In the horror adventure game "Little Nightmares 2", there are very delicate game graphics. Many friends may have already started playing this game, and what the editor wants to bring to you this time is "Little Nightmares". "Nightmare 2" study process guide, friends in need can take a look.
Go right and come to the room in the picture.
The two work together to make Mono jump through the window and enter the next room.
Jump from the TV on the right to the rope in the air and grab the rope.
Swing back and forth to kick off the TV on the left.
Driven by the fallen TV, Mono rose quickly.
The TV on the left side of the upper platform was pushed down,
Send your partner to the upper platform.
Jump directly to the opposite side,
After being caught by a companion, climb up to the platform.
After getting through the crack of the wooden door,
The TV in the room caused Mono great pain.
After approaching the TV, use the direction keys to adjust the signal.
The camera will zoom in when the signal is correct.
Then Mono will enter the long and narrow corridor in his nightmare,
Go toward the door at the end of the corridor,
After advancing a certain distance, you will be popped up by the TV.
Leaving the room and entering the street,
Drag the trash can on the right side to reveal the gap in the fence behind.
Enter the courtyard through the gap.
Climb the rope into the building.
After pulling down the switch in the room, you can see light coming from behind the painting on the right.
Let's take a prop from the room on the left front.
Throw objects towards the painting to knock it down.
Revealing the hole in the back.
The floor in the center of the room behind the wall is somewhat loose;
Jump on the floor with your partner,
Note that grasping the rhythm requires two people to take off and fall at the same time.
After opening the floor, continue forward.
After returning to the corridor, we can find that the building we are in is actually a school.
Go along the corridor to the location shown in the picture.
After stepping on the floor to the left of the ball in the picture, a bucket will be thrown across the middle of the corridor.
Be careful to follow the sides or jump over this floor.
Continue along the corridor,
When you step on the floor in front of the rightmost cabinet in the picture, two barrels will appear again. Be careful to avoid them.
The floor marked in the picture is also a trap.
If you step on it, a cabinet will fall from the sky.
Enter the room on the right through the fallen cabinet.
Step on the floor in front of the duck toy to trigger the mechanism.
A lampshade appears and falls from the sky,
Pay attention to crouch down in time to avoid.
Continue forward through the lampshade.
A large number of students suddenly appeared in the corridor,
After forcing Mono under the locker, our partner was kidnapped and taken away.
Come out from under the cabinet and pick up the hammer next to it.
He squatted down and walked quietly to the student at the door.
Use the hammer to destroy them.
Step on the floor marked in the picture to trigger the mechanism and quickly get under the desk.
Use the bucket to kill the students in front of you.
Use the chair to climb through the window in the door to exit the room.
Continue forward to the classroom,
Sneaking by while the teacher writes on the blackboard,
If the teacher is facing the teacher, just hide behind the students temporarily.
After arriving at the room on the right,
Climb up the cabinet on the right side of the room to get the key.
Note that the cabinet will collapse when we climb,
Be careful to jump down and avoid the cabinet in time to avoid being smashed to death.
The keys will fall to the floor after the cabinet collapses;
But the teacher in the next room will also hear the sound and come over.
After picking up the key on the ground,
Enter the box ahead and hide.
Wait for the teacher to leave and return to the classroom through the hole in the wall of the room.
The teacher will walk to the left to check on the students one by one.
Follow the arrow path from behind the podium around to the podium one more time.
Move the perspective to observe the teacher’s location,
As she went to check on the student on the far right, she left the classroom.
Use the key to open the elevator and enter the elevator to reach the upper floor.
In the front room we will encounter a student who is writing and drawing on the blackboard and the ground.
Since the student was chained,
We can first attract its attention,
After letting him come to catch us and fall due to the chains,
Get the steel pipe quickly and destroy it.
Use the steel pipe to destroy the wooden door and continue forward.
Jump onto the cabinet via the chair and enter the pipe.
When leaving the pipe, the board was unstable.
causing two bottles to fall into the room below,
The female teacher will put her head up to check the situation.
Hurry up and take shelter in the box ahead.
Follow the beam to the opposite platform and jump on the rope.
Climb the rope and continue upward.
We can take the glass jar on the rafter to the platform,
This prevents the teacher from sticking his or her head in again to check on the situation.
Push down the vertical board in front of you and return to the box to avoid the teacher's detection.
Enter the pipe after the teacher leaves.
Leave the pipe and come to the location in the picture,
Jump off the bookshelf in the direction of the arrow.
Drag the ladder to the far right and climb up the bookshelf.
Continue to the right in the direction of the arrow.
When we pass the bookshelf, we will inevitably cause two books to fall.
As a result, the teacher noticed our whereabouts,
Quickly run to the right and climb up the bookshelf on the right to avoid the teacher's pursuit.
