I used to mainly play DPS, especially long-range DPS, and I only played healer in version 7.3 and version 9.2. The combined experience of these two periods should be less than 2 months. Later, due to well-known reasons, the national server was shut down and I was forced to come to the Asian server. Since this time it was equivalent to a real land reclamation, I thought, "Hey, let's play healing for a while first." After all, I was afraid of starting DPS. There is no way to fight at that time.
When choosing a profession, I didn’t have any hesitation and directly locked Mistweaver because I had played a little more before. In fact, I knew a long time ago that Mistweaver has a routine that is very easy to mix and is more suitable for no treatment than Divine Priest. Experience for newbies.
After two seasons of experience, I think I can make a conclusion - long-range Mistweaver is the best and most suitable healing specialty to get started with, bar none.
"5X4" Some people have a deep prejudice against long-range Mistweaver. On the one hand, the reason may be that only melee combat can bring out the full functions of Mistweaver, including DPS supplement, interruption, sweeping kick, sunburst kick and various treatments. The linkage of talents and so on, but I think part of the reason is that-revealing that "long-range Mistweaver is several times easier than Divine Priest" hurt their fragile self-esteem and prevented them from boasting that "I use What a great result for a difficult and weak specialization."
Well, that's really cruel.
Below is a brief summary of the data.
My Mistweaver currently has a score of 2810, currently ranked first among the Mistweavers in the second group of the Asian server (I want to pick it up casually, I have never consumed it, and I only have a 443 spore cloak in the manufacturing industry. Anyway, io has resumed updating the Asian server these days. ), which can be regarded as slightly overfulfilling the task than "8 doors fully open".
I know that 2810 is not a high score, but I have some thoughts to say here:
Most of the comments on the forum related to treatment are wrong. At least around the 21st floor, I didn't feel any special pressure. The big bug in the lair in Brutal Week, the blacksmith of Nethalus, the energy-infused ice king, the wind dragon and the tail king in the cloud top, all the bosses in Uldaman, I think the pressure on the healer is completely normal (I didn’t say that It’s less stressful), and it’s something that a second-hand therapist like me can handle. Around level 21 (and I think even at higher levels), healing is still the easiest duty. Because firstly, the talent build I chose is not the theoretical optimal solution; secondly, my equipment is basically mindless stacking, etc., and I did not equip it deliberately (I am not playing DPS and I really can’t afford to equip it); thirdly, I The method is simple and rough. Except for Sister Liu of Qinglong Temple last season and the last king of Jackal Valley this season, I have never pre-layed Yin Yun. The treatment strategies I adopted were all about "making up for the situation" after teammates lost blood, and there was basically no I pursue too many details, such as the so-called "double hair line". I will only use it when the tank is high-pressure or when I am brushing teammates with high bleeding DOT. Most of the time, I am playing whack-a-mole, and I have no intention of maximizing the "cloud gathering". Income; by the way, I basically don’t use Thunder Tea in the secret realm (which is equivalent to wasting a lot of blood with the blessing of the suit), but with this method, I have 2800, so the treatment responsibility... Anyway, DPS and T are I can't tolerate fools, I mean, how would you feel if a normal person made a GCD mistake while playing DPS? No matter how crude and ugly the treatment methods are, I just want to "do it without killing the person, and just get over it." Following on from the previous point, this is my personal opinion. There is a high probability that treatment will be exaggerated this season, but DPS will be the other way around . What does that mean? I think if you are a DPS player and have reached 2800 in Solo Ranking at the Collection Stone, then I think you can get 3000 points casually if you switch to treatment; but on the other hand, if you switch from 2800 healer to DPS, then there is a high probability that the score will be lower. High... Finally, don't put pressure on yourself because of your teammates' stupidity. For example, "When T pulled the tree's mouth, he shook his head and sprayed all his teammates to death. What should I do?" or "The Cruel Wind Dragon DPS teammates have been standing against the wind for a long time. Is it my problem that I can't add up?" Everyone You haven't made any obvious mistakes. It's your problem that you are attrition or the team is wiped out because of the treatment gap. Helping others deal with their problems is a matter of friendship, not an obligation.
To be honest, all my equipment is haphazardly assembled. I basically follow the principle of "prioritize intelligence and endurance", try to keep mastery as low as possible, and leave everything else to chance.
Let me talk about mastery, because this article is mainly for second-hand treatment transferred from DPS - there is no need to pile up the mastery of long-range Mistweaver. It seems very strong and powerful, but in fact the splash of vitality cannot trigger mastery. , only the main target can trigger...
The spore cloak is a must-have for manufacturing, but anything else is optional.
Cloak: Dodge
Clothes: Intelligence
Pants: Intelligence + mana limit
Shoes: Keeper's Soil
Ring: Almighty/Crit
Weapon: Burning Writ (triggers critical hits because it’s cheap)
Flax: Flax of All Purpose
In terms of hardware, that's about it. In fact, if you really look at my hero list, you will see that I don't even have holes in my necklace... I'm too lazy to get equipment for healing...
The content of this article is basically written based on the following set of talents. Its characteristics are that it is simple and easy to use. There is no problem with the treatment side alone. It can basically handle all battles at level 22 and below of any copy and any affix. In addition, it has no output.
It's normal for the so-called "Old Mistweaver" of 5X4 to dislike it, but again, the article is for second-hand treatment transferred from DPS. They will eventually return to DPS in the future, so don't rush to call the police yet.
On the left, you can consider using even 1 point to get instant blood revitalization, or full passive damage reduction points. Anyway, the number of layers is not high, so don’t worry.
Qi Burst is actually a better option than Qi Wave. At least it can help you better inflict damage on monsters at a distance. I ordered Qi Wave purely out of laziness.
It can be seen that this set of talents is very extreme, basically completely abandoning the melee combat of the monk.
This part is equivalent to the "plateau" of DPS, but is less complex.
During the stable period of long-range Mistweaver flow, you only need to use the CD to send the Mist of Resurrection to teammates (try to give it to teammates with full health, because if you resuscitate a teammate who has lost blood, the resuscitation of other teammates may float to him at the same time. Causes recovery to be wasted), then pull Soothing Mist (wrap) to teammates who need treatment, and use Vitality or Enveloping Mist (Whack-a-Mole) during the duration of Soothing Mist.
