advantage in the early stage, it will affect the overall rhythm.
The upper limit of Blind Sin is very high, and the lower limit is not too high. As long as you can master the most basic skills, you can play it. For example, when we play heroes like Wanhao and Nuoshou, there is no movement. We can use our flexibility to continuously consume and lower the blood line. When we reach the killing line, we can go up and take them away. If we fight someone with displacement, we can use E to consume them when they are replenishing their troops to avoid being beaten. After they have handed over their key skills, we can go up and fight.
Our equipment can be adjusted according to the situation and the opponent's lineup. For example, if the opponent has a high burst or a lot of control, we can use the blade as the first item. The damage provided by the blade is not worse than Youmeng, but the fault tolerance rate is much higher than Youmeng. , the same goes for Black Cut, you can replace three items. If our team does not have a front row, we must replenish all the meat in the back, and try to be able to resist damage to our teammates, otherwise the five of us will be very uncomfortable when playing in a group. In other normal situations, we can produce Death Dance, Resurrection Armor, and Resentment. These three-piece sets are currently very effective. Whisper can replace Resentment, Bloody Hand can replace Death Dance, and Flesh can also replace Resentment/Whisper. Replaced with Landon/Force of Nature. For shoes, you can choose iron boots or mercury shoes according to the situation. For enchantment, I personally like to choose golden body. Of course, you can also choose gargoyle, salvation, bird shield, and teleportation.
Conqueror can provide 10% additional damage and is currently the strongest talent.
Brutality provides 7 attack power, which is equivalent to having an extra long sword out in the early stage.
Both adaptive shells and skeletons can be chosen. If you are facing a set of heroes with a relatively high burst, you can bring the skeletons to pull.
Fruit can provide us with very good battery life
QQEW, if you can use the second stage Q and E to consume Q in the line, then use W to distance yourself. If the jungler comes to gank, we can use QWR to jump up and kick them back. If they move away, we can use the second stage Q to keep up, and then use E to slow down. Jungler heroes generally have slowdown or control, as long as they are connected, it can be easy Killed.
The blind monk is not suitable for standing up, we must pull and deal damage, and use our own high mobility to consume the opponent. Don't use RQQ when you can QRQ, otherwise it will be easy for the enemy to escape. For our ultimate move, it is best to find an angle to kick more than 2 people. If you kick a person who is not in the C position in a team fight, you will be at a loss. If you can kick even one person back to the C position, it will be very profitable if you cooperate with him and kill him in seconds.
Before level 3, we can be a little more clumsy and gain experience. Never push the lane. If we push the lane, we can easily get stuck or gank. If we control the lane in front of our own tower, this will be beneficial to our jungle. For ganking, when we have R, we can easily cooperate with the jungler to kill the target in seconds.
We try our best to rush to the resource group when we can, and we can quickly recommend troop lines there. As long as the next wave of troop lines is not the artillery cart line, we will decisively support our teammates. Without the artillery cart line in the early stage, we cannot push down a tower. We support Just get back online in time.
When playing in a team, you can look for opportunities from the side, don't go to the front. Throwing Tianyin Wave from the front can easily be blocked. From the side, you can use QRQ to cooperate with your teammates to directly kill the opponent's C position, or it is very easy to kick 3 or more people. Our key A kick can often turn the situation around.