Here we bring you the full process of solving the puzzles of Night Hall and Doll Girl. This is a game that many friends are playing recently. This is also a problem that many players encounter. Friends who don’t know how to do it, please join us. Check out the detailed guide. In this game, the gameplay is a highlight, the playability is very high, and the production is also very sophisticated. The painting style and dubbing effects are very good, and the experience is really good. This site has also compiled other aspects of this game Relevant strategies to help every player solve game problems. It is a professional strategy platform, so collect it now!
The game version used in the guide is v1.3
There are three dolls in the game, and each doll has three response methods that represent the player's attitude towards the doll. I have chosen three methods: being friendly to the doll, avoiding the doll, and destroying the doll.
The final outcome depends on the attitude towards each doll. The following are the ways to deal with the three attitudes of each doll.
Doll 1
Friendly: Place the assembled music box on the desk where the original music box was obtained, activate it and immediately hide in the curtain.
Avoidance: Place the assembled music box on the desk where the original music box was obtained. After activating it, immediately recover the music box and hide in the curtain.
Destruction: Place the assembled music box on the stairs that lead to the hall but may collapse at any time and immediately hide under the curtains after being activated.
Doll 2
Friendly: Throw the emerald eye into the mountain of abandoned dolls in the corner of the room where you obtained the matches.
Avoidance: Place the emerald eyeball on the table in the room where you got the matches, then return to the room where you got the emerald eyeball to complete the avoidance. Return to the room where you got the matches and you will find that the eyeball disappears, which means the avoidance is successful. If you don't avoid it in the above way, you will get GAMEOVER if you take too long or if you try to leave the corridor.
Destruction: In the room where the matches were obtained, light the kiln in the same room with the matches, and then throw the emerald eyeball into the kiln to destroy it.
Doll 3
Friendly: After obtaining the heart key, go to the original room that requires two rooms with the same layout, get the magic cube*1 from the gift box in the middle, and throw the magic cube to the doll in the restaurant.
Avoid: Ignore the puppets in the restaurant. The puppets in the restaurant will only play wooden puppets with the player. As long as you leave the restaurant before the puppet captures the player, it will reset.
Destruction: After obtaining the heart key, go to the original room that requires two rooms with the same layout to obtain a toy gun*1 from the gift box in the middle, and use the toy gun to destroy the dolls in the restaurant.
*1: The magic cube and the toy gun will not appear at the same time. It is recommended to save the node before obtaining the heart key. When the props obtained in the gift box are not needed, after reading the file, copy the room and the original room several times before getting the props in the gift. Repeat the above actions until the props are needed by the player. The reasons for this are as follows.
According to the reminder about the same room in the study room in the game, "If you keep comparing two rooms back and forth, the coordinates will shift." and the discussion of Japanese netizens, and finally my own test, a combination of the three.
I currently believe that the default prop of the gift box is the magic cube. Only by moving back and forth between the two rooms to achieve an action similar to refreshing the world line, can the props of the gift box change.
My current verification is as follows
1. If you ignore the original room and do not go in to solve the puzzle directly, you will only get the magic cube.
2. If you simply load files without switching world lines, the props in the gift box will be fixed and will not change.
Of course, I tested a very small number of samples by myself, so this can only be considered a guess on my part.
Friendly: Adopt a friendly attitude towards all three dolls. A hidden room will appear on the middle platform of the stairs leading to the second floor where the paintings were originally hung. After entering the room, complete the final puzzle and enter the ending.
Avoidance: Adopt an avoidance attitude towards all three dolls, leave after unlocking the seal leading to the door, and enter the ending after successfully defending in the final defense shooting game.
Destruction: Adopt a destructive attitude towards all three dolls, unlock the seal leading to the door and leave, and enter the ending after successfully defending in the final defense shooting game. The difficulty of defense in this ending will increase. If you find it difficult, it may be because the water gun is in poor condition. Please refer to *2 below.
General: If you do not meet the conditions for any of the above endings, leave after unlocking the seal leading to the door, and enter the ending after successfully defending in the final defense shooting game.
*2 The water guns used as weapons in defense games have the following different reloading speeds depending on the combination, but the power of a single shot is the same.
1. Water gun filled with water: In the kitchen where you get the water gun, equip the water gun so that it can interact with the faucet to fill the water gun with water. However, through my own testing, I feel that even if I just hold the water gun directly without filling it with water, it will be about the same speed.
2. A water gun that is only half filled with holy water: The holy water needs to be used in other places, so it can only be filled with half of it anyway. The water gun in this state will reload much faster than the water gun in 1.
3. Mix tap water and holy water to fill the water gun: If you get the water gun in 2., you can follow the method in 1. to fill the remaining space of the water gun with water. The water gun in this state has the fastest reloading speed.