The following points need to be noted:
You should also develop the habit of hanging up the revival when you are in a hurry. When T goes to pull monsters, set up the green dragon statue as soon as possible. When multiple teammates are injured, try to choose the one with the lowest health to cast Soothing Mist Whack-A-Mole (maybe you can also get 4 seconds of additional healing), especially the low-health teammates who do not have the Mist of Resurgence buff on them. For serious teammates, just rely on blood revitalization and Yin Yun's splashing (the Dew of Dawn talent can make Yin Yun also have a splashing effect) to raise blood. If teammates are seriously injured or continue to lose blood (but not to the extent that an explosion is required), then during the guidance period of Soothing Mist, you can consider the sequence of "vitalizing blood-enveloping-enveloping blood" or "vitalizing blood-activating blood-enveloping". The purpose is Let Yongyun eat the double consumption reduction buff of "Endless Life + Gathering of Clouds". The former sequence can quickly increase the health of non-tank personnel, while the latter sequence leaves the finishing work to Yinyun, instantly increasing the health ability. It's not that obvious, but the mana cost of the latter sequence is lower because it eats 2 layers of cloud gathering. Communicate with Tan in advance. During the skill window period, let him start kiting or at least "pretend to start kiting", and then use the ring or sweeping leg to help Tan clear the siege. Don't place your hopes of keeping a cocoon on a cocoon , as the cocoon may disappear in a second. In addition, when the tank continues to lose blood rapidly, it is necessary to keep the mist on him constant, and use the "double yarn technique" - when starting to guide the soothing mist (wool) on the tank, cast the soothing mist again, and the soothing mist can be used. The purpose of guiding the Soothing Mist in a single time is to maximize the use of the "Cloud Gathering" talent. Usually the casting sequence at this time is "vitalizing blood-encrusted blood-vitalizing blood..." The mouthful of vitalizing blood in the hand is to trigger Endless Life and a Gathering of Clouds will reduce the mana consumption as much as possible, and the subsequent Yin Yun casts will basically be buffed. This technique is also used when the Uldaman Snake Boss and the Nethalus Chain Boss brush bleeding targets. When the pressure is not great, try to go up and use the crane to kick AOE. Of course, you can also choose to only hit the crane once to avoid easy damage and then retreat directly to activate the remote mode. As for the BOSS, you can use Broken Jade Lightning and True Qi Wave to make them vulnerable. Don't forget to go up to the BOSS and some tricky mobs and use Reincarnation when they are about to die. About positioning and interruptions. Although it is a long-range play, try not to stand too far away from the tank, because sometimes you need to roll up to make up for the interruption. Of course, there is also the so-called "non-stick pan play" - after T gathers the monsters, he directly performs the sweeping kick to complete the group control, and then quickly interrupts the first monster when it starts to read the message, and then distances itself and it has nothing to do with it. Add blood. About the vicious cycle. In this version, with the support of talents, Yin Yin can resuscitate a teammate, which greatly alleviates the vicious cycle of "fatigue to refresh the blood + Yin Yin leads to a large number of gaps in the recovery of teammates".
There are 3 cards in the hand of remote Mistweaver in the traditional sense:
Gift of the Dragon (artifact). High-cost group healing skills that require a short recharge bar can be charged to the maximum effect in 40 seconds with this set of talents. The 10-level artifact reads similar to team holy healing, but in actual combat, it feels that the 7-level and above effects are outstanding. No need to wait for 10 floors. Summon the Azure Dragon. This set of talents has a CD of 1 minute. I personally think this is the strongest card in Mistweaver's hand in the secret realm. Since Lei Guang Tea does not occupy the GCD, I tied Lei Guang Tea and Qinglong together. The casting sequence is - Summon Qinglong - Yun Yun - Yun Yun (two Yun Yun are given to the person with low blood volume respectively), and then make a choice based on the health situation. You can use Yun Yun one by one, or you can revive - Whack a Mole. The short-term blood boost is recovery - Whack-a-mole is stronger, but using the Yin Yun one by one will save mana when the green dragon exists. Resurrection. To be honest, the current numerical values of Resurrection are indeed not ideal, but this version does not have BOSS that require group dispersal, such as the robot BOSS of Uldaman and the big insect boss in the lair.
Finally, this is my personal experience. You can consider telling your teammates that you don’t need to use a large personal damage reduction in the first round of BOSS’s AOE. You can just use a small one (for example, Cat Druid can only use a small one in the first round of AOE). Paying bark but not survival instinct), the AOE of the first round BOSS in the tough week with 20 and below layers can even be reduced without paying. The reason is that in this round of AOE, you have all the skills, everyone is in the best condition, and your blue line is also at a high level. This is similar to when a tank takes on the first wave of monsters, it has all the skills and turns to group control too early. It's equivalent to the tank's large damage reduction being wasted.
Let’s talk about some experiences from Book 8 this season. There may be MDT route signs on the screenshot, don’t mind, it’s just a route I randomly found...
The first is the entrance wave, high jump + spear + ball. But there is only one ball, and tough weeks usually have bloodthirsty cooperation, so the healing pressure is actually average. Unless your teammates are crazy about eating and bleeding, just a smooth wave will be enough. In addition, since it is the first wave of monsters in this raid, Your artifact doesn't have many charge levels yet, so you need to pay attention to this.
The two subsequent waves will basically be played together. Of course, some teams will combine balls + spears with the monsters at the door. No matter what the situation is, they will need to face 2 balls. There are two countermeasures that can be considered here:
After the control is handed over, if there is still a lot of blood in the ball, just cocoon the named person directly, and level the other named person. After the control is handed over, directly use Qinglong to burst into blood.
No matter which countermeasure is adopted, the CD will improve the next time you face a double ball. There are a few waves of single-ball mobs later that I won’t go into details about, just brush them normally.
The two waves of mobs on guard No. 1 are both double balls, so they are considered to be two waves with relatively high pressure (Toughness Week). The good news is that you have fully charged artifacts compared to when you first entered the game. So my personal experience is - in the first wave of double-ball monsters, choose Qinglong to explode to gain blood. In the second wave of double-ball monsters, use it as a cocoon to save one and then level it normally. If necessary, drain mana. If there are too many random skills, go again. Use artifacts to save the day. The reason for this is that the first wave of AOE Qinglong can be improved when playing number one, and after the first water release, the artifact can basically reach level 7 or above, so these two stages can be passed directly.
Next is BOSS No. 1. In fact, BOSS No. 1 is not too difficult now. All that needs to be done for treatment is a full-field AOE (once every 27 seconds) and the aftermath of the water leak.
