I have been in the delivery room for a few days, so maybe a lot of my experience is biased towards actual combat (dog head)
At present, the normal dungeon process starts with 21w of pile driving in 1 minute.
Put the panel first
It is recommended to replace the two skill damage with one warrior and one common skill G2.
First of all, one thing you need to know when playing guns is that the output environment of gunmen is extremely poor.
The hatred of spearmen is extremely high, so unless there is a sword and shield player in the team who is always taunting, the first hatred is for guns. The Lancer itself has no damage reduction or shield, and unlike the Mage who can rely on a large area of oe to quickly suck blood, please avoid all the damage that can be avoided. If you have a hegemonic body, don't force yourself to use boss skills just to be greedy for damage.
Secondly, the spearman is more demanding on the team lineup. There is a skilled hammer brother who can clear the mobs at the speed of light (poke plus eight consecutive betas). The sword and shield can be safely output in boss battles. The blood regeneration of the ax and bow is the life-saving straw of the gun.
Then let’s talk about skills:
Eight-Link Beta, a must-have skill for quick triggering of Sanhua. It can instantly attack a group of monsters once every 8 seconds. The damage to a single person is also considerable.
A very small-range AOE high-damage skill. The second stage of α has an additional 3 engravings. If you still want some damage when fighting the boss, bring it with you.
A skill that compensates for damage. It deals slow damage but the damage is okay. It is recommended to replace it with α.
60scd gives double damage to other damage skills at a time. It is the basis of burst. It is a must-have for those who want to use damage guns.
β’s super long hegemonic body (α’s blood-sucking is like a clown, but due to its own survival problems, it cannot take a lot of damage like an axe. It is a must-have if you want to play easily, want to challenge the limit output, and have confidence in your body skills. The female imp β is enough .
The text mentions the monster-absorbing function, but it probably doesn’t exist. Although there is a way to quickly trigger the buff by kicking and falling attacks, I personally think it has no practical value. First, the 20-second pole vault means you stand and take damage the whole time. Second, the range of the kick is too small, and the boss can dodge the movement of a basic attack. It can be performed, but it is not recommended for difficult courses.
β comes with a functional skill of restraint. All enemies entering the field will be immobilized for about 5 seconds every time they take damage. You can choose it according to the needs of the team.
Although it has the effect of attracting monsters in a small area, the final blow will knock them away, the duration is very short, and the damage is average. Let the monster gathering be left to the hammer and bow.
Finally, let’s talk about dodge and counterattack. First of all, Bandai’s OO optimization problem. It is normal for bosses to drop frames when using skills. Since there is a stable dispersion of energy every 8 seconds for eight consecutive times, even if it is played, it is just icing on the top of the game, and the damage increase is minimal (so handsome that he is It’s over, don’t pursue it too hard.
If you want to play with guns, beta is the foundation, and operation is the foundation. Before the key skill beta, there is no damage and it is just a stroke. If you have two guns in the team that are good at playing, you can try not to waste imprints. If you have three, it will be hell.
PS: It’s more fun to play with than an axe.