This column is a continuation of the previous topic of [Wild Mode], and I would like to share 3 points of experience on card synthesis with you (strictly speaking, the following content is for new players who have been in the game for less than 1 year) . Note that since opinions on card synthesis vary from person to person, personal opinions are for reference only, and players are welcome to share more experiences.
【1】Please give priority to ensuring that your card pool is thick enough in the current standard environment.
To put it simply, when your main deck in the standard environment is not complete, please give priority to spelling out all the "non-practical cards" in the standard environment, and then use the extra time to try to get some cards to play wild.
In the wild environment, most players have multiple [complete] and [powerful] high-scoring decks. Unless you have enough [Arcane Dust] to combine all the [cards] you want, otherwise, If you rashly use the dust that can be used in the standard environment to form a wild deck of a certain profession, once it is "fancy beat" by various "fancy tricks", it will lead to a loss of confidence and a loss of experience.
If your standard card is not available. If you still insist on using your little dust to go wild, please refer to point 2.
[2] Prioritize completing the blue and white cards of a single profession
Well, since you don’t have much dust, if you just want to simply experience the [Wild] of a certain profession , please remember to give priority to completing the blue and white cards, and then consider completing the purple and orange cards, unless you expect a certain deck One card is [required] - such as the two kings in the King Art.
Moreover, the blue and white cards are cheaper, either 100 fans or 40 fans. In the early settings of Hearthstone, blue and white cards focused more on practicality, while purple and orange cards focused more on "distinctive" strength or [entertainment], unlike some of the orange and purple cards in the current version. "Explosion" of intensity ( can you create the power of the gods of Un'Goro? )
【3】Please don’t regret it after combining a certain deck.
The standard card pool is relatively friendly to novice players, at least there are no overly high-tech routines. Therefore, if you understand the two points mentioned above and start fighting in the wild environment, you may encounter T1 sets from the ladder (such as mechanical magic and zoo) at the starting point of level 25.
Yes, I hope you understand that many wild players come to play with various black technologies. If you use a high-scoring deck to fight against technology, you will often be overturned at the stage where you think [win is guaranteed]; at the same time, Another part of the players specifically use [Ancient Powerful Card Deck] to feel nostalgic - the above two situations will make you feel more stressed, but since you combine a certain deck, please don't regret it. This kind of dust is a "sunk cost" and cannot be recovered at all.
This content is mainly aimed at some novices who are interested in wildness. I hope it will be helpful to you! At the same time, I'm curious about other veteran players, do you generally remove the cards that exit the environment? Will you regret it if you tear it down?