Dragonborn: Legend has it that a thousand years ago, Milak, the dragonborn in Morrowind Province, obtained the ability to control dragons from the wisdom demon Helayus. From then on, he fought against the dragons everywhere, and was finally turned into a dragon by the angry dragon breath. ash. However, Miraak was not completely eliminated, and his soul has been hiding in the anomalous space of Helayus to recuperate. A thousand years later, in order to return to the world, Milak used a stone called the Wind Stone to control the people of Southam and make them work for him. Our mission is to defeat the evil Miraak and save the people of Southam from dire straits.
hint:
To trigger the Dragonborn quest, you must proceed to the "Horn of Jorgen Windkeeper" in the main storyline. After giving the horn to Graybeard and letting them officially admit that they are Dragonborn, two fanatic followers of Miraak will ambush them in major cities. Let's kill them and read the note on them to start the Dragonborn chapter. . .
First, we have to go to the dock next to Windhelm City to find a captain and persuade him to take us to Southam in Morrowind Province.
Compared with the white snow and the cold wind in the sky, Morrowind Province gives people more of a bleak feeling in autumn. . .
Mission: Temple of Miraak
After arriving in Southam in Morrowind, of course we must immediately start investigating the person behind the assassination! From the note found on the assassin, it seems that this matter is closely related to Miraak, so we first inquire about Miraak Unfortunately, even after asking several people, I still have no clue. . .
Finally, we came to the temple of Milak, where we met Freya, a female warrior. Her people were also threatened by Miraak. So when I explained my situation to her, we formed an alliance instantly. . .
Freya took us to a cave under the Temple of Miraak. This cave is full of traps, so be careful when walking. . .
The way forward is blocked by an iron gate. In this case, of course you need to find a mechanism to open the door!!
There is a window directly opposite the iron door. The mechanism to open the door is on the other side of the window. You can reach the mechanism with a slight detour.
After opening the iron gate, there is a folding wooden bridge. This wooden bridge does not require mechanical control. It will automatically lower itself as long as you approach it.
After crossing the bridge, a wave of enemies has been waiting for you.
After killing the enemies, continue forward and come to a room where you can learn a new dragon roar.
After learning the dragon roar, the sarcophagus leaning against the wall of the room suddenly opened and several ghouls ran out.
There is a door in one of the sarcophagi that requires a key to open.
Among the ghouls who ran out just now, there is one called the Gatekeeper, and the key is on him.
After passing through the door in the sarcophagus, there is a canteen. At first glance, there is no way out. In fact, if you look closely, there is a place that is obviously a secret door. The key is to find the mechanism to open the secret door. . . After passing through the door in the sarcophagus, there is a canteen. At first glance, there is no way out. In fact, if you look closely, there is a place that is obviously a secret door. The key is to find the mechanism to open the secret door.
The cafeteria consists of two rooms connected with a passage between the two rooms.
Go through the passage to find the mechanism that opens the secret door.
After passing through the secret door and continuing forward, I believe I don’t need to say more about the obvious door-opening mechanisms along the way.
Finally came to a mysterious room with a mysterious book. This book is one of the Dark Books of Helaius.
At the moment of reading the magic scripture, we were transported to the aberration space, where we finally met the Milak we had been looking for. He claimed to be a dragonborn himself, told us some arrogant nonsense and drove us back to the real world.
Skal's Destiny Quest: Path of Knowledge
Tell Freya about her experience in the Apocalypse, and she will take us to meet her father, Storn, who tells us that Miraak is controlling the people of Southam through a device called the Wind Stone. Then, in order to save the people of Southam, we must go to a mountain to learn the first part of the "Forced Will" dragon roar. Use this dragon roar to blow the wind stone to destroy it. After solving the matter of the wind stone, go and talk to Storn. He asked us to go to the elf mage Neloth to learn more about the Dark Scripture.
After trekking across mountains and rivers, we arrived at the Master's residence. After explaining our purpose of visit to him, he decided to go with us to find another magic book.
We followed the mage to a dwarf ruins. As soon as we entered the door, we saw the book we were looking for, but it was locked in a "pit" and we couldn't get it at all. In order to open the door of this "pit", we had to go deep into the ruins. Move forward.
Our main goal in the ruins is to find four blocks. You will encounter some puzzles during the process, but they are not difficult.
If you encounter some doors in the ruins that cannot be opened directly, there will be a red control base next to it. Just press the e key when approaching the base (provided you have at least one block on your body).
Getting the first block was effortless.
After getting the block, continue forward and come to a hall. Cross a long bridge. There are two blue control bases on the opposite side of the bridge. Placing a block on one of the bases can make the water level in the hall drop. .
After the water level drops, a red pedestal will appear. Press the e key near the pedestal and a row of stairs will appear leading to a door.
After pushing open the door and entering, you can easily find the second block.