In the brutal week, there is a countermeasure that seems to be more useful, which is to wait for the P2 ball in the first place and then use bloodthirsty to quickly knock out the ball. This can make the subsequent water range much smaller. In addition, placing the magic circle in advance can make you more efficient when running water later. The tiger will be given to other teammates. Of course, the only way is not to place the magic circle, and the tiger will be given to yourself, and then the tiger will be dealt with by rolling and running.
Finally, after the release of P2, there seems to be a wave of full-field AOE and floor lightning (it should be the third wave of AOE after the second P1, before which there will be a water run + floor lightning). This wave is the most The lazy person's solution is to resurrect. If you have a green dragon, you can use Qinglong-Yunyun-Yunyun and wait until the lightning ball is over to raise the health of your teammates. After all, this set of talent Qinglong can receive 2 instant Yinyu.
Among the few waves of monsters that follow after No. 1 is defeated, the most threatening one is the little frog. If nothing goes wrong, the little frog is prone to accidents. In short, you should control it, give you rings when you need them, and give yourself a cocoon when you need them. , because you don’t know where T will rush to with the frog. The group of monsters that Frog brought sneaking before didn't pose much of a threat, so just interrupt them. Bees are pure waste and pose no threat.
There is no threat if the named duo guarding the frog BOSS is interrupted. Occasionally, teammates will be hit by a immobilizing spell, so just try to help them out, because there may be a combo of immobilizing and grounding the AOE.
Frog BOSS now basically uses the two-point pulling method, which is very simple. The two basic AOE skills that need to be used for treatment are frog croaking and poisonous gas. Brutal Zhou Frog Croaking needs to be combined with Green Dragon Explosion or a minus + high-charge artifact to top it up. The poisonous gas can be discharged normally and the mana will be leveled, but on the one hand, you need it yourself On the other hand, you must make sure your teammates' blood volume is healthy before the poison gas. If necessary, you can hand over a cocoon guarantor. The interval between two frog croaks is 40 seconds, so in theory it is OK to use Green Dragon and Artifact alternately, and use Resurrection as a rescue when necessary. (Cruel Zhou Frog Cry needs to cover the damage reduction, Spore Cloak can be included in the calculation. If you don’t use damage reduction, please take more care of yourself after Qinglong)
The Frog BOSS will continue to put pressure on you after defeating the subsequent mobs. The main trouble is the ice dragon as shown in the picture. After reading the steel bar, it has a spiked AOE and a magic dot that continuously drops blood. In addition to resurrecting the soul, the tiger can also solve this dot, so generally one tiger will be dispersed and then the other will be dispelled. Brush blood again. My own countermeasure is - pre-read the artifact - give myself a tiger - single drive a teammate, and then choose a flat brush that needs to be taken care of. Tough Zhou may need Qinglong to deal with the first wave of steel bars, and then the artifact to deal with the second wave, because Tough Zhou Long has a high probability of surviving until the second steel bar.
You will face the Ice King later on, and people on the forum say that it is difficult to treat this BOSS. In fact, for the second-hand treatment transferred by DPS - Ice King is just a treatment stake. Ice King actually doesn’t have any difficult mechanics. The most difficult thing is the environmental AOE that runs through the entire battle. My countermeasures are as follows:
Ensure full mana and 0-layer recovery + place the Azure Dragon statue before entering the battle. Card CD gives out cocooning and shielding accessories to anyone, because the shield must be fully absorbed during the Ice King battle around 21 (especially the brutal one), so there is no waste. All personal damage reduction should be activated when hiding from ice blocks, because this will interrupt your blood-increasing rhythm. For the first time, the health level of teammates should be below 70% to activate Azure Dragon, and try to release as much Yun Yun as possible during the duration of Azure Dragon. After the Blue Dragon ends, all members will read the artifact when their health line returns to about 60%. When reading the artifact, the environmental AOE is still in effect, so this wave of artifacts is not excessive. After reading the artifact, all members will be revived when their health reaches 60%. The flat brush transition to the next Azure Dragon CD is completed, and then directly open the Azure Dragon to burst blood. The magic on T was solved immediately. Before starting the fight, ask your BOSS teammate to look at the affixes such as incorporeal/suffering, because you may not have extra GCD to deal with them. There are two best opportunities to replenish recovery - after the outbreak, when all members' health is healthy; and when moving around while avoiding ice blocks and ice circles.
After the Ice King is the death passage. The difficulty is the dragon and the last humanoid monster with a name. The dragon has already mentioned how to deal with it before, so I won’t go into details here. It doesn't matter if you hand over the skills of the humanoid monster with a name, because the Tail King doesn't pose much of a threat.
There are only three things that the tail king needs to heal. One is the spiked AOE in the whole field but there is no follow-up. In terms of time interval, each wave can be directly dealt with by high-level artifacts; the second is the exclusive skill for T. In fact, it is not a big deal. It activates blood. -Yunyun-Invigorate the blood and you can do it. At worst, add another one; the third is to find a monster every time you run back to the BOSS area and split the muscles and bones. Whether he can wake him up or not is the responsibility of his teammates. If he doesn't control it, it will be a problem. That's your problem. (Additional: It is recommended to use damage reduction for every AOE after the boss appears after clearing the mobs in the Cruel Week)
There aren't many places in Liberty Town that require treatment, and Tail King's group flying knives are basically safe at this level.
The first is the three waves of starting with the capital. The tough week must have bloodthirsty cooperation. If not, it is recommended to jump directly. This tank may be under a lot of pressure, because although it has all the skills, it lacks resources. It is best to be able to help control it after being pulled in place. Of course, if it is a tank like Brewmaster, you can control it yourself. There is only one roaring monster in these three waves, so even the toughness week is not a big problem. However, the charge level of your artifact is relatively low at this time, so you will most likely need to spend more mana for flat brushing. Of course, it doesn't matter if you hand over Qinglong this time. When you get to Double Roar, the CD is probably about the same. Even if the CD is not good, your artifact is still fully charged, right?
Not to mention the green circle wave, it is not difficult. Teams with curtains or priests can jump directly. It has basically no gold content. You should pay a little attention to the next wave during the toughness week.
There are two roars in this wave. The good news is that both of them will not roar at the same time. The bad news is that the toughness week does very high damage, and the DPS of the roar will basically be residual. There are many countermeasures - 40 yards away will not take AOE damage (according to a teammate, the card vision can also take no damage, but I have not tried it myself), so if it is 3 far or 2 far and 1 near DPS, you can advance it Notice, it is very easy to use the remote Mistweaver alone to raise a melee one; if you insist on using 2 roars, use the artifact to top off the first roar, and lay down the thunder tea to revive during the period. After the second roar comes out, level brush will bring everyone's health up.
