Follow the version and you will win. Although the current version of Stone Man AP and Meat Armor coexist, the gap in winning rate is not small. The conditions for AP Stone Man to appear are too limited, especially in the current version of Thousand Transformers Jia Xiu, who has a strong presence unless there are 3 or 4 squishy AP Stones on the opposite side. So when you encounter a melee battle, try the stone man in a meat suit. He can help you severely disgust the opponent.
In version 12.23, the Mana consumption of Stone Man's E skill has been changed to 50 points for all levels, which solves the problem of mana amount in the middle and late stages. The mana amount brought by the equipment is enough.
In addition, the basic damage and armor bonus of the E skill have been increased, making the main E stone man a lot stronger.
When encountering the popular melee fighting game in the current version, the main E Stone Man has a very high profit. One palm strike can very restrain the heroes who rely on basic attack output. In addition, the follow-up equipment will produce Bingxin, which makes the opponent's AD hero even more uncomfortable.
Stone Man Brawl Rune Sharing
Secondary Rune: Triumph + Resilience
Rune analysis: The stone man's passive shield is related to the maximum health value, and the immortality exchange for blood is more profitable. There won't be any stone man with aftershocks, right? No way?
Shield Slam paired with Indestructible Small Burst is very effective, but I don't like Person A's life source.
Adjustments are made to increase double resistance, and Jia Xiu, the Thousand Changer, is basically enough to avoid touching more than two AP heroes.
Overgrowth increases maximum health.
The Bingxin mana produced by the stone man is enough, but it is better to click Triumph.
Toughness increases the stone man's fault tolerance.
[Equipment and points addition]
Bonus points: Mainly use E and deputy W in multiple melee situations, main Q and deputy E in other situations.
Equipment analysis: Jia Xiu, the Thousand Transformers, has +15% double resistance after being fully stacked, and the W skill can also increase the armor by a percentage, so the stone man Jia Xiu, the Thousand Transformers, has very high armor. In addition, the damage of WE skills has an armor bonus, so you don’t have to worry about hitting crispy skin without taking damage.
Bing Xin's attack speed reduction aura can be compared to Jia Xiu, the Thousand Transformers, and everyone who has used it says it is good. In addition, Bing Xin's attack speed reduction and E skill's attack speed reduction will make the opponent's AD output very uncomfortable. It also provides skill rapidity, which is perfect for the stone man.
After the enhancement of Riyan in 12.23, the cost-effectiveness has improved, which can effectively increase the output of the stone man.
Anti-armor provides heavy damage, and the opponent's AP damage is more than the power of nature.
The last piece of the puzzle is to produce the Madman, and you need the Stone Man to open a group and sell the Gargoyle Stone Plate Armor.
Introduction to gameplay
The Flesh Stone Man has no consumption ability, so don't think about using Q to consume it, otherwise the damage will not be high and the blue bar will be empty quickly.
If you can't fight, AWE clears the troops to get the economy. Make Jia Xiu, the Thousand Transformers, early so that you can do whatever you want in team battles.
After getting out of Jia Xiu, he has an advantage in attributes. In team battles, he can chase the target WA. Even if he stands still, he can resist for a long time, which is enough to support his teammates to complete the harvest.
The hero Stoneman is too simple. The only combo is QAWE. It is best to consume it when there is a passive shield, so as to maximize the skill damage.
In terms of target selection for the ultimate move, in most cases, the squishy hero in the back row is targeted, which can limit the opponent's output and ensure the environment for one's own output.
If the opponent is full of face-attacking lineups, the Stone Man's ultimate move should be used to protect the C position. The ultimate move should be given directly to the face-attacking assassin/warrior, and then the enemy's back row can be pursued after the focused fire is gone.
To sum it up, if you have the advantage, you should open without thinking, and if you have the disadvantage, use the backhand. It's so easy to play the bastard hero.