In the 13.10 version of Summoner's Rift, the combination of "Zeli + Cat" has become popular again. It is a strong team player with a high winning rate. It is so strong that it can be selected without banning on the first day of the LPL Summer Split. Although the probability of randomly getting a combination of Zeli + Cat in the Super Smash Bros. is very small, Zeli’s strength is also online when taken alone. Why is this? Find out for you today.
Zeli Brawl has the buff of "damage output +10%, damage received -10%" .
This big battle buff is the confidence that Zeli can have explosive output in team battles without the blessing of cats.
Coupled with the major equipment changes in version 13.10, it is possible for Zeli to return to the special effects flow gameplay.
Maybe players who don't play Zeli often don't know that Zeli's strongest outfit at the beginning was the three-phase special effects flow. However, later the designer felt that the special effects flow had too high a fault tolerance rate and cut off the special effects income. Later versions were more common. The shield bow crit flow.
In version 13.10, the special effects of Ryuse Rei's three-phase and hurricane have been strengthened.
The pulling ability that Zeli is proud of is back with the three-phase addition without any price increase.
The duration of Triple Strike has been increased to 5 seconds, which is consistent with the maximum duration of Zeli’s ultimate move of 5 seconds.
Adding 300 HP and the brawl buff will make it difficult to defeat him in one set, giving Zeli more room to operate.
If you want to form a three-piece set and ride on the enemy's face to deal damage, then the special effects Ryuse Rei must be your best choice.
Zeli Brawl Rune Sharing
Secondary Rune: Regulation + Overgrowth
Rune analysis: Fatal Rhythm is the most suitable rune for Zeli. It can increase the attack distance of the Q skill. When fully stacked, Fatal Rhythm plus the ultimate move to increase movement speed will make it impossible to pull those Diudi monsters and stupid tanks.
Triumph improves teamfight harvesting capabilities.
If you have auxiliary protection points, you will be happy, but if you don't have auxiliary protection points, bloodline and health will increase your fault tolerance.
Because of the special effect of Rize Rei, the equipment will lead to a higher blood volume. If you point the perseverance to not fall back, the output of the team battle will be more powerful.
If there is no auxiliary protection in the secondary system, just click "Adjustment + Overgrowth" of the resolute system. In this way, when the three-piece set is formed, the grouping will be very fierce and the "meat" output will be high.
There is the "Eyeball Collector + Treasure Hunter" that assists in maintaining the secondary system and dominating the system.
[Equipment and points addition]
Add points: main Q and deputy E, which is bigger.
Equipment analysis: The attributes given by the three phases are very balanced: movement speed, attack speed, and attack power are all what Zeli needs, as well as increased health and fault tolerance.
Hurricane + Jujiu can deal explosive AOE damage in team battles, and their line clearing ability is also very good.
The fourth item is drinking blood to increase battery life and gain a lot of attack power.
The last item, Dominic Lord's Salute, improves tanking ability.
With the Liushen equipment and the red medicine, it has 400+ attack power and 3300+ health points. With the Brawl buff, it is truly capable of resisting and fighting.
Introduction to gameplay
Note that Zeli will be forced to click level 1 Q, so there are only two skill points that can be added when fighting. Do not just ctrl+qwe to add points, so that you will only have two levels of Q and level 1 W when you go out.
Although the deletion of the defense tower ruins has weakened Zeli's guerrilla ability, the equipment changes have brought back the special effects flow, so novices who play Zeli will not die so easily.
However, even with such an outfit that can resist and attack, Zeli is still an ADC with a certain threshold. After all, this is the only ADC in League of Legends that can be avoided by "basic attacks". You must know that once the Q is empty in the duel, it will be very fatal. , so players who are not used to pressing Q all the time to "basically attack" can give up playing Zeli.
In the early stage, Zeli is very simple. Just keep clearing the line with AQ soldiers. If you can't push the line, put W behind the tower to assist in clearing soldiers or EQ.
When the group starts, use EQ to output. When you can get A to crispy skin, it is best to use E skill to output closely. This will not only increase the hit rate of Q skill, but also help to maximize the damage of E skill.
The most important thing in team battles is to be able to use big moves without being too empty.
With the advantage of equipment crushing, Zeli can find a good position to enter the field to deal explosive output to many enemies. In other cases, you can use the front row as a power bank to slowly push the stack up.
Also, when the Fatal Rhythm stack is full, don’t rely on the damage of normal attacks to level the A target. The ultra-long attack range of the Q skill + Fatal Rhythm is enough for you to pull. When the Fatal Rhythm stack is full, there will be an attack distance indicator to make it easier for you to find it. The safest output position, take advantage of the length of your hands to deal with the front row, and then go straight to the face of the back row to complete the harvest!