Although the appearance rate of the Moon Goddess is not high in Super Smash Bros., since the release of the skin of the North Star God with five kills and full map special effects, players who bought this skin can say that they must play the Moon Goddess whenever they come. But Bright Moon is not as "simple" as Pike's Harvest. If you want to get five kills, you can only use violent equipment, which makes everyone say that the damage is incomprehensible.
[Hero Analysis]
There are no buffs in Bright Moon Brawl.
The latest change to Jiaoyue is the weakening of Jiaoyue's passive damage and the enhancement of E skills in version 12.16.
As we all know, Bright Moon's E skill can be refreshed through the Q skill mark, so using E twice on the same target is actually equivalent to a 1.0 AP bonus.
Moreover, the bright moon can even deal damage passively, and the damage caused by all PQWERs is very considerable.
In addition, Diudio monsters are prevalent in the current chaos environment. Heroes like Jiaoyue who can carry snowballs with multiple movements and can force open are very popular. Attacking a set first can not only kill Diudiu monsters, but also make considerable income. Five kills It's easy to catch.
【Rune】
Bright Moon Brawl Rune Sharing
Main runes: Initiative + Magical Shoes/Stopwatch + Future Market + Star Insight
Secondary Rune: Sudden Impact + Ultimate Hunter/Spiritual Hunter
Rune analysis: Heroes with initiative attributes such as Jiaoyue are very suitable for leading the first attack. First attack can not only increase damage but also steal money to speed up the snowball.
Magic Shoes increase movement speed for better pulling.
If your team only has Jiao Yue as the starting hero, you can click on the stopwatch and click on the spiritual hunter in the secondary system. The two can be combined to quickly create Central Asia while reducing Central Asia's CD.
In the future, the market will be able to make key equipment without waiting for money, and those who have used it will say it is good.
Astral Insight is critical to reducing the summoner's skill CD. In this way, even if you dodge in the C position and get hurt by dodging the big move, you can block the flash time difference and attack him directly when you dodge in the next wave.
Sudden impact increases burst damage.
The ultimate hunter can frequently join groups, making it even more fun to steal money.
[Equipment and points addition]
Outfit: Night Reaper/Rocket Belt+Magic Wear Shoes+Shadow Flame/Ghost Book+Hat+Zhongya+Magic Wear Stick
Add points: main Q and secondary W, which is bigger.
Equipment analysis: Night Reaper deals more burst damage in team battles, and its skill CD also rotates faster.
The advantage of the rocket belt is that it is easier to trigger the first attack, and at the same time, it has an extra position to move people farther away. The specific mythical equipment to use depends on your own lineup. If you start a team and rely on the bright moon, it is recommended to push the push stick and bring the spiritual hunter as the rune.
The second one on the opposite side does not deal much damage. Shadow Flame will be used first. If Jiao Yue is crazily focused on the fire, it will be Central Asia.
The follow-up hat + spell penetration rod are must-have equipment for explosive mages, which can comprehensively increase skill damage.
Introduction to gameplay
Although attacking the bright moon first is very violent and enjoyable, it also affects the player's ability to grasp the timing of starting a group.
If you don't move well and don't know how to start a group, then it is recommended to use Jia Xiu, the Thousand Changer + Devil's Embrace, a half-flesh bright moon gameplay, which can ensure output and good frankness at the same time. After all, the damage from Bright Moon's ultimate move can easily be avoided by displacement skills, so you will feel very frustrated if you encounter this kind of matchup.
Attacking the Bright Moon First focuses on the word "first".
Start with a set of damage + control and lead your teammates to charge into the battle. It will be very comfortable to snowball with this set in front of the lineup.
Moreover, attacking the bright moon first is not suitable for players who cannot hide behind after their first attack is broken.
As long as you are in the right position and can ult multiple enemies, start a team fight regardless of whether you have first attack or not. Just play yourself like an AP stone man.
Attack the bright moon first with a practical group-starting combo: WERAQ. The Q skill has a hand raise, so direct Q can easily be broken and go first. First use W to open the shield, then directly ER into the crowd, and finally AQAAA deals all damage. Note that you can activate R on the way to Bright Moon E, so that ER can make the ultimate move deal damage faster.
If the enemy is relatively close to the minions or summons, you can use the QE minions/summons as a springboard to start a group.
Since this gameplay does not have any mana recovery runes/equipment, the amount of mana does not support playing several waves of groups in a row. Therefore, attacking the moon first is very similar to AP Udyr. It deals all the damage, steals a wave of gold, and exchanges blood with the enemy, and then it can be killed.
Before the team battle starts, squat in the grass and "hang up", waiting for the opportunity to strike first or for teammates to enter the field for the second time to deal damage.
What do you think of Attacking the Bright Moon First? Welcome to communicate~!