There are a total of seven scenes in this game, and the recycling conditions are as follows.
1. Watch the memory fragments in the music box room
2. Click on the first door on the left after entering the underground corridor to view the memory
3. After obtaining the heart key, return to the original room to view the memory fragments
4. Watch the memory fragments on the staircase landing from the lobby to the second floor of the mansion
5. Watch the memory fragments of the friendly route hidden room
6. Automatically trigger when entering the avoidance ending
7. Entering the destruction ending is automatically triggered.
You can omit the prompts for winning the bid in the process.
In the first room where the game starts, get a pen without ink from the closet, a blank paper from the desk, a white potted plant to get the clue number "0", and a peach potted plant to get the clue number "8". After changing the reverse perspective, click the painting on the wall beside the bed several times to obtain the invalid spell.
Drag the pen without ink from the inventory to your hand to combine it with the pen with red ink. Drag the red ink pen onto the white paper to get a new spell.
Equip new spells to open doors that cannot be opened originally and go to the corridor. Obtain the clockwork at the lower right side of the corridor, enter the door at the end of the corridor and reach the stairs connecting the hall. Click on the stairs to get the prompt "The stairs are about to collapse. If you go here, you will definitely fall to the first floor together with the stairs" and then return to the corridor. .
Enter the room on the inside of the corridor, click on the bear doll shape to view the memory and recycle the pornographic scene 1. The pornographic scene will be referred to as the memory below. The purple potted plant will get the prompt number "2", and the red potted plant will get the prompt number "6". Change the reverse perspective to get the incomplete music box from the desk. Return to the promenade.
Change the reverse perspective in the corridor. There is a wooden box on the left. A password is required to open it. According to the color and number of the previous flowerpot prompt, enter "0826" according to the corresponding position to open the wooden box and obtain the metal cylinder. Combine the metal cylinder, clockwork and music box to get a complete music box.
Enter the door at the end of the long corridor from the reverse viewpoint and you will find Doll 1 standing in the middle of the stairs. If you force your way through, it will be GAMEOVER.
There are three ways to lure away Doll 1. Different methods will affect the ending. Please refer to the section on Doll 1 with different endings.
According to the chosen action, you will hear the footsteps of Doll 1 after hiding in the curtains. When the footsteps of Doll 1 disappear, return to the original staircase where Doll 1 is and go downstairs.
When you go downstairs, you will reach the mouth-shaped corridor. The starting location is the lower left. Click the door on the left to view Memory 2.
Then go to the upper left and get a block with a T-shaped groove on the ground on the right. Go forward to the upper right, then go to the lower right. There are two doors on the left and right sides of the lower right. Click the door on the left and it is locked. Click the door on the right to enter the lower right room.
There is an L-shaped groove block on the sofa table in the room, and there is a note explaining a little bit about the game background on the drawer on the right side. Click on the metal plate on the wall and equip the T-shaped groove block to connect the lines from the circle to the diamond on the metal plate. After getting the Emerald Eye, leave the room.
Return to the lower right corridor, change the reverse viewpoint, and go back to the upper right of the reverse viewpoint. When you see a locked door that cannot be seen from the front, there is a metal plate next to the door. Click on it and equip the L-shaped groove block to connect the line to unlock the door.
Entering the upper right room, you can see a hill of discarded dolls on the left side of the room. This is Doll 2.
In the middle of the room is the kiln, and you can get matches on the table on the right. If you directly search the abandoned doll mountain at this time, you will get GAMEOVER. Please refer to the ending method of Bifurcated Doll 2.
After dealing with Doll 2, search the abandoned Doll Mountain to obtain the brass key. Leave the room and return to the upper right corridor to return to the front view. Go back to the lower right corridor and equip the Brass Key to open the locked door on the left and leave the corridor to reach the B1 staircase.
Go upstairs to the B1 stairwell to the 1F stairwell, enter the door and come to the 1F corridor. The passage door of the 1F corridor is locked, and the study room can be entered through the side door of the 1F corridor.
The study room only has background documents and prompts, so you can skip them.
The main tip for the study room is the "Magic of Dreams and Reality" book, which mentions the magic of using two rooms with the same layout and mentions that if you keep comparing the two rooms back and forth, the coordinates will shift.
The reverse side door of the 1F corridor can enter the restaurant, and the passage door can return to the 1F stairwell. You don’t have to go into the restaurant at this time, but you can go into the restaurant for the convenience of the explanation later.
When you enter the restaurant, you will see Doll 3 sitting on the main chair in the center of the screen, with a cube on the table.
Click on the cube to observe the cube. There are four keyholes with signs on its surface, namely spades on the upper left, clubs on the lower left, hearts on the upper right, and diamonds on the lower right. Among them, only the keyhole with a red heart has no key inserted, and the other three keys cannot be pulled out.