There is nothing to say about No. 1. The lazy style of play is that three or more teammates in P2 will be resurrected directly after being hit by the magic dot. Then if the brutal Zhou P1 pistol is connected, it can only be said that it is difficult to save the gods. I know some people will say that there is a way to see the pistol roll call and then cocoon it in advance, but - first of all, we are second-hand treatment, and the number of shots is only about 21, so there is no need to go into such details; secondly, the cocooning CD is relatively long, and it can only If you push a pistol once, what should you do if another teammate is connected after you give him a cocoon? So, just accept your fate by connecting the pistol with Cruel Zhou.
The roaring monsters guarding the bridge and the charging monsters after crossing the bridge will generally be jumped, so I won't go into details. If they don't jump, there is no technical content. Just hide on the floor + brush flat. Here we jump directly to the mob in front of No. 2. As shown in the picture, the conventional way of playing is to pull these three waves together. Just pay attention to the following points here:
Repair the AOE of the Lizardman Mage to remove the bleeding effect of the Tiger who steps on the trap. Just to be on the safe side, you need to open the Azure Dragon once. There is no brain in the Azure Dragon and it can be done.
Then there are the four waves of monsters behind No. 2. The current play method is to combine two waves into one and deal with them in two times; the other is to bring a wave of monsters into the field at the end of the No. 2 BOSS and finish them off together with the BOSS. Lose.
Let’s talk about the latter method first, which is to bring a wave of mobs at the end of the BOSS. Generally, you choose the wave of mobs with 2 Lizardman Mages, because this wave of mobs has no hooks and will not cause damage to the BOSS. For the death combo, you only need to interrupt the good lizard man, there is no additional difficulty.
The former method of play is actually not to connect two waves of mobs in succession, but to attack the pink box in the picture first, then turn around and fight the boss, and then go to the orange box after that, so there is no need to worry about the tank's skills. When two waves merge into one, I will choose to open Qinglong, and sometimes teammates will spurt blood quickly, so after finishing the 2 instant Puddles, I may need to activate the blood to whack a mole. In addition, when facing a monster with a hook, I will choose to place the magic circle first, and use the magic circle to return to the original position when it is hooked. The marking monster can be eliminated with sweep legs and rings, which is much easier to deal with than the blood-sucking bugs in Sulin.
The No. 2 BOSS doesn’t require any treatment or work. It’s OK to clear the whole process. Teammates trapped by wine barrels can use the tiger to help them. In addition, the mechanism of the tiger is different from that of freedom. If you give the tiger in advance, you will still be controlled by the wine barrel. . You should be able to dodge Eudora's strafing fire, right? No more details.
There’s not much to say about the follow-up. It’s basically all repeated mobs and there’s no AOE. If the team’s health starts to spray, you can just hand it over to Qinglong or use an artifact to deal with the aftermath. Anyway, the Shark BOSS is basically flat throughout the whole process, and the burst CD is overflowing. It should be noted that some teams will choose not to fight the giant with a cross in the picture above, so be careful not to attract it with your movement.
You may say, "To heal, you need to walk the shark." But the problem is that walking the shark is not the job of healing a person. You can't play the BOSS in a blood-dense place the whole time. So let's fast forward to the place as shown in the picture. That's right, it's the waves of mobs guarding the door in front of the tail king after crossing the bridge. Here you need to make it clear to your teammates in advance that if Tan pulls a mounted monster, then the "Suffering" affix needs more help from them, because your single-driver needs solution oil. (Note that interrupting the lightning storm is a group-killing skill)
The mobs in front of the tail king sometimes bring the BOSS to fight together (most likely in Brutal Week), but I don’t recommend it in Blood Pool Week. I played about four or five games in Free Town in Blood Pool Week, and I have never seen anyone succeed. Pulling the BOSS out of the blood pool...and fighting the BOSS + mobs together has the risk of reducing the number of players with the "roar + dagger throwing" combo. There is no pressure if you fight the mobs alone. Just brush them flatly. Don't panic if everyone has remaining health after roaring. There will basically be no follow-up.
The first wave of pressure on the tail king comes from the wave of "Group Throwing Knife-Group Artillery Roll Call". The lazy way to play is to resurrect the wave and wait for the artillery to end and then level up to raise the team's health to full, but in actual combat, the artillery After the indicator (red circle) appears, it is enough for you to read the artifact once and then run away. The subsequent group flying knives can be processed by interspersing the green dragon and the artifact respectively.
Supplement: Based on the set of talents in this article, Tai Wang can use "Qinglong-Yunyu X2" to counter even the group flying knife-artillery combo. This is the charm of Double Thunder Tea.
At present, Xuan Yun's more common play method is to clear out all the first two waves of mobs except the shield soldiers after entering the base, then drag the shield soldiers away, and collect all the shield soldiers in front of the AOE air element.
There are a few things that need to be said here:
After the mobs charge, the magic DOT will be driven away immediately, so communicate with your teammates in advance during the suffering week to help them watch the journey. The hurricane of the reader monster must be interrupted, otherwise someone will be exiled, which will greatly affect the pace of advancement. The single target spell of the reader monster may be missed, and the damage during the tough period is very high. Sometimes the charging DOT will be too late to dispel, because the single-drive CD cannot be turned around. At this time, if the T is spraying blood, use it as a cocoon to protect it. If the T is not a big problem, just brush it alone. At this time, you can consider using the double wool method.
The first two waves of monsters all have AOE. The first wave only has one AOE monster, and the second wave has two. My countermeasures are as follows:
The first wave of monster-crossing artifacts is the best for AOE. If the output is slow and the second wave of AOE appears, eat the blood bottle yourself and then drain the mana to level it. The second wave of double AOE monsters, the first wave of AOE Qinglong (no brains during the period), the second wave of AOE artifacts, the third wave of resurrecting souls, and the fourth wave (if there is one) reduce + drain mana flat brush.
No. 1 has no special difficulties. In the AOE stage, the first wave of Qinglong (you may need to revitalize blood during this period), the second wave of artifact + flat brush, and the third wave (if there is one) Qinglong is good again. Individual discounts can be opened in the second wave. (The interval between each AOE is 30 seconds)
And then here we are. Go up to the shield monsters at the bottom of the steps to control and interrupt them. If you can level them off, don't use an explosion. If you want to use an explosion, you can hand over the artifact, because the assassins on the steps can help you gain charging time for the artifact.
