mood value system
1. The initial mood value is 120 points, the highest is 150 points, and the lowest is 0 points.
2. Above 30 points it shows a green face, 1-30 points shows a yellow face, and 0 points shows a red face.
3. Above 120 points, experience gain can be increased by 20%. From 1 to 30 points, you cannot gain favorability. Forced attack at 0 o'clock will reduce the favorability and experience gained will be halved.
4. Each attack will consume 2 mood points. (It will be consumed when you attack, regardless of success or failure)
5. Each shipwreck will consume 10 mood points, plus 12 points for the attack.
6. Taking classes in the lecture hall consumes 4 mood points every hour.
7. When not attacking or attending class, 2 mood points will be restored every 6 minutes, up to a maximum of 120 points.
8. Placing it on the first floor of the back house can increase 2 points, that is, 4 points are restored every 6 minutes, and the maximum point can be 150 points, and you can also gain experience points.
9. Placing it on the second floor of the back house can increase 3 points, that is, 5 points are restored every 6 minutes, up to 150 points.
10. If it is a wedding ship, it can also restore 1 mood point every 6 minutes.