Since the launch of S2, Riven's skill set has not experienced major changes, but the gameplay has been constantly switching between "half-meat flow", "CD flow", and "armor-piercing flow". Coming to the S13 season, Riven's weak point is not the mechanism but the skill value. Therefore, when Riven is at a low value, choosing armor-piercing Riven to blast and kill fragile players is the best way to carry teammates.
[Hero Analysis]
Riven Brawl has the buffs of "damage output +5%, damage taken -8%, shield effect +20%" .
This buff is enough to support the strength of armor-piercing Riven.
The +5% output means that as long as Riven triggers Dusk Blade quickly enough, other people's damage will not be able to hit Riven.
-8% damage taken plus 120% shield effect, giving Riven more room for maneuver when jumping towers to kill or when there are more than a dozen in the end game.
Don’t forget that Snowball will help you enter the battlefield in Brawl. As long as the team fights and you switch to the back row, you can kill them instantly after a set. Duskblade cannot be selected, which is enough for you to retreat to a "safe" distance and wait for the next wave of skill CD to improve.
【Rune】
Riven Brawl Runes Sharing
Main runes: Conqueror + Triumph + Resilience + Perseverance
Secondary Rune: Transcendence + Gathering Storm
Rune analysis: Although it is a critical kill style, Riven's equipment has a short CD after it is formed, and the basic attack damage is not low. Leading the Conqueror ensures the ability to continue fighting, and the final battle is worthy of anyone.
Triumph increases harvesting ability.
Toughness avoids being constantly charged and unable to release skills.
Armor-piercing Riven's body is relatively fragile, and it is easy to trigger the maximum damage increase effect of Indomitable.
Transcendence provides skill haste, allowing Riven to unleash more skills.
Gather the Storm and bet on the explosive output in the later stage. A small skill can remove the crispy skin in seconds.
[Equipment and points addition]
Outfit: Dusk Blade + CD Shoes + Darkwalker's Claw + Greedy Hydra + Dance of Death + Great Drinking Demon Knife
Add points: main Q and deputy E, which is bigger.
Equipment analysis: After Dusk Blade is changed to a skill that causes extra damage based on the enemy's lost health, it is very suitable for novice Riven who only knows QQQ. Anyway, the damage will not be too low if all the skills are hit. After triggering Dusk Blade, it can still be guaranteed. own safety.
Unless the opponent has a lot of control, use CD shoes to ensure the frequency of skill release.
Dark Claw increases Riven's basic attack damage, and also has a slowing effect, making it easier for Q to hit people.
Greedy Hydra enhances Riven's AOE damage, as well as life-stealing and blood-sucking.
Death Dance + Demon-Drinking Knife improves fault tolerance. After all, everyone's damage will increase in the later stage. Without warrior-type defensive equipment, it is easy to be defeated.
Introduction to gameplay
The core points of playing armor-piercing Riven are to hide from the bushes and find the best opportunity to enter the field by blocking Q and throwing snowballs.
Duskblade Riven's skills are very fast. Press Q again before Q1Q2 is about to enter the cooldown, use Q3 to step forward and knock the enemy away, and then AWQAQ to take it away.
Of course, if you are a novice Riven, you can just simplify it to just AW and then QQQ. After all, the runes have no joy and the QA feel is not good.
It's not necessarily that the damage of Light Speed 3Q will be low when Dusk Blade is released, because the passive can accumulate up to three layers, and the damage of A will not be low when the skill is in the vacuum period. Moreover, there are a lot of Diudiu monsters in the current version, and there are very few chances for A. It is very reasonable to use QQQ to chase people and deal damage.
Don't enter the field to deal damage before the small skill QWE has improved. Just watch from the outside and wait for other teammates to control the enemy before attacking.
Armor-piercing Riven is not suitable for team fights. Unless the opportunity is particularly good to hit the key crispy with a snowball, and the opposing crispy has no one to protect or bring weak, then you can consider flying in to fight a set of seconds.
Riven's maximum timing: after the snowball hits someone, activate R first and then fly over, or directly ER to cancel the forward swing of the skill.
Riven's quick combo: ERWAQRQ. ER cancels the skill casting animation, then W controls the enemy and then performs a basic attack, and finally QRQ kills the enemy. If the snowball hits someone, use the snowball R and save the E for chasing or retreating.
What do you think of Armor Piercing Riven? Welcome to communicate~!