Assassins can level out as long as everyone is in the correct position. If multiple people are hit by AOE, they can kill the Essence Fountain in seconds and then use double mastery to quickly whack the mole.
During the toughness week, Dragon is considered half a heavyweight and chooses to stand on one side of the green circle after activation. If he stands in the middle, all members may be forced out of the green circle during the breath period, resulting in additional treatment pressure. The countermeasures for dragon AOE are as follows:
The first wave of AOE is Qinglong when the reading is nearing the end. After the AOE comes out, you can use Yinyu Lift up. In the second wave of AOE, you can use magic weapons to disperse demons. Then use artifacts to top up the wave first, and then use it to level out whack-a-mole. You can consider using it as a cocoon to directly save one, which can effectively reduce treatment pressure and save mana.
Fast forward to here later, this wave of 4 Assassin is actually OK for flat brushing (the same is true for Fortitude Week), but after the fight, your mana will be very low, and you will waste time drinking water, so 4 Assassin can consider trading Qinglong + Prepare a lot of countermeasures, because there will be a wave of 2 assassins + shield monsters later, and the wind dragon BOSS Qinglong CD will definitely improve.
After clearing these two waves of mobs, you will reach the Wind Dragon BOSS, which can be considered a small heavyweight. Many people think that this BOSS is difficult to defeat because the countermeasures are not clear. If the countermeasures are clear, it will not be a big problem even if the countermeasures are around 21 in the brutal week. Here are 3 points that need to be explained first:
During the brutal week, communicate in advance and ask your teammates to help you look at the incorporeal/suffering affix. The monk's magic circle can penetrate the wind ring without harm and avoid going to the sky. If you don't use a magic circle and choose to go to the sky to avoid the wind ring, please make sure to open a reduction every time you go to the sky, and at least have a blood bottle. Choose to go up to the sky to avoid the wind ring. After the wind ring position appears, choose to first run to the current downwind position farthest from the wind ring to prepare for the sky (the brown and pink examples in the picture), because the wind ring may change when it begins to spread. Depending on the wind direction, if you choose to fly closer to the wind ring, you may suffer a lot of damage caused by the headwind. If you choose to move farther away first, you will have more options to fly in a downwind position.
Next are the countermeasures:
If you are bloodthirsty at the beginning, go straight to the first wind ring. After the first wind ring is passed, the artifact will increase the blood. If you don't have bloodlust, you can read the artifact when the average health of your teammates is 60% for the first time, and use the green dragon to transition to the wind ring for the first time (brainless). Subsequent wind rings can be transitioned by interspersing green dragons, artifacts, and resurrecting souls (sometimes not used).
The only thing worth mentioning about the follow-up monsters is this wave of double earthquake AOE. Of course, if no one interrupts the previous monsters during the toughness week and they focus on the same person, they will basically be immortal. There is nothing to say.
This wave of double AOE needs to take countermeasures whether it is brutal or tough at around 21 layers:
After the first wave of earthquakes caused injuries, directly Qinglong-Yunyun
The core idea is to keep the team's health healthy before the next round of AOE damage when both AOEs are alive.
The little star in front of the BOSS. The way to play without taking the blame: huddle in the back and increase blood; my way of playing: make yourself a cocoon + tiger and then roll up to sweep the opponent's legs.
The tail king mainly depends on the speed of the fire ball. The timeline of the ball is quite confusing. According to my own statistics, except for the opening cycle, in all subsequent cycles, two balls are played before each touchdown. The time interval between the two balls is 26 seconds. The time interval between two balls across the period (with the ground field as the dividing point) is 37 seconds.
Since the DPS skills of the first ball are basically there, and sometimes there is even bloodthirsty coordination, you can consider not using damage reduction on the first ball, and then rely on artifacts + flat brushing to overdo it. The second ball is handed over to the Green Dragon (a few vital blood needs to be interspersed in the middle) + the transition to Sanmo. The most important wave in the follow-up is the "ball + electric jump + roll call" wave. Try to ensure that there are cocoons on your hands for the teammates who are called. In Samsara, try to use it to kill the third or further ball. Of course, it will also work to kill the boss. The third ball returns to the artifact countermeasure. If there is a green dragon in the follow-up, it will be opened directly. If there is no green dragon, use the resurrection transition.
The Tail King is probably like this. It is essentially a key round of DPS. Although the healer has work to do, it cannot directly affect the outcome of the battle.
As long as the DPS plays well in the valley, there are actually very few places that require treatment.
Now, it is true that the starting hand will be pulled like this, of course, it is also possible to only pull 3+4. Pulling the starting hand like this will usually activate the bloodthirsty cooperation. Although the pressure is not great, it requires a lot of work:
Help and control participate in interrupting the ring to deflect charging monsters and use Qinglong to gain blood.
Although I didn't look carefully at the specific skills of the monster, I concluded from experience that if you pull it like this, you must open the Azure Dragon. How to arrange the skills in the Azure Dragon is more casual.
The mobs in the following are basically the same. What needs to be noted is the wave with dual mages. Even in the brutal week, the dual mages' earth arrows can still kill a non-tank player in seconds. In addition, the archer's DOT can be considered. Make a cocoon and push it directly.
No. 1 is the BOSS that needs treatment and some work. The countermeasures are as follows:
Start with the Azure Dragon Statue and Resurrection, and then directly prepare for the Azure Dragon's explosion; after destroying the magic totem, give priority to dispelling the magic on the tank; depending on the situation, cocoon the person who is being chased by the thieves; in the second round, it can be better to severely damage the Azure Dragon, but sometimes There may be a difference of about 3 seconds, so if there is a blue dragon, there will be a blue dragon, but if there is no green dragon, the magic weapon will be used.
Behind it is a tree slope that is extremely boring for treatment. The Bleeding DOT damage of Disease + Xiaohua is quite high, so sometimes you have to use Azure Dragon or Artifact, and try to ensure that each wave of monsters only uses skills once. The specific countermeasures still depend on DPS efficiency. The good news is that there is not much work to be done to treat the No. 2 BOSS Tree Mouth, and it will be fine if there is a burst of skills on the slope of the big tree.
The BOSS's tree mouth is not a threat, just help stun the ooze, and pay more attention to T's health after the BOSS's second pull.
