In advance of the most popular profession in the WLK version, the first thing players think of is often the Paladin. So how popular are Paladins in the WLK version? Let's analyze it through the first kill lineup of the two H Lich King.
This is the professional configuration of the "Paragon" guild that killed the Lich King in H difficulty for the first time in the world with 25 people. The rankings according to the number of professions are:
5 paladins, including 1 anti-cavalry, 2 milking cavalry and 2 disciplinary cavalry;
4 druids, including 1 wild druid, 2 cat druid and 1 bird druid;
3 DKs, including 2 ice DKs and 1 evil DK;
3 rogues, including 2 combat thieves and 1 damage rogue;
3 warlocks, including 1 demon magician and 2 pain magicians;
3 priests, one for each of the three specialties;
The remaining ones are 2 shooting hunters, 1 milk warrior and 1 violent warrior.
There are a total of 10 professions in the WLK version. The first kill lineup of the "Paragon" guild contains 9 professions, but there is no mage. This shows that the performance of the mage in H Lich King is not good. After adding BUFF and clearing the table You can then publish the book.
The "Paragon" guild's first kill lineup of H Lich King already had 5 paladins, while the national server "Blue Ocean" guild's first kill lineup had more paladins.
The "Blue Ocean" guild achieved the achievement of killing the Lich King H for the first time in the national server that year. Although the guild was disbanded shortly after receiving the achievement, the Blue Ocean guild was still very strong in that era.
The professional configuration of Blue Ocean Guild's first kill of H Lich King is as follows:
7 paladins, including 1 anti-cavalry, 2 milking cavalry and 4 disciplinary cavalry;
3 druids, including 1 bird druid, 1 cat druid and 1 bear druid;
3 rogues, 2 combat thieves and 1 damage rogue;
3 priests, one for each of the three specialties;
2 DKs, including 1 evil DK and 1 ice DK;
2 warlocks, 1 Pain Warlock and 1 Demon Warlock;
The remaining ones are 2 Shooting Hunters, 1 Milk Shaman, 1 Furious Warrior and 1 Fire Mage.
The "Blue Ocean" guild brought 7 Paladins to open up the Lich King, and also included 4 Punishment Cavalry. This configuration may be unimaginable for today's players, but it also proves that the Paladins are very powerful. WLK version's strong position.
Judging from the DPS performance of version 3.35, the DPS of Furious War and Fire Mage is unmatched, while the DPS of Punishment Cavalry is basically at the bottom. So why do these pioneering guilds rarely form, or even do not form, Violent War and Fire Mage? Instead of using Fire Mage, we need to form more Punishment Cavalry with lower damage? In fact, the reason is very simple.
The violent warfare and fire magic at the end of the version are certainly strong, but both professions require a lot of top-quality equipment. For example, violent warfare requires an orange ax, and the fire magic also requires half a graduation outfit. During the land reclamation stage, players' equipment accumulation was insufficient, and the two professions, Furious Warfare and Fire Mage, were not suitable for the H Lich King's combat mechanism.
Punishment Cavalry not only has a strong ability to protect itself, but can also help other players reduce damage. For example, the enhanced sacrifice talent can reduce damage by 20% to the entire group. The greater the number of Paladins, the higher the damage reduction coverage. Even Fording, who defeated the Lich King in the plot, was a Paladin.
All in all, the WLK version is the version of the Paladin. Perhaps in the early stages of the version, only the anti-cavalry and milk cavalry are more popular, but as time goes by, when the equipment of the disciplinary cavalry becomes better and better, the status of the copy will also rise linearly. There is no reason why everyone should not have a version of a son who is strong in all three series of specializations and whose looks are beyond all sentient beings.