Since the Centaur skills and Brawl buffs were cut, the winning rate in the hands of casual players has plummeted. The winning rate of the national server Brawl is even as low as 46%+, which shows how much impact it has on players. Different players also have polarized opinions on Centaur. Some players feel that Centaur is difficult to master and often die suddenly in the middle of R. Some players feel that getting Centaur is MVP, and rushing to the back row means killing them randomly. Today I recommend the Dusk Blade Centaur gameplay to ensure that novices can rush through the back row without dying suddenly.
The Centaur Brawl has the buffs of "damage output +5%, damage received -10%, healing effect +20%" .
To be honest, if this buff is given to most warriors, it will be very good, but why does the winning rate still not improve when given to troops?
The reason is that the centaur's skills have been slashed several times in a row. If he just uses E and R without thinking in the crowd, he will naturally die suddenly. In addition, with the weakening of divine points, the centaur needs to change his equipment. The combination of various factors has caused the centaur's winning rate to plummet. .
Moreover, the positioning of the man-horse brawl is more like that of a lightly-armed warrior. The tankiness comes from the double resistance of W and the blood recovery during W activation.
Fortunately, the designers of version 13.15 have enhanced the damage-bearing buff of the Centaur Brawl to 90%, which makes Duskblade gameplay more comfortable.
If you just played Centaur W and opened it casually, then this Dusk Blade gameplay is very suitable for you. It ensures that you have 1.5 seconds to adjust your position after killing the enemy, to complete more kills or to find a safe position to wait for two seconds. entry.
Sharing of runes for Centaur and Horse Brawl
Secondary runes: Eyeball Collector + Ultimate Hunter
Rune analysis: Bringing Conqueror is to deal with different lineups. After all, you can't see the opponent's lineup before entering the game. If you encounter a rare melee match, you can change your equipment and use the Conqueror to fight against it.
Triumph increases the harvesting ability, and the Dusk Blade cavalry will not be short of mana when they come out of the Demon Sect.
Point on toughness to improve fault tolerance in team battles. After all, men and horses are very afraid of control.
Perseverance increases the harvesting ability when remaining health.
[Equipment and points addition]
Add points: main Q and secondary W, which is bigger.
Equipment analysis: Dusk Blade's hit is skill damage, and it is very important to not be selected for 1.5 seconds after killing the enemy. It allows the troops to hit Q skill damage + W one more time to restore a lot of blood, ensuring the harvesting ability.
The Demon Sect also improves skills + basic attack damage, increasing the success rate of men and horses becoming crispy in seconds.
In the 13.14 version, the Qinglong Sword is improved. It is good to buy 350 HP for 3,300 gold coins. The key is that the lower the Qinglong Sword’s passive HP, the higher the movement speed. It is very suitable for the passive of the people and horses. Reducing the skill CD can also allow the soldiers and horses to fight more in groups. Open W once to restore blood.
Greedy Hydra increases the AOE damage in team battles between centaurs and cavalry.
Dance of Death/Drinking Demon Knife provides some fault tolerance to avoid being too brittle in the later stage without resistance.
Introduction to gameplay
The cavalry's starting equipment is still the same "Guardian's Blade + Tears" that has not changed for thousands of years. Try to ensure the development of the Q soldiers while stacking the tears. Repeat this for six times. If there is a team battle during the period, wait until the Q soldiers are stacked before using them. .
If there is an opportunity to grab heads in the early stage, grab them. Even if you jump over the tower and swap heads, do it if you have the chance. The troops are not afraid of swapping heads, but they are afraid that the equipment will be slow to activate and the damage will not be enough to fight in a group.
In fact, no matter what style of cavalry you play, the core point of dealing damage is to stack Q.
The Centaur's Q can be stacked up to three times, and only those Centaur and Centaur with full stacks of Q can cooperate with the ultimate move to make the back row crispy in seconds.
Therefore, the reason why the winning rate of Centaur and Horse is low is because there are too many players who do not understand the mechanics of Centaur and Horse. They rush into the crowd while driving ER. They can neither deal damage nor survive, and are naturally prone to sudden death.
If you have an advantage when fighting a team with EA until the skin is squishy, don't worry about R first. You can hit a set of WQ first and then R. This can prevent the enemy from switching positions and avoid R. It also makes it easier for the troops to use the control-free mechanism of the ultimate move to avoid the control, so as to follow up and kill them. .
In short, in the Dusk Blade Centaur gameplay, you will have to go up when you see the residual health. Don't be afraid of death. The Dusk Blade cannot be selected when charging to death, so you don't have to worry about sudden death. Moreover, the Dusk Blade can even avoid QA in melee combat. In the later stage, the Q skill CD is short, and running while Qing can kill melee combatants.
What do you think of the Duskblade Centaur? Welcome to communicate~!