After destroying the tree mouth, monsters will jump all the way to the door of BOSS No. 3. Sometimes you will choose to deal with 2 eagles + 1 bear on the bridge. Sometimes this group of monsters will fight together with the boss. This part of the treatment is also very untechnical.
After No. 3 is destroyed, the tank will usually drag the mob at the end of the bridge across the bridge, but this mob will read the message, and it requires two interruptions to go to the tank, so you can consider standing behind to make up for the second interruption.
There is only one thing you need to pay attention to about the mobs at the back. During the suffering week, tell your teammates that you must give priority to clearing diseases, otherwise the explosion will cause high damage and may cause accidents. Nothing else. After dealing with a few waves of mediocre mobs, you will face the Tail King.
How much work the tail king does depends on DPS. The countermeasures are roughly as follows:
Reincarnation stays in the second or third totem, because the first totem has more DPS skills. The AOE of totem + BOSS is a pressure wave. Regardless of whether the totem can be destroyed or not, when the BOSS reads the bar, choose the pre-read artifact to process it. (AOE happens about once every 41 seconds, which can be understood as the AOE artifact can perfectly cover it every time.) If the totem cannot be defeated later, choose to use Qinglong to gain blood. The frame I use is a cell. There will be a prompt before the tank is hit by the BOSS in a combo. At this time, the tank is directly attached to the Yin Yun. After the BOSS hits the combo, 2-3 HP can be used to fill the tank's HP.
After Tantrum was significantly weakened, Verin also became a stress-free treatment.
The first wave of toughness weeks will most likely involve bloodthirsty players, and some teams may jump out of the maggots to make up for the progress of a snake. This wave of monsters has a messy roll call, and the net will also deal dot damage now, so even if there is bloodthirsty, I will still open Qinglong. After all, No. 1 has nothing to do with healing.
The patrols and ray monsters on the bridge are not difficult to deal with. Just pay attention to the people named by the ray. By the way, you can use the tiger to clear the net for your teammates, and use the cocoon to protect your teammates who are bleeding before their heads are hit.
No. 1 has no technical content, so I won’t talk about it.
Let’s fast forward here. The following points need to be paid attention to for the mobs before number 2:
Dispel the heart-control disease as soon as possible. Hide on the floor and the maggots' spitting cocoons and rings, leaving at least one for yourself to deal with the blood-sucking insects, and use the other to protect your teammates.
If you achieve the above three points, it won't be a big problem just by flat brushing.
The only point No. 2 needs to treat is "Tantrum". To be honest, it is easy to deal with. There is at least one Blue Dragon and Divine Artifact in each wave of Tantrum. But there is another point that the monks need to pay attention to - in the final stage, if the team decides to rush the BOSS and give up stepping on the bugs, then give a ring after the bugs come out to prevent themselves and T from being killed.
There has been no threat (including No. 3 BOSS) in the future. It is worth saying that the strangeness of this wave of 2 void noodles+1 snake is easy to surprise. Pay attention to the tentacles and shock waves. Oh, if the mushroom is not clean, the soul will be repaid after the detonation.
The tail king will have a little treatment pressure, which requires simple countermeasures, roughly as follows:
The card CD dispels itself (you can also disperse the demon and drive others, but according to my experience, it is not necessary); the average blood volume of the team is 60%for the first time; the average blood volume of the team is second to 60% (Even lower), you can pay the Qinglong (you can have no brain); when the average blood volume of the team is lower than 60%for the third time, it is returned to the soul (preferably when you choose to disperse the magic DOT)
This is about this, after all, it is the bottom of the difficulty ...
Many people say that the brutal weekly treatment is painful, but if it is only about 21 such layers, it is even more difficult for me to experience toughness.
The first wave of the nest into the door looks big but there is no substantial threat, just brush. The second wave, that is, this wave of monsters in the green circle in the picture above. You can consider rolling quickly to the platform to brush the blood (yellow box position). This position is more comfortable.
No. 1 belongs to the type of "surprise and no danger", and the countermeasures are relatively fixed and simple:
The strange number of times can avoid the damage with the method, and occasionally hit the injury to reduce the injury (unless the brutal week+the spider on the field is not clean); it is about 25 seconds of the hit, the "artifact-Qinglong-artifact on the blood-blue dragon-artifact on the blood raising countermeasures -Huyun-Qinglong-Artifact "; pay attention to adjust the position of the French array.
After all the mobs in front of No. 2, it should be said that "low fault tolerance, but the treatment pressure is small" -the tough Zhou Luo Shi will be basically died. If the plate is a cocoon CD Brush ... There is nothing to say.
No. 2 itself is also simple. Just help to look at the pillar when guessing the pillar, and then the pillar stage of the brutal week can open the blue dragon to lift the blood, just fight more.
The mobs behind the No. 2 Mobs are tanned, and I am more inclined to use the ring, because Sweet's legs have to interrupt the deformation of the subsequent wave of small bugs.
You need to make the following points in front of the mobs in front of the big bug. Try to choose a flat brush and leave the hand to the big bug:
Before the human figure, you must avoid it; try to stay away from Tan too far, because after the bugs can get rid of it, the farther you stand, the farther the insects go around, it is not convenient for melee and tank output; Just control it once
Well, the next is the big bug, which is a BOSS that is tested for treatment, especially for second -hand treatment for us. The biggest test for treatment is to venom AOE. It is about once every 3 waves of venom. The interval between each wave of venom is 16 seconds and the duration of the pull is 10 seconds. . My own countermeasures are as follows (without bloodthirsty):
The first wave of poisoning Qinglong (after 2 穿 穿 血 血 血 and 氤氲)+single -wheel drive card CD (priority drive yourself);
The second wave of poisonous artifacts+single -wheel drive+flat brush; the third wave of poison is returned to the soul+flat brush; the fourth wave of poison returns to the Qinglong countermeasures; the fifth wave of poison returns to the artifact countermeasure; One, then brush one first; the seventh wave returns to the Qinglong countermeasure; the eighth wave is returned to the artifact countermeasure
Probably that's it. My personal injury reduction is usually opened during the venom+name of the green circle.
After my personal experience, the brutal bugs are not the most tortured. The strong scorpion is the pressure of strong scorpion. The pressure of strong scorpion can only be said to be too real ...
There is no countermeasure to say that the strong scorpion of the toughness is that the Qinglong and the artifact are handed back and forth. When there is no Qinglong artifact, it is right to leak the blue brush, and sometimes you have to use the soul.
