In the national server Smash Bros. database, Kassadin is the hero with the highest winning rate among all AP assassins. However, Kassadin's appearance rate is only higher than that of the Widow. This is all due to the deletion of the Time Rod after the mythical version, which makes everyone reluctant to play this kind of assassin who can only exert his power in the later stages. The Time Rod returns in version 12.22, and with the epic enhancement of Kassadin’s Brawl in version 12.23, Kassadin must play Brawl whenever he comes!
Kassadin's Brawl has the buffs of "damage output +5%, damage taken -10%, toughness +20%" .
Kassadin's passive ability reduces the magic damage he takes by 15%. Coupled with the brawl damage reduction buff, Kassadin is not afraid of most AP heroes.
In versions 12.8 and 12.17, the magic shield of Kassadin's Q skill was strengthened and the CD of Q skill was reduced by 1 second.
This allows Kassadin to use Q more calmly to interrupt some of the opponent's guiding skills, and to exchange blood with AP to gain an advantage.
The most critical thing is the changes to Kassadin in version 12.23.
Changes to Q skill have strengthened Kassadin's ability to withstand pressure in the early stage.
The E skill is directly changed so that it does not need to be charged. If someone around uses the skill, the CD will be reduced by 1 second (regardless of whether it is friend or foe).
You must know that the big battle is 5V5 most of the time, unlike Summoner's Rift, which has a laning period.
In addition, Kassadin itself is the main E play method. As long as he fights, he has "infinite" E, and he also slows down the group. Who can withstand it on the opposite side?
Even if you can't fight, the efficiency of clearing troops is much higher than before. It can be predicted that the winning rate of Kassadin's battle will skyrocket!
Kassadin Brawl Rune Sharing
Secondary runes: Eyeball Collector + Treasure Hunter
Rune analysis: Kassadin returns to the time play style, and with the brawl buff, the overall frankness and fault tolerance will be much higher, so you can click on the Conqueror to increase Kassadin's continuous combat ability. The E skill CD will quickly stack the Conqueror. It will be slow, and when the stack is full, the blood regeneration effect will be surprising.
Being calm and calm is the guarantee for a full stack of R Kassadin's harvest, otherwise it will be easy to lose all mana.
The toughness and brawl toughness buff make Kassadin not afraid of control, and team battles can come and go with ease.
Perseverance increases the damage dealt under residual health.
Eye Collector increases damage.
Treasure hunters accelerate their development and strive to make time sticks as early as possible and upgrade them quickly.
[Equipment and points addition]
Add points: main E and deputy Q, which is bigger.
Equipment analysis: The Time Rod is perfect for Kassadin after its return. After being beaten, you can regain mana, use skills to restore blood, and you can level up when the stack is full. Myth passively provides skill rapidity, and it is only sold for 2800, which is very cost-effective. The only drawback is that the damage in the early stage is reduced, but it has little impact on the output in the later stage.
Archangel ensures that he has enough mana to stack the ultimate skill.
Hats increase skill damage, ensuring an instant kill of crispy enemies.
Spell Penetration Rod increases damage against enemies with high magic resistance.
Zhongya has improved its fault tolerance rate. If you don’t lose seconds, you can wait for the next wave of skills to improve.
On the opposite side, there are many ways to use the crispy stick to replace the lich.
Introduction to gameplay
Anyone who has played Kassadin knows that Kassadin is too weak in early combat.
Fortunately, both sides of the Brawl are constantly losing skills, so the new version of Kassadin doesn't have to worry about the inability to output output before the CD of his E skill is level six.
This is the advantage of the main E. In the early stage, when the opponent rushes forward, use E to slow down and deal damage, and clear the troops when the line of troops comes.
Once you reach level 6, you can try to use the big recruitment method to kill people.
After level 6, you need to consciously hide in the grass and stack your ultimate passively.
Use snowballs or R to flash away the crispy skin to quickly develop the economy and accelerate the formation.
This shows that rhythm is very important. Trying not to die but still collecting kills before level 6 is the standard for playing Kassadin well.
Second, many people who don't play Kassadin often are prone to R flash mistakes. Kassadin's R flash is very simple. Just put the mouse pointer on the target you want to R delete and press R to flash.
What do you think of Kassadin? Welcome to communicate~!