When jumping to the second stack of books,
The teacher will stretch his head to check carefully.
We can move left and right in the picture to avoid detection.
Wait for the teacher to leave and then jump to the room on the right.
Drag the book box next to the door,
Grab the handle from the book box and open the door.
Go upstairs to the entrance of the room on the right.
After assembling the white chess pieces, climb up on the chess pieces and jump to the door handle to open the door.
In the room we can find a chessboard,
Ignore it for now and continue walking to the right.
Climb up the table on the right to get the queen and bring it back to the chessboard.
Bring the castle chess pieces outside the door back to the chessboard,
Get the king on the table on the left.
After pulling the eye pattern on the wall, a pattern will appear.
Just place the chess pieces on the chessboard according to the pattern.
Go to the table on the right and pull the lamp.
The cabinet in front opens,
Obtain the key from the chair in the secret room,
Go back downstairs and use the key to open the door on the right.
Climb up the shelf and enter the kitchen through the hole in the front.
Grab the spoon and eliminate the students in the center of the room.
Then three students will appear one after another from three directions.
Just destroy them one by one.
Students will rush towards us before attacking,
Then stand still and prepare to attack,
At this point, move forward slightly to attack the student.
Get the student's head in the middle of the room and disguise yourself.
Go right past the tables into the cafeteria.
You need to pay attention when you come to the location in the picture.
Students at the dining table will push the can off the table,
Wait for the jar to drop before moving forward.
Come to the right end of the corridor,
Slip through the crack in the door and enter the room.
Start at the cabinet and climb up.
Climb to the top platform to get the jar containing the brain and return to the ground.
Throw your brain at the button on the wall to open the door.
Wait temporarily in the space under the desk and continue forward when the teacher leaves.
Climb up the desk and use the obstacles on the desk to avoid the teacher's sight and move forward.
Jump to the hole on the far right table to enter the next room.
Climb up the shelf and enter the pipe.
After leaving the pipe, I saw three students in front of me.
Step forward on the floor marked in the picture to trigger the mechanism.
Use buckets to kill the painting students,
Pay attention to triggering the mechanism and quickly move aside to avoid it.
Then pick up the hammer and eliminate the students on the two sides in turn.
Keep moving forward with the hammer,
In the corridor in the picture, you will encounter two students attacking from the front and back.
Destroy them one by one.
Continue forward and a student will appear in the cabinet next to him.
We are prepared in advance to destroy it directly.
Then eliminate the students in front.
The floor marked by the red line in the picture is a trap.
After triggering, a bucket will appear from the front door, so be careful to avoid it.
In the front room we saw our partner being suspended in the air by two students,
After eliminating the two students, use the hammer to destroy the board and rescue the companions.
The two of them worked together to open the window and move on.
Turn the mechanism to lift the piano into the air,
The piano will then hit the ground.
Pay attention to the rhythm and the two jump on the piano together, causing the piano to smash through the floor and fall into the room below.
With the help of his companions, Mono enters the hole in the wall on the left.
Students outside the door will be attracted by the sound of their partners stepping on the piano.
After getting the key, use the steel pipe to destroy it from behind.
After using the key to open the door on the right,
I saw a student drawing,
When sneaking up behind a student, our companions will directly eliminate the student.
Open the drawer and climb onto the cabinet to move on.
Go up to the second floor and climb into the cabinet.
Push the upper box off the cabinet,
Then open the door on the right hole with your partner and enter the pipe.
After leaving the pipe, you will see the teacher playing the piano in the room.
And stop to take notes from time to time,
We need to sneak to the mechanism on the right side of the room.
When the teacher is playing the piano, he turns the mechanism to lower the platform above.
Notice that when the teacher stops playing we also stop turning the organ.
Similarly, we need to take advantage of the teacher's playing time to push the stool to the left side of the room.
Use the stool to climb back up to the platform above.
When we open the door to the pipeline entrance, we will be discovered by the teacher.
Quickly enter the pipeline.
The teacher would stick his head in the pipe and chase us,
So we need to quickly knock away the obstacles in the pipe and run forward.
The two opened the pipe and fell into the garbage pile.
The teacher retracted his head after unsuccessfully searching for us.
Continue to the right and push the trash can to close the lid.
Then move the trash can to the middle position,
Go through the dumpster to reach the platform ahead.
In the room ahead, my companion found a small yellow raincoat and put it on.
It turns out that he is Xiao Liu, the protagonist in the previous game.
After working together with Xiaoliu to open the door, they came to the street.
Climb up to the roof via the dumpster and TV.
Go to the other side of the fence and push the board back.
Enter the pipe on the right with Six.
When I came to another building, I climbed through the window and entered.
This level is over.