The pressure of the tail king is average. Each stone man appears at least the same as the artifact. The damage of the subsequent magma pool can actually be cope with the flat brush.
Generally speaking, in addition to the first wave of the first wave after entering the book, the first wave of Bi Qinglong burst out of blood, the other waves of mobs on the picture can basically be done with flat brushes. Pay attention to the waves with lizards. If you take the blood of the tan, the ring will be dispelled when necessary.
The BOSS of the Lost Viking is not under great pressure. When the first time he boarded the ship, he opened Qinglong to deal with it (without brain), hid in front of the charge and head. Can. In addition, this boss is easy to get a card vision. It is recommended to communicate with Tan in advance.
No. 2 BOSS Bloomi needs to treat dry work, but the countermeasures are quite simple, because the totem is only out of 30 seconds:
The totem only needs an artifact-Qinglong back and forth. Every time the boss summons the mob, to interrupt the law of the law
The mobs in front of the snake people are generally tanla to kite on the stairs. Note that there is a smooth split in this wave of mobs. The snake people monsters to help him dizzy on the 2nd floor. In short, pay attention to the blood of Tan.
The No. 3 Snake BOSS is a heavyweight in the Cruel Week. If you do n’t understand the mechanism, you ca n’t fight it. Blooding+hitting can stabilize most DPS. That is to say :
The first bleeding directly was made of cocoons. The cruel week of cocoons may not absorb enough, and you need to make up for two siters. Use an artifact after flying after the fly.
After the snake people BOSS passed, the next thing to face was a lot of dwarf monsters. First of all, they still avoided the beginning. Secondly, the dwarf mage monsters will put steel bars AOE, but it can be controlled. Blood.
The pressure of the strangeness of the strangeness above is very stressful, even if the brutal week is enough. The dwarf's steel strip AOE problem is not big, but the earthquake AOE value of the large robot is too exaggerated. Here you must start the blue dragon as soon as possible to start to burst out (the middle will inevitably interspers the blood). Two waves of earthquakes, then you must open a re -read artifact, otherwise the artifact will hang up without reading it.
The latter spider bat is not threatened, and it dispels good poisoning (the victim Zhou personally thinks that the priority of detoxification is not as good as the affix).
After playing the spider bat, you will face the magic statue BOSS. Personally, the magic statue BOSS personally thinks that the about 21 layers belong to the type of "no danger" (the cruel week is the same). My countermeasures are as follows:
If there is no dark animal husbandry, you will give priority to yourself. Use an artifact to process the first AOE. (I basically use the artifact to handle the AOE in the P1 stage. Sometimes I choose to dispel it after the strong week, such as the bear T just triggered the wildfire. Brush, depending on the situation as a cocoon to protect people; After entering P2, use reincarnation to kill the second or third magic. The brutal week chose to open the Qinglong in P2, because at this stage, it continues to lose blood and requires a certain amount of position. After the blue dragon, the bloodline of everyone will be healthy. After entering the P1 for the second time, arrange the soul to return to ensure that the return of the soul can dispel DOT. The P1 last time is 35 seconds, and the time of P2 is almost 30-40 seconds (depending on the output), so I entered the P2 for the second time. Your Qinglong CD is basically good. The end of the second P2 BOSS must have entered the slashing stage, and the battle time will not last long.
After the magic statue BOSS finished playing, there is a pile of mobs. In fact, the processing method is very simple -only when the hand of the dwarf Master's steel bars is read and it is unable to control it (even if the brutal week I will hand over the blue dragon in this case) "You can stuck the field of vision (pillars and corners). Even if individual teammates do not avoid damage, they can be used to fill the blood volume before the next time they pat their hands.
The red circle said alone that Tan and melee sometimes cards to treat their vision. The good news is that there is only one magic, so you may need to adjust the position to the teammates after avoiding the thunder.
In the waves of eternal dragon soldiers, you can choose the card CD to dispel it, and then eliminate the magic DOT by yourself and the DPS by yourself. If DPS will not have the card vision to clear the dot, this wave of pressure is quite large. Such a countermeasure (premise that 3DPS does not eliminate DOT):
When the 5th floor, the soul DOT came to the 3rd floor and opened the Qinglong to add blood. At this time, the brainless pupa may no longer be lifted, and the blood should be interspersed.
The last is the tail king. The tail king has environmental damage, because the venue will be continuously devoured, so there is a soft violent mechanism. It is a spike -type AOE. There are two strikes. The theoretical interval between each hitting theoretically is 23 seconds and the duration of the time backflow is 12 seconds. That is to say, the 12 -second reading of the inverter will post the time of the next time. Simple can be expressed as:
My personal countermeasures are as follows:
The first time you hit the fly, you will be opened. I do n’t know if it ’s the illusion. I always feel that the first king’ s first hitting the damage is higher than the future. Some teammates were even killed for the first time in brutal week. The tiger solves himself, and the teammates who cannot solve the single -wheel drive; if there is bloodthirsty, choose a flat brush for the first time, because the venue is relatively clean at this time, and the environmental damage does not seem to reach the peak. Of course, you can also choose to use an artifact top. Because at this time the formation of the entire team has not been dispersed; the second time the flying Qinglong lifted blood, it was roughly the main brain-free, and it may be interspersed with 1-2 blood circulation; Steady bonus can be completely cope; the third hit the artifact; the fourth hit the personal injury reduction+a cocoon to protect a+flat brush; the second time backflow selects the green dragon, because the environmental damage may be higher at this time, the environment may be higher, The team formation is likely to be disrupted. In addition, there is a key point is the blue quantity. At this time, the blue volume no longer supports the flat brush under the high speed of time, so the opening of the green dragon has more consumed considerations at the provincial blue level.
I think this treatment pressure is actually okay (about 21 brutal blacksmiths to tell the truth, it is the same, another treatment of wooden stakes), but it will be more uncomfortable ... There is another problem that I do n’t recognize the way. They all run away. I can't recognize who is the mob icon on the second MDT, so the content of Nazarus can only be written at will.
The first wave of entering the book looks at the mighty, in fact, the threat is not great. Anyway, the heart of the melting fire reads the basic destroyer. The red ball name can be controlled. When you can't control the disconnection, you can ensure that teammates can survive. . The monster in front of the elephant BOSS is basically these, there should be no hunter? If you have a hunter, you can feedback.
