How to play Dark Elf? Detailed graphic and text explanations of the Dark Elf game's combat skills . Today, the editor brings you detailed graphic and text explanations of the game's combat skills. Players who have just started the game should not miss it.
Detailed explanation of combat skills with pictures and texts
As an RPG game, I think Dark Elf is pretty good.
First of all, on the map, you will encounter monsters and the like. After walking in, as long as your eyes meet, you will enter the battle. In addition, there are many special terrains on the map that will apply debuffs to the characters, such as poisonous beaches.
I've only played for a few hours and I'm in a hurry to change keys, so it's not clear whether there will be advanced skills later or whether there will be group magic.
In addition, this game has attribute restraint. Players can figure out how to restrain it later. Here is a simple example: the fire attribute restrains insect mobs.
Skills consume TP values and are regarded as special attacks. They can add special effects to yourself such as normal attack, EG control, splitting, heavy attacks, etc.
Take Cut Down as an example. After using Cut Down, there will be a certain chance of applying the "Immobility" buff to the mobs. This probability will be greatly reduced for BOSS-level mobs. The effect words are "+mannequin".
Defense will improve the character's defense, such as halving the opponent's normal attack damage, while increasing one's own TP value by 10 points, and the backswing is also very small.
Needless to say, using items will directly lead to the next round. The battle process is almost the same. Let’s talk about the various indicators in the battle panel in detail. You can see HP, MP, AP and TP.
HP - blood volume.
MP - magic amount.
AP - action bar/back pan.
As mentioned before, the backswing of different operations is different. The backswing of basic attack and defense is very small, but the backswing of skills and magic is very large. In other words, this AP value determines when it is your turn. The character can only perform operations when the AP value = 100, otherwise it will be beaten by monsters until AP = 100.
TP——skill bar
It can be understood as anger. The release of skills requires anger. Being attacked by enemies, attacking enemies, and defending will increase your anger, with a maximum limit of 100.
At the beginning, my TP=67, but after being beaten by a mob and using two waves of skills, it became 85.
In addition, there are also equipment in the game that can be collected to increase the TP value, increasing the TP value brought by each operation.