Snake Girl is one of the few mages who can produce most of the AP mythical outfits, and she is also one of the few heroes who has not received enhancements in recent years. No enhancement means that the winning rate is relatively stable and is only affected by equipment changes. So as long as you follow the version, you can restore the glory of the mage machine gun and win the game with the help of your teammates.
[Hero Analysis]
Snake has no buffs/debuffs in Brawl.
The winning rate of Snake Girl in the national server brawl is low, and the appearance rate is not high. The reason is that the national server brawl environment is poor. Coupled with the fact that Snake Girl has short hands and legs, she will be powerless against Diudiu monsters and nimble assassins. Therefore, whether the Snake Girl Brawl is enjoyable depends largely on the opponent's lineup.
So why does version 13.8 start recommending you to play Snake Girl?
The reason is the changes to Astral Drive.
Astral Dash provides a lot of spell power as well as the skills that Snake Girl needs most, haste and movement speed.
Snake Girl's skill has a short CD and high release frequency, which is very suitable for the modified Astral Travel.
In addition, Snake Girl will always use the ice staff. According to the theory of relativity in the canyon, the opponent's deceleration is equal to one's own acceleration.
The Ice Staff slows down the opponent, the Astral Dash accelerates itself, and the hero in Q also increases the movement speed. When encountering an enemy with short legs, it can pull him to collapse, which is very disgusting!
【Rune】
Snake Girl Brawl Rune Sharing
Main runes: Conqueror + Calmness + Resilience + Critical Strike/Perseverance
Secondary runes: Eyeball Collector + Treasure Hunter
Rune analysis: There is no need to explain too much when Snake leads the Conqueror. The CD of E skill is short. E can be stacked twice at a time, and it can be fully stacked very quickly.
The mana cost of Snake Girl's skills is too high, so she needs to be calm and calm.
Toughness improves fault tolerance, making it easier to control heroes.
In the early fighting lineup of your own team, the hero who starts the team has a fatal blow, and in other situations, the hero will not fall down.
Eye Collector increases damage.
The treasure hunter needs to make time quickly, because the snake girl has no shoes to buy, so the speed of making equipment is very important.
[Equipment and points addition]
Outfit: Time + Archangel + Ice Staff + Astral Driving + Demon's Embrace/Magic Penetration Rod + Hat
Add points: main E and deputy Q, which is bigger.
Equipment analysis: Although the equipment of Time + Archangel is very weak in the early stage, it is very strong after the stack is full, and the strength is fully increased in the middle and late stages. It is suitable for a magic machine gun like Snake Girl who produces the "Six God Equipment".
After these two pieces are released, the problem of lack of mana will be greatly alleviated, and the blood recovery ability will be greatly improved.
The third ice staff must be used to ensure the hit rate of the Q skill and the stickiness of the E skill. It is also the key equipment for the snake girl to pull the enemy.
Astral Driving cooperates with Time Acceleration to improve pulling ability.
Demon's Embrace is used to defeat enemies with high health. If you defeat enemies with high magic resistance, use the method of piercing the stick.
The last hat comprehensively increases skill damage.
Introduction to gameplay
It’s not without reason that Snake Girl has a low winning rate in national server brawls.
Snake Girl seems to have great continuous output, but most of the damage is dealt to a single target. If you choose Snake Girl yourself, you will lack AOE damage. Moreover, Snake Girl will be restrained by the Force of Nature equipment, and it will be very difficult to fight against enemies with high magic resistance. It is recommended that teammates choose heroes who can start a team and control before considering choosing Snake Girl as the icing on the cake.
After all, Snake Girl's W Ground + R combined with the control of her teammates can directly control the enemy to death, which is very disgusting for those highly mobile warriors.
The gameplay of Snake Girl Brawl is very simple, use blood volume to exchange line rights.
Since it is a time-based play, the lunch box consumed by the enemy can restore mana, and using QE to quickly clear troops can also restore blood. Most mages have long skill CDs in the early stage, so pushing the lane cannot push the Snake lineup. Keeping pushing the lane can not only ensure your own development speed, but also give your team more opportunities to take the lead.
Early battle combos: QEAEEA keeps looping. In the early stage, three enhanced E can be placed during a Q poisoning time, but the E skill also has a CD, so A should be interspersed during the period to increase the damage. After it is equipped, four E can be placed during the poisoning time of one Q, so there is no need to intersperse A between skills.
Group play is very simple, just wait for the teammate with control to get the first move and then follow up with W to bind the ground + QEEE. After coming out of the ice staff, directly use E to slow down and then Q to increase the hit rate.
The best way to petrify the enemy with the ultimate move is to use the backhand. The Snake Girl's ultimate move has a forward swing, so the enemy who moves first will have defenses and will not be easily petrified. Just wait until R reaches the enemy, then WEQEEEE and use your position to continuously pull.
What do you think of the drag snake girl? Welcome to communicate~!