If you turn your perspective back to the restaurant, you will find that Doll 3 has moved towards the player. If you open the menu or observe the cube at this time and look away, you will find that Doll 3 is already beside you if you turn your gaze back to the restaurant. If you repeat it again It will be GAMEOVER. If you leave the restaurant and return to the restaurant, Doll 3 will reset and sit back at the main seat.
Then leave the restaurant and return to the 1F stairs. Go up the 2F stairs and enter the door to the 2F corridor.
The door in the corridor on 2F is sealed with wooden boards. If you click it continuously, you will get the prompt "Red Heart". If you click on a solid box on the ground of the sealed door, it will indicate that you cannot touch it for some reason.
Click on the 2F side door to enter the room. There are five gift boxes placed in the room. All five gift boxes can be obtained. Leave the room to change the perspective.
Reverse perspective: The passage door in the 2F corridor also leads back to the stairwell. Then click on the side door of the reverse view corridor, and you will enter a room that is very similar to the front view side door room on 2F, but with the addition of a bear doll memory fragment and foggy visual effects.
Clicking on the doll shows that it cannot be touched, and clicking on the gift box also shows that it cannot be touched. Based on the tips from the 1F study room, I learned that I want to make the two rooms exactly the same. These intangible rooms are called original rooms, and the changeable rooms are called duplicate rooms.
After remembering the room decorations in the original room, return to the copied room. According to the arrangement of gift boxes in the original room, equip the gift boxes one by one and place them in the correct position.
The correct position of the gift box is from left to right "white with blue dots, stripes and stripes, white with red dots, red with white dots, blue with white dots".
Return to the front view of the 2F corridor. At this time, you can get the heart key from the box that was originally inaccessible, but don't rush to get it yet. Because this is the most troublesome divergence point in this game, please refer to Doll 3 with the divergence in the ending to decide your next action.
After deciding on the action, get the props you want, and remember to take a look at Memory 3 of the Hajime House that is already touchable. Return to the restaurant and deal with Doll 3 according to the divergent conditions.
Then observe that the cube is equipped with a red heart key and then insert it into the red heart key hole. If you want to avoid Doll 3, you can equip the red heart key before entering the restaurant.
According to the wooden board that sealed the door on 2F and the red heart key, I knew that the location of the cube mark was consistent with the structure of the mansion, so I pulled out the diamond key on the lower right that represents the passage door on 1F.
Return to the front view corridor on 1F, use the diamond key to open the passage door and enter the mansion lobby.
Arriving at the lobby of the mansion, go up the lobby stairs to the landing to watch Memory 4. If the conditions for a friendly ending have been met at this time, the entrance to the hidden room will open, and you can enter the friendly ending directly after completing the puzzle.
After watching Memory 4 on the non-friendly route, return to the lobby and enter the corridor on the other side of the lobby. The structure of this corridor is the same as the 1F corridor before. It is divided into front view passage door and side door, and reverse view passage door and side door. The front view passage door here is also sealed, click on the side door to enter the utility room.
In the utility room, you can see a silver briefcase that requires a key and password to open. The following equation is recorded on a white paper in the middle.
10–1=1
10+1=11
11–10=111
10–11+?=1111
After leaving the utility room, reverse the perspective and click on the side door in the reverse perspective to enter the kitchen. Get the water gun from the kitchen sink, and get the small key from the bone in the middle. The gas stove isolation plates on the right say 2, 10, and 16 respectively.
Leave the kitchen and return to the utility room. Equip the small key and click on the briefcase, which asks for a four-digit number. The answer is "1098"
Answer: Comparing the note in the middle with the kitchen partition board, it can be concluded that the blue number is binary, the green number is decimal, and the red number is hexadecimal. Convert the final formula into green decimal places, and the formula will become 16-3+?=1111. Finally, the number of the question mark is 1098.
Open the briefcase to get the Yin Yang Disk and Holy Water. The yin and yang disk shows that two different catalysts are needed to work. Combine holy water with brand-new spells and Yin-Yang disks to get functional Yin-Yang disks. At this time, there is still half of the holy water. Combine the holy water with the water gun and equip the water gun. Go to the kitchen and click on the faucet to get a water gun filled with holy water.
When you return to the lobby, you can see a black wall from the reverse perspective. Equip the Yin-Yang Disk and click to release the seal. Keep moving forward and the system will remind you that you can’t go back once you move forward.
Choosing to advance will enter the final battle, which requires a first-person shooting game that requires defense for 3 minutes. After successful defense, you will enter the corresponding ending according to the previous route.
The game ends, with one scene each for the avoidance ending and the destruction ending.