After getting the cube, return to the hall and open the door on the other side of the hall.
After entering the door, I found that the road ahead had collapsed, so I had to find a way to get over!!
Go back to the hall just now, take away the blocks placed on the pedestal to let the water level rise, and then we can swim across the collapsed section.
After solving the road problem, the third block is close at hand.
After getting the third block, turn around and go up the stairs to a high platform. Use the red base on the high platform to lower the wooden bridge in front of you.
Continue forward to the main hall where you started. Now that we have four blocks on us, place two of them on the two control bases in the hall to lower the water level in the hall.
When the water level drops to a certain level, you can carry it to another door in the hall.
After entering through the door, we came to another hall. There are three red pedestals in the hall that can control the three suspension bridges in the hall. We must use the pedestals to lower the three suspension bridges at the same time. Use blocks to place the rightmost base first, and then place the leftmost base.
Go through three suspension bridges to a blue control base. Place a block on the base to lower the water level in the hall.
As the water level slowly drops, a door slowly appears. Enter the door to find the last block.
After collecting all the blocks, return to the lobby at the beginning, take off one of the blocks on the base, talk to the elf mage to get another block, so that we have a total of four blocks, and place the four blocks according to the task instructions. Once you get to the four bases, this mission is basically complete.
Mission: Human Gardener
After reading the second book, we once again came to the mysterious alien space, but this time Miraak did not appear, and this time we have to explore in this alien space. The yellow plants in the picture above can be interacted with, and pressing the e key close to them can open closed doors or new passages.
Then reading the book in the picture above can transport yourself to the next level of the different space.
In this different space, an enemy similar to a tentacle monster will appear. They can only attack from a distance.
After many tests, we finally met Helayus. He will teach us the second part of the "Forced Will" dragon roar, and the third part must be exchanged for the secrets of the Skal people.
Returning to the Skal village and asking Storn about the secrets of Skal, Storn said that he would meet with Helayus in person (all the wind stones must be purified before that), and his decision made him lose it. We lost our lives, but we also learned the third dragon roar, which also means that we now have the power to control dragons.
Mission: At the top of the apotheosis
With the newly learned three-stage dragon roar, we are qualified to fight Miraak, so we come to the aberration space again. (Must read Dark Magic Book: Lucid Dream) This time we are going to find four Apocalypse in the Apocalypse space, and put these four Apocalypse on the corresponding pedestal to open the road to the final battle. (It is recommended that you do not move forward in a hurry, because you can find many books around that can improve professional skills) The corresponding relationship between the anomaly and the base is as follows:
Boneless limbs
Spying Orb
Ao of inquiry
Grinding Blade
The next thing to do is to use "Forced Will" to subdue the dragon Sarotar and ride him to fight Miraak!!! The method of riding the dragon is not difficult, just follow the system prompts.
Fire articles:
The function of this DLC is to allow players to adopt children and build houses, but it has no actual plot content. . .
After loading this dlc, you may receive a letter from a certain lord in major cities. The content probably says that our great achievements have greatly admired a certain lord, and he has a piece of land that he wants to sell to us... After reading the letter, you can trigger the task of going to the lord to buy the land. After buying the land, you can start building your own house. The steps to build a house are as follows:
Select a design on the drafting table. At the beginning, there is only the most basic design drawing of a small house. After the small house is built, you can add ancillary buildings on the left, right, and rear of the house, such as a library, kitchen, bedroom... and corresponding designs. Pictures can be selected on the drawing table.
After selecting the design drawing, you can create the corresponding building on the workbench, which requires the use of various building materials. The most commonly used materials are logs, stones and clay. Logs can be purchased from major sawmills in Skyrim, while clay and stone can be mined unlimitedly near the territory. Other raw materials can be made at the blacksmith shop (iron ingots and emery are required).
Make furniture and decorate the house. To craft furniture, you must use a workbench in the house. Each room in the house (bedroom, library, alchemy laboratory) has a workbench that can be used to craft the furniture in that room. The glass, straw and some animal furs needed to make furniture can be bought in the grocery store, and some need to be hunted.
We can also hire a housekeeper to take care of our house. The role of the butler included: arranging furniture, hiring minstrels and coachmen, purchasing building materials, poultry and horses, etc.
The method to hire a butler is very simple: bring your followers (wife, mercenary and Serena are not counted) to your territory and talk to them, and the option to hire a butler will appear.
adopt a child
First of all, there must be at least one property with a children's bedroom. The method of building a children's bedroom is the same as decorating a house. Just talk to the lord's supervisor.
If you meet the above conditions, you can go to the orphanage in Rift Valley City to adopt children.
Explain your purpose to the person in charge of the orphanage and choose the child you like!! You can adopt a total of two children.
This concludes the complete graphic guide for The Elder Scrolls 5: Skyrim DLC.