As long as it is not surprising, we can smoothly advance to the elephant BOSS. This boss needs to treat AOE with follow -up damage. The real difficulty of the current version of the elephant is that the team's mess after the team is charged several times, which causes the team to mess up the formation. There will be DPS out of your range. Elephant's AOE skills will be put every 31 seconds, so my countermeasures are roughly as follows:
For the first time, AOE opened Qinglong to lift blood, and it may be interspersed once or twice during the period, but it is recommended to pave yourself in the second few seconds of Qinglong and the DPS teammates as much as possible, because the duration of the subsequent damage of AOE is 14 seconds, more, more, more When Yu Qinglong lasted, the last few seconds to shop was a countermeasure to consider the amount of blue. The second AOE artifact+flat brush, at the same time, settle one after another. The third AOE returns to Qinglong countermeasures, you can choose not to reduce a blood bottle or trigger a bun cloak. The fourth AOE returned to the artifact countermeasures, and a reduction and more flat brush need to be opened. The subsequent AOE is basically the cycle of Qinglong and artifact countermeasures, but as AOE continues to hurt the higher and higher, the one that everyone can use is less and less. Large, so it may be used for cocoons and returning to the soul.
The next step is to go to the chain BOSS. What is more troublesome in the mobs is the strong tough hunter. The hunter will choose a non-tank teammate charge subsequent high bleeding damage. -The method of blood circulation XN "brush blood, because if the first skill after the wool is chosen, the DPS may not be able to live the next blood circulation.
After entering the zipper channel in the future, the probability of tanfan will pull a large wave of train. In fact, there is basically no need to expose blood to lift blood, because the zipper can quickly clear the mobs, so it is best to choose to use it as a cocoon to protect one hunter jump jump. The DPS, then controlled the church legs to control it when it was almost weird.
The chain BOSS is about once every 26 seconds, and the time of being dizzy is 10 seconds. The general situation is shown in the figure below:
In other words, calculating the time spent on the zipper, the interval between the two chain stages of the BOSS is greater than 1 minute, so the good news is that each time we have two cards and artifacts to play during each high -voltage AOE stage. However, the aoe damage of BOSS in the chain stage is high, so it may need to intersperse more blood circulation techniques during the Qinglong stage. In addition, before the chain stage, the BOSS will be named and jumping. If you jump to, you will have a bleeding dot, and you can swipe it steadily.
The next goal is to hit the iron BOSS. Here we need to pay attention to the "melting" reading skills that control and interrupt the human form. If it integrates fire DPS or treatment, it will probably directly kill. Other problems that need not pay attention to it. Just brush well.
After entering the blacksmith room, the AOE mobs will appear. The AOE of the strong Zhou mobs is very impressive. If you want to open the blue dragon, you can open as early as possible, otherwise the CD of the blacksmith BOSS Qinglong may not be able to turn. Generally, artifacts+flat brushes are generally selected for response. If the tough Zhou pulls two AOE mobs at one time, the Qinglong may be forced out.
Before the BOSS of the iron, I said that there is no complicated mechanism for treatment of wooden stakes, and there is no kind of barrage game without Xuan Yun Laoyi's old one. The time interval between the two iron-bearing iron is about 28-30 seconds, which is roughly as follows:
For the first time, the blue dragon brushed blood, and paved a few times in the last few seconds of the Qinglong; the second time I hit the iron, reduced+artifact+flat brush (because the iron also continued to DOT damage in addition to the continuous outbreak of AOE);
Basically, these two countermeasures cycle back and forth, and the soul and cocoons are used for emergency.
In addition, when AOE is about to start, roll as much as possible to add blood on the central platform, so that it will basically not be viewed by the DPS card.
The subsequent mobs are impressive. Basically, there are only Dapeng, who is strong. AOE+repel is still a little pressure. If you save trouble, use the blue dragon countermeasures. Now Dapeng basically only beats one, the few waves of mobs in the back jump directly, and then face the king.
The treatment pressure of the tail king is relatively average. At least long -range woven fog belongs to the most ease of skills. The main two skills that need to work -AOE during the hot gold and the lava shield period, the cursing damage is no longer a threat.
The lava shield will be released every 40 seconds. The hot gold is not noticed. Anyway, there will be no two people on the scene.
The hot -handed gold is treated with a single -brushing method of a double -wool line. You can also choose to use it as a cocoon directly. The lava shields can be used to use the blue dragon and artifacts, but sometimes it may not be convenient to read the artifact in order to hide the floor. At this time, choose to return the soul emergency.
In addition, when summoning fire elements, you can consider using the ring to help solve it.
This is probably this way. I dare to say that this must be the easiest and best treatment specialty, because if you read the above content, you will find that the sentence I said at the beginning is true -it can be very rough. Lying directly and winning, at least 8 doors to open 8 do not have pressure.
If you scold me, then right, I can't feel the treatment pressure for remote woven fog like this ... it means that this is precisely suitable for second -hand treatment.
Finally do some supplement:
This set of talents should be reduced by 6%when pulling the wool, so before some naming and foreseeable AOEs, you can consider keeping the stretching state. Summoning Qinglong will give the team a small shield, so Qinglong try to call out before the pressure wave comes. Don't be too tangled with the wool activating blood to lift the goal of not recovering. Due to the existence of the talent of "During the During the Morning Dawn", there is a chance to spread the recovery on the target woolen wool+blood circulation on the body. The skill of the good spring is very pulling, and it can be used less. It is not recommended to change the talent to 18 springs, let alone 18 springs as a hand. The number of Lei Tea 18 spring is almost cooked after you put your teammates. The time interval between various AOE and naming is very critical. Although some AOE is over, although all the members seem to be residual blood, but because there is no follow -up damage, you can choose to brush the team blood volume and keep the artifact retain the artifacts. . The most important object I give the cocoon is always myself. On the one hand, my own reduction is the most clear. On the other hand, it is often time for cocoons to fight for a while to stand for a period of blood. The wind dragon and the tail king in the top of the clouds, the ice king of notes, the blacksmiths of Laisus, the big bugs of the nest, and the scorpion of the strong Zhou Chao acupoint. affix. In the face of some multi -segment AOE, pre -reading artifacts may not be the best countermeasures. For example, multiple AOE of Note 1 BOSS, allowing artifacts to be better after the third paragraph is hurt, but different teammates may encounter different different teams. Condition. When you find a reliable teammate and have a reliable small team, you can say that "Actually, my DPS is much higher than healing." If you go to the group, the data high and low basically depend on teammates. For example, I can brush 12W of the stone group, but the guild can only